
Character Stats

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S Rank

Level: 1
Core Bonus Included
HP
ATK
DEF
Impact
CRIT Rate
5%
CRIT DMG
50%
PEN Ratio
0%
Anomaly Proficiency
94
Energy Regen
1.2%
Anomaly Mastery
93
Last updated:
Update log : Updated Ligther’s full build.
Lighter (ZZZ) is one of the Fire characters with role. Lighter (ZZZ) is one of the S Rank characters in Zenless Zone Zero.
Lighter Build (ZZZ) is included in this guide, you can jump to Lighter Build (ZZZ) Here.
Basic Attack Mechanic: Jab Combo and Morale Burst
Lighter’s basic attacks consist of 5 stages, with the 5th stage Jab Combo being his core damage-dealing mechanic.
Morale Burst Enhancement
Team Passive – Fighting Spirit
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L-Form Thundering Fist
Lighter (ZZZ) Basic Attack
Press or hold
to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold
to unleash a series of melee follow-up attacks. DMG taken during the skill is reduced by 40%. Release the stick/joystick to follow up with the 4th hit of the Basic Attack.
While performing the 5th hit of the Basic Attack, Lighter can keep the attack button pressed to unleash a Finishing Move, dealing massive Fire DMG. During the Finishing Move, Lighter is invulnerable.
When the attack button is released or when the skill duration ends, Lighter will unleash a follow-up attack, dealing massive Fire DMG.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
When [Morale Burst] is active, the 5th hit of the Basic Attack will also trigger [Morale Burst] and increase the damage dealt by Lighter. The damage increase is equal to the damage reduction effect of [Morale Burst].
Moveset - Basic Attack
Moveset - Melee follow-up attacks
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Shadowed Slide
Lighter (ZZZ) Dodge
A quick dash dodge.
Character is invulnerable while using this skill.
Press
while the character is attacking to activate:
Perform a quick sidestep dodge in the direction of the stick/Joystick.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
Moveset - Normal Dodge
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Charging Slam
Lighter (ZZZ) Dash Attack
Press
during a dodge to activate:
Rapidly strikes enemies in front, dealing Physical DMG.
Moveset
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Blazing Flash
Lighter (ZZZ) Dodge Counter
Press
during a Perfect Dodge to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to follow up with the 5th hit of the Basic Attack.
Moveset
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V-Form Sunrise Uppercut
Lighter (ZZZ) Special Attack
Press
to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press
during a sidestep dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.
Moveset
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V-Form Sunrise Uppercut – Full Distance
Lighter (ZZZ) Ex Special Attack
With enough Energy, press
to activate:
Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG.
Press
again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG.
Character is invulnerable while using this skill
After using this skill, press
or hold to follow up with the 4th hit of the Basic Attack.
With enough Energy, press
during the sidestep dodge to activate:
Strike forward with a powerful combo punch, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold
to immediately follow up with the 5th hit of the Basic Attack.
Moveset - FUA 4th hit Baisc ATK
Moveset - FUA 5th hit Baisc ATK
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V-Form Scorching Sun
Lighter (ZZZ) Chain Attack
When [Chain Attack] is triggered, select the corresponding character to initiate: Quickly rush forward and spray flames around the body, then launch a flame shock in a fan-shaped area in front, causing a large amount of Fire DMG.
The move has an invincible effect during activation.
Moveset
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W-Form Crowned Inferno
Lighter (ZZZ) Ultimate
When Decibel Rating is at Maximum, press
to activate.
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Moveset
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Accelerant
Lighter (ZZZ) Core Passive
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale exceeds 80, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter’s Impact increases by 1%/1.17%/1.33%/1.5%/1.67%/1.83%/2%, up to a maximum increase of 10%/11.7%/13.3%/15%/16.7%/18.3%/20%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target’s Ice RES and Fire RES are reduced by 15%, lasting 30s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.
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Fighting Spirit
Lighter (ZZZ) Additional Ability
When another character in your squad is an Attack character or shares the same Faction: When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Elation for all squad members. Elation increases the Agent’s Ice DMG and Fire DMG by 0.96%. When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Soldier’s Resolve for all squad members. Soldier’s Resolve increases the Agent’s Ice DMG and Fire DMG by 60%. Soldier’s Resolve stacks up to 5 times. Elation stacks up to 5 times. [/INST] When another character in your squad is an Attack character or shares the same Faction: When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Elation for all squad members. Elation increases the Agent’s Ice DMG and Fire DMG by 0.96%. When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Soldier’s Resolve for all squad members. Soldier’s Resolve increases the Agent’s Ice DMG and Fire DMG by 60%. Soldier’s Resolve stacks up to 5 times. Elation stacks up to 5 times.
When the on-field character is launched, press
to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold
to follow up with the 5th hit of the Basic Attack.
Moveset - FUA 5th hit Baisc ATK
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When the character in combat is about to be attacked, press
to activate.
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.
Moveset
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Press
after a Defensive Assist to activate:
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold
to follow up with the 5th hit of the Basic Attack.
Moveset - FUA 5th hit Baisc ATK
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The percentage indicates the performance of the Mindscapes in Damage Boost to teammates.(The simulation of damage boost is to Ellen.)
M1 – Extends Daze duration by 2s (from 3s to 5s). Adds 10% resistance reduction for Ice/Fire.
M2 – Maximum Ice/Fire damage boost raised from 75% to 90%.
M4 – Grants 10% energy recovery for on-field characters. Provides 4 energy to off-field character when Lighter enter Morale Burst state.
M6 – Doubles Morale recovery speed. Deal extra Fire damage when using various skills, scaling with Impact.
Pulling Recommendations:
M1 is essential for extending Daze duration. M6 is powerful for faster Morale recovery and bonus Fire damage.
 
Lighter (ZZZ) Mindscape 1
 
Lighter (ZZZ) Mindscape 2
 
Lighter (ZZZ) Mindscape 3
 
Lighter (ZZZ) Mindscape 4
 
Lighter (ZZZ) Mindscape 5
 
Lighter (ZZZ) Mindscape 6
100%
96.51%
91.58%
87.88%
73.8%
73.8%
Lighter’s W-engine selection prioritizes his signature W-engine, Blazing Laurel, followed by Qingyi’s signature W-engine, Ice-Jade Teapot, and then any W-engine that provides high Impact. For example, Koleda’s signature W-engine, Hellfire Gear, and Lycaon’s signature W-engine can both improve Lighter’s Stun Efficiency, but Koleda’s W-engine achieves this by increasing Impact, while Lycaon’s W-engine only boosts Stun Efficiency without increasing Impact. Therefore, Koleda’s W-engine is more suitable for Lighter.
Even the four-star W-engine, Steam Oven, which provides higher Impact than Lycaon’s signature W-engine, is a better choice for Lighter. This is because Lighter’s team passive, Fighting Spirit, which provides a Fire Damage and Ice Damage boost to the entire team, is directly tied to his Impact.
To fully achieve the 75% boost potential, only three W-engines can accomplish this: Blazing Laurel, Ice-Jade Teapot, and Hellfire Gear. All other W-engines fail to reach the maximum boost threshold. Therefore, when building Lighter, it is crucial to prioritize these three W-engines to maximize his damage output and team boost potential.
Flexible
Fire DMG
Energy Regen
Main Stats
Flexible
Sub Stats
For the Drive Disc, the recommended 4-pc set is Shockstar Disco.
For a 2-pc set, if you want to focus on a damage build, you can go with Inferno or Woodpecker. However, since Lighter’s Morale relies on energy recovery, choosing Swing Jazz is also a viable option.
Main Stats
Sub Stats
Flexible as well. If you want to enhance damage, prioritize Crit Rate, Crit DMG, or ATK%.
Support
Stun
Attack
Bangboo
From the perspective of damage boost, Lighter is definitely superior to Lycaon in a team where Ellen is the Main DPS.
The bonus Lycaon provides to Ellen is only 91.15% of what Lighter offers. This does not even take into account Lighter’s 3-second Daze time bonus. During non-Daze periods, Lycaon does not provide a Daze damage increase, making the difference even more pronounced.
Support
Support
Attack
Bangboo
The other team replaces Koleda with Lighter, forming a Fire Team with Solider 11 as the Main DPS.
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