Last updated: Update log : Information provided is based on Beta and is subject to change with new releases.
Caesar (ZZZ) Overview
Caesar (ZZZ) equipped with for the fight with role. Caesar (ZZZ) is one of the S Rank characters in Zenless Zone Zero.
Caesar (ZZZ) Builds are included in this guide, you can jump to Caesar (ZZZ) Build Here.
Caesar (ZZZ) Mechanism
Intro Caesar, as a Defense type character, not only provides substantial shields like traditional Defense-type characters but also offers supportive functions like ATK boosts, vulnerability, Anti-Interruption, and grouping enemies.
Aboubt Caesar’s Shield Caesar’s shield is her core and the source of all her support abilities. Unlike other defense-type characters, Caesar’s shield appears as an orange arc on the character’s right side and doesn’t interfere with other characters’ blue shield bars. Damage first depletes Caesar’s shield, which is shared by the entire team.
Caesar’s shield value is based on her base Impact, which is mainly from W-engine’s Secondary Stats and Disk Drives’ Main Stat, but not affected by battle Impact bonuses. M0 Caesar provides shield of around 4000, which can reach about 5500 if Caesar is equipped with her Signature W-engine and using Disk Drive “Proto Punk” with Impact as Main Stat in Slot 6, approximately half of a max-level character’s HP. The shield lasts up to 60 seconds. While active, Caesar grants teammates additional buff: up to 1000 ATK boost and enhanced Anti-Interruption. The ATK boost works like buffs from characters like Lucy, lasting longer and more stably. Even after the shield disappears, the buff will still remain for 5 seconds.
Caesar’s Anti-Interruption Strength The Anti-Interruption boost is common in other characters’ skill descriptions. In practice, Caesar provides a very high level of Anti-Interruption, nearly ignoring most enemy attacks. Only a few combo heavy strikes can interrupt character actions.
Press to activate: Unleashes up to 6 slashes ahead, dealing Physical DMG..
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) Basic Attack
When there are sufficient Assist Points, hold to activate: Consume 1 Assist Point to toss the shield and attack nearby enemies in all directions, dealing Physical DMG. Character is invulnerable while using this skill.
Moveset
Caesar (ZZZ) Dodge Skills
Adrift
Caesar (ZZZ) Dodge
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Moveset
Caesar (ZZZ) Dash Attack
While dodging, press to activate: Strikes forward with the shield, dealing Physical DMG. During skill activation, damage taken is reduced by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash.
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) Dodge Counter
Press during a Perfect Dodgeto activate: Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) Special Attacks
Caesar (ZZZ) Special Attack
Press to activate: Strike forward with the shield, dealing Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation, it will trigger a Perfect Block, negating the damage once and automatically following up with a Special Attack: Roaring Thrust. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press or to trigger Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash When Retaliation is triggered, Caesar is invulnerable while using the skill.
DMG Multiplier & Cost
Lv:
Caesar (ZZZ) Special Attack
After activating Special Attack: Shockwave Shield Bash, press to activate: Thrusts forward, dealing Physical DMG. If Perfect Block or Retaliation is not triggered, the Anti-Interrupt level is increased while using this skill. Character is invulnerable while using this skill when Perfect Block or Retaliation is triggered.
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) EX Special Attack
With enough Energy, press to activate: Strikes forward with the shield, followed by a powerful thrust, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and countering with a shield bash. After triggering Perfect Block, press to activate EX Special Attack: Overpowered Shield Bash without consuming energy. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks the attack and is slightly knocked back. Press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash Character is invulnerable while using this skill.
Moveset
DMG Multiplier & Cost
Lv:
Caesar (ZZZ) EX Special Attack
After activating EX Special Attack: Parry Counter, with enough energy, press to activate: Strikes forward with the shield, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with a shield strike, it will trigger Perfect Block, negating incoming damage once and recovering the Energy used to activate the skill. When the skill is activated through Perfect Block or Retaliation, Perfect Blockcannot be triggered again. Character is invulnerable while using this skill.
DMG Multiplier & Cost
Lv:
Stance Switch
Level 1
Caesar (ZZZ) Special Passive
When Caesar triggers a Perfect Block, Retaliation, or Defensive Assist, her impact is increased by for 3s.
Caesar (ZZZ) Chain Attacks
Caesar (ZZZ) Chain Attack
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward strike at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.
Moveset
DMG Multiplier
Lv:
Level 1
Caesar (ZZZ) Ultimate
When Decibel Rating is at Maximum, press to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a downward strike, dealing massive Physical DMG. When hitting shielded enemies, the Daze dealt is increased by Character is invulnerable while using this skill.
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) Core Skills
Barrier of Resilience
Caesar (ZZZ) Core Passive
When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs the entire team with a Radiant Aegis shield equal to 300%/500%/700%/900%/1100%/1300%/1400% of her base Impact + 200/400/700/900/1100/1300/1400. The shield lasts for 90s and is equipped by the on-field character, with its value shared among the entire team. Any single instance of DMG will not exceed the Shield value. While Radiant Aegis is active, the shield bearer’s Anti-Interrupt level is increased, and their ATK is increased by 40/135/240/400/650/900/1000. After Radiant Aegis expires, the buff remains for an additional 5s.
Battle Spirit
Caesar (ZZZ) Additional Ability
When there is another character in your squad who can activate Defensive Assist or is from the same Faction: When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all teammates by 25% for 30s.
Caesar (ZZZ) Assist Skills
Caesar (ZZZ) Quick Assist
When the on-field character is launched, press to activate: Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) Defensive Assist
When the character on field is about to be attacked, press to activate: Parries the enemy’s attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) Assist Follow-Up
After activating Defensive Assist, press to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a slash that deals Physical DMG. After activating the skill, press or to trigger a Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.
Moveset
DMG Multiplier
Lv:
Caesar (ZZZ) Mindscapes
Caesar (ZZZ)’s Key Mindscapes
The % indicates the overall performance (in aspects of teammate boost and Caesar’s damage) of the Mindscapes.
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M1 – At battle start, Caesar provides a shield, triggering every 300 seconds. During the shield’s duration, nearby enemies’ all-attribute RES drops by 15%. This allows for a quick battle start even with zero energy. However, the 300-second cooldown is long, making the second shield inactive in high-level defense or survival battles.
M2 – Energy Regen is useless for Caesar as she doesn’t need frequent shield replenishment. The 1500 base ATK boost seems impressive but is very diluted, enhancing damage by only about 15%. The boost fluctuates if other characters provide percentage ATK boosts or if the buffing character wears gear like “The Brimstone” or “Hormone Punk.”
M4 – The mindscape optimizes her mechanism, increasing Assist Points recovery for Chain Attack and Ultimate from 3 to 4 or 6 points. When energy is not enough, Caesar can use Assist Points to use the Ex Special. This feature, with a 5-second cooldown, ensures Caesar maintains her skill rotation even when energy is insufficient.
M6 – Significantly boosts her damage. The second Ex Special and Assist Follow-up always crit, increasing damage by 50%, with main target damage further boosted by 50%. After using these skills, Caesar gains a 15-second 30% Crit Rate bonus and 60% Crit Rate Dmg bonus.
Caesar (ZZZ) Mindscapes 1
Caesar (ZZZ) Mindscapes 2
Caesar (ZZZ) Mindscapes 3
Caesar (ZZZ) Mindscapes 4
Caesar (ZZZ) Mindscapes 5
Caesar (ZZZ) Mindscapes 6
Caesar (ZZZ) Build
Caesar (ZZZ) Best W-Engine
The percentage indicates the performance of the W-engine in Damage output and Daze Efficiency. (Left is Damage output, right is Daze Efficiency)
Caesar’s versatility ist stat-independent, allowing flexible gear combinations. When selecting W-engine, consider Daze Efficiency and Damage. Caesar should choose a W-engine with Secondary Stats as Impact, even using Qingyi’s Signature W-engine.
The latest Disk Drive “Proto Punk” suits Caesar well. The 2 pc bonus increases shield amount by 15%, and the 4 pc bonus provides a 15% damage bonus to the team for 10 seconds. The trigger condition is simple: any character performing a Defensive Assist or Dodge Assist.
Other choices include Freedom Blue and Swing Jazz. Freedom Blue suits Anomaly main DPS teams, while Swing Jazz fits Daze teams with Stun characters. Proto Punk is ideal for dual Support teams.
Main stats Choices are flexible. Caesar’s functionality isn’t tied to her stats, and she doesn’t need Energy Regen. Slot 6 should have Impact, Slot 5 can be Physical DMG Bonus or ATK% to boost damage, or even HP%, while Slot 4 can be AP or Crit Rate/Crit DMG based on team setup.
Sub stats Like Main Stats, they’re flexible. Any stats don’t affect Caesar’s support ability, so farming for her Disk Drives purely for damage isn’t recommended.
For Ellen, Caesar’s damage boost rivals Sousaku’s but takes less time per round. Caesar can replace Sousaku without affecting the team passive, joining Ellen and Lycaon in a Daze Team, or Ellen and Rina in a dual Support setup. Rina requires M1R1, or Sousaku remains superior.
Caesar’s shield and Anti-Interruption greatly enhance Jane’s combat resilience. In Assault teams, Seth’s shield is insufficient, and enemy attacks cause Jane to lose buffs. Switching to Seth for shield replenishment is time-consuming. Caesar’s shield eliminates the need to switch, improving flow and simplifying team operations.
Zhu Yuan focuses on burst during Daze period, with Qingyi as an irreplaceable member. Caesar replaces Nicole, providing stronger damage boosts and crucial Anti-Interruption for Zhu Yuan, ensuring uninterrupted bursts.