Character Stats

Alice (ZZZ) Build

Spook Shack

Physical anomaly

s

S Rank

Alice

Level: 1

Core Bonus Included

HP

ATK

DEF

Impact

93

CRIT Rate

19.4%

CRIT DMG

50%

PEN Ratio

0%

Anomaly Proficiency

93

Energy Regen

1.2%

Anomaly Mastery

Last updated:
Updated Alice’s full build.

Alice (ZZZ) Overview

Alice (ZZZ) is one of the Physical characters with role. Alice (ZZZ) is one of the S Rank characters in Zenless Zone Zero.

Alice Build (ZZZ) is included in this guide, you can jump to Alice Build (ZZZ) Here.

Alice (ZZZ) Mechanism

Alice is positioned as a physical anomaly strong DPS. In actual combat, she can serve as either an on-field main DPS or a quick-swap DPS, offering great flexibility in team compositions. Below her avatar, there is an energy gauge called “Blade Etiquette,” which fills up when three segments are accumulated.

Blade Etiquette
What is the purpose of this Blade Etiquette? Similar to Miyabi, it is used to execute an Enhanced Basic Attack. When Alice holds down the basic attack button, she consumes Blade Etiquette to unleash a powered-up basic attack, with the effect further enhanced when two segments are consumed. However, in practice, consuming one or two segments for an Enhanced Basic Attack is almost never used and can be ignored.

The true core of her damage output lies in consuming three segments of Blade Etiquette for an Enhanced Basic Attack. The final hit of this three-stage charged attack triggers a special Polarized Assault upon hitting an enemy. The Polarized Assault ignores attribute build-up progress, dealing 100% of a normal assault’s damage, and can trigger Disorder in combination with all anomaly effects (including normal assaults). For example: after consuming three Blade Etiquette segments with a held basic attack, the final slash will execute a Polarized Assault, which can then trigger Disorder alongside a normal assault.

Additionally, Alice’s three-stage charged attack can synergize with teammates. After accumulating three Blade Etiquette segments, she can switch to a teammate to follow up with their damage, similar to Miyabi’s playstyle.

This makes her combat approach clear: continuously accumulate Blade Etiquette in battle, then consume all three segments at once to unleash the three-stage Enhanced Basic Attack. So how does she accumulate Blade Etiquette in combat? There are seven ways:

  1. Entering combat: Alice immediately gains three Blade Etiquette segments when entering battle.
  2. Dealing damage: All of Alice’s damaging skills (basic attacks, dodge counters, dash attacks, etc.) slowly accumulate Blade Etiquette when hitting enemies. The only exception is the Enhanced Basic Attack that consumes Blade Etiquette—it does not generate any.
  3. Using Ex Special Skill: Successfully landing a full Ex Special Skill (dealing all its damage) grants one Blade Etiquette segment. If the skill misses, no segment is gained.
  4. Triggering a normal assault: Grants 0.1 Blade Etiquette segments (note: only normal assaults, not Polarized Assaults).
  5. Triggering Disorder: Grants 0.3 Blade Etiquette segments.
  6. Perfect dodge during Ex Special Skill startup: Successfully dodging an attack at this moment grants an extra 0.1 segment.
  7. Using Ultimate: Grants two Blade Etiquette segments.

Alice’s Core Passive

While Alice is on-field and alive, whenever anyone in the team (including herself) triggers an assault on an enemy, she will deal 2.5% of that assault’s damage every 0.95 seconds until the anomaly ends. She also increases the team’s Disorder damage. The longer the remaining duration of an enemy’s physical anomaly, the higher her Disorder damage buff becomes (up to 180%).

When Alice triggers an assault, her physical anomaly build-up rate increases by 25% for 30 seconds, and her fifth basic attack is enhanced—dealing higher damage, stagger value, and anomaly build-up. Before triggering an assault, the fifth attack is a simple slash; afterward, it becomes a plunging attack with superior stats.

If the team includes anomaly or support characters, an additional effect activates: when Alice’s Anomaly Mastery exceeds 140, every point above that increases her Anomaly Proficiency by 1.6.

Alice (ZZZ) Skills
Alice (ZZZ) Skills Priority
Core-e1705240909562
Core
Basic-Attack.webp
Basic Attack
Ultimate-e1705240983392
Chain
Special-e1705241049868
Special
Assist_2
Assist
icon_dodge
Dodge

Basic Attack e1705240864895

Celestial Overture

Alice (ZZZ) Basic Attack

Press Basic Attack to activate:
Perform up to 5 slashes forward, dealing Physical DMG.
When Alice triggers Assault through Attribute Anomaly Buildup, the 5th hit of her next Basic Attack is enhanced.

Moveset

Basic-Attack-e1705240864895
Press
Basic-Attack.webp
Press
Basic-Attack.webp
Press
Basic-Attack.webp
Pause
Basic-Attack.webp
Press
DMG Multiplier
Lv:

Basic Attack e1705240864895

Starshine Waltz

Alice (ZZZ) Basic Attack

When Alice’s Blade Etiquette reaches 1 bar, hold Basic Attack to activate:
Hold to charge, expending up to 3 bars of Blade Etiquette. Release Basic Attack or when Blade Etiquette is below 1 bar, Alice performs a series of slashes in an area centered on the target enemy, with the number of hits determined by charge level, dealing massive Physical DMG.
When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz hits, it triggers a special Assault effect: Polarized Assault. This deals DMG equal to 100.0% of the original Assault, ignoring Anomaly Buildup, and can interact with other Attribute Anomalies, including Physical, to trigger Disorder.
Blade Etiquette does not accumulate when hitting an enemy.
Character is invulnerable while using this skill.

Moveset

Basic-Attack-e1705240864895
Hold
Basic-Attack.webp
Release
DMG Multiplier
Lv:
Alice (ZZZ) Dodge Skills

icon dodge 1

Jumpy Bunny

Alice (ZZZ) Dodge

Press Dodge to activate:
A quick dash dodge.
Character is invulnerable while using this skill.

Moveset

icon_dodge.webp
Press

icon dodge 1

Blade-Dancer’s Gale

Alice (ZZZ) Dash Attack

Press Basic Attack during a dodge to activate:
Slashes enemies in front, dealing Physical DMG.

Moveset

icon_dodge.webp
Press
Basic-Attack.webp
Press
DMG Multiplier
Lv:

icon dodge 1

Ceremony of Swordlight

Alice (ZZZ) Dodge Counter

Press Basic Attack during a Perfect Dodge to activate:
Slash and kick enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.

Moveset

icon_dodge.webp
Perfect Dodge
Basic-Attack.webp
Press
DMG Multiplier
Lv:
Alice (ZZZ) Special Attacks

Special

Piercing Dawn

Alice (ZZZ) Special Attack

Press Special to activate:
Hurl the blade to strike and pass through enemies ahead, dealing Physical DMG.
Upon activating this skill, a Perfect Dodge can be triggered.
After triggering a Perfect Dodge, press Basic Attack to follow up with the 5th hit of a Basic Attack.
Character is invulnerable while using this skill.

Moveset

Special.webp
Press
Basic-Attack.webp
Press
DMG Multiplier
Lv:

Special

Aurora Thrust – Northern Cross

Alice (ZZZ) Ex Special Attack

With enough energy, drag the stick/joystick forward and press Special to activate:
A thrust attack that goes through enemies ahead, dealing massive Physical DMG.
Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette.
Character is invulnerable while using this skill.

Moveset

Special.webp
Press
(Enough Energy)
DMG Multiplier
Lv:

Special

Aurora Thrust – Southern Cross

Alice (ZZZ) Ex Special Attack

With enough energy, and without moving the stick/joystick or when dragging it backwards, press Special to activate:
Back away with a slash, then thrust forward, dealing Physical DMG.
Activating the skill can trigger Perfect Dodge and restores 10 Blade Etiquette.
Character is invulnerable while using this skill.

Moveset

Special.webp
Press
(Enough Energy)
DMG Multiplier
Lv:
Alice (ZZZ) Chain Attacks

Ultimate

Starfall Intermission

Alice (ZZZ) Chain Attack

When a Chain Attack is triggered, select the character to activate:
Unleashes powerful consecutive slashes at enemies ahead, dealing massive Physical DMG.
Character is invulnerable while using this skill.

Moveset

Chain-Attack
Press
DMG Multiplier
Lv:

Ultimate

Starfall Finale

Alice (ZZZ) Ultimate

When Decibel Rating is at Maximum, press Ultimate to activate:
Unleashes powerful slashes at enemies in a large area ahead, dealing massive Physical DMG.
Activating this skill restores 200 Blade Etiquette.
Blade Etiquette does not accumulate when hitting an enemy.
Character is invulnerable while using this skill.

Moveset

Chain-Attack
Press (DB at max)
DMG Multiplier
Lv:
Alice (ZZZ) Core Skills

Core e1705240909562

Twin Rainbows of the Swordheart

Alice (ZZZ) Core Passive

After any squad member inflicts a Physical Anomaly on an enemy, Alice deals additional DMG each 0.95s of its active duration, equal to 2.5% of the original Physical Anomaly DMG. If Disorder is triggered while the enemy is suffering a Physical Anomaly, for every 1s of remaining Physical Anomaly duration, the Disorder DMG multiplier increases by 18%, up to a max of 180.0%.
When Alice’s attacks hit an enemy, she builds up Blade Etiquette. When she triggers an Assault through Anomaly Buildup, she gains 10 Blade Etiquette. Blade Etiquette has a maximum of 300, with each 100 being 1 bar.
When the Finishing Move of a three-stage charged Basic Attack: Starshine Waltz lands, it triggers a special Assault effect: Polarized Assault, dealing 100.0% of the original Assault DMG, ignoring Anomaly Buildup progress. This can be combined with any Attribute Anomaly, including Physical Anomaly, to trigger Disorder.
When Alice triggers Assault on an enemy, her Physical Anomaly Buildup Rate increases by 12.5%/14.6%/16,7%/18.8%/20.8%/22.9%/25% for 30s.

Core e1705240909562

Mystery Hunt

Alice (ZZZ) Additional Ability

When another character in your squad is an Anomaly or Support character:
When any squad member triggers Disorder, Alice gains 30 Blade Etiquette.
If Alice’s Anomaly Mastery exceeds 140, each additional point grants her 1.6 Anomaly Proficiency.
Upon entering the battlefield, Alice gains 300 Blade Etiquette. This effect can trigger once every 180s in Investigation Zone mode.

Alice (ZZZ) Assist Skills

Switch e1705240619857 1

Intertwined Stab

Alice (ZZZ) Quick Assist

When the active character is launched, press Switch to activate:
Slash and kick enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.

Moveset

Assist_2
Press (Character is knocked up)
DMG Multiplier
Lv:
   

Switch e1705240619857 1

Parry Guard

Alice (ZZZ) Defensive Assist

When the on-field character is about to be attacked, press Switch to activate:
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.

Moveset

Assist_2
Press (About to be attacked)
DMG Multiplier
Lv:

Switch e1705240619857 1

Cross Riposte

Alice (ZZZ) Assist Follow-Up

Press Basic Attack after a Defensive Assist to activate:
Charge forward and slash enemies in front, dealing Physical DMG.
Character is invulnerable while using this skill.

Moveset

Assist_2
Defensive Assist
Basic-Attack.webp
Press
DMG Multiplier
Lv:
Alice (ZZZ) Key Mindscapes

Alice (ZZZ)’s Mindscapes Comparison

The percentage indicates the performance of Alice (ZZZ) Mindscape  in Damage boost.

TBA

Alice (ZZZ) Mindscapes

Palmful of Cilantro

Alice (ZZZ) Mindscape 1

Yuzuha regains 30 Energy when she enters the battlefield. In Investigation Zone Mode, this effect can trigger at most once every 180s. Enemies in the Sweet Scare state have their All-Attribute RES reduced by 10%. The Attribute Anomaly DMG and Disorder DMG buff from her Additional Ability is increased to 130% of its original value.

Sage at the Sword’s Tip

Alice (ZZZ) Mindscape 2

When Ultimate: Starfall Finale’s Finishing Move hits an enemy, it triggers Polarized Assault. All squad members’ Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode.

Symmetrism

Alice (ZZZ) Mindscape 3

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

Rosemary on Her Lips

Alice (ZZZ) Mindscape 4

Alice ignores 10% of the target’s Physical RES. Enhanced Basic Attack: Celestial Overture accumulates 25% more Physical Anomaly Buildup.

Passion for the Supernatural

Alice (ZZZ) Mindscape 5

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

A Heart of Thyme

Alice (ZZZ) Mindscape 6

When Alice uses a third-stage charged Basic Attack: Starshine Waltz or Ultimate: Starfall Finale, she enters the Victory State for 30s. During this time, whenever any squad member lands a hit on a target, Alice will follow up with an extra attack against the target, dealing Physical DMG equal to 3,300% of her Anomaly Proficiency. This effect can trigger once every 1s and is guaranteed to CRIT. This effect can trigger up to 6 times. Gaining the Victory State again refreshes the available trigger count.

Alice (ZZZ) Build

Alice (ZZZ) Best W-Engine

The percentage indicates the performance of the W-engine in Damage boost.

Undoubtedly, her Signature W-engine is the best choice. After triggering its effect, the second-highest output comes from Jane’s Signature W-engine “Sharpened Stinger”, which reaches about 84.7% of the Signature W-engine’s performance when accounting for anomaly effects. However, Jane’s weapon requires dodging to activate its effect, and Alice doesn’t dodge frequently in combat, making consistent uptime difficult.

Among A-rank W-engines, both “Weeping Gemini” and “Fusion Compiler” can achieve over 80% of the Signature W-engine’s damage when their effects are active. Considering trigger reliability, these two A-rank options often outperform even Refined “Fusion Compiler” or “Sharpened Stinger”.

Alice (ZZZ) Best Drive Discs

Alice (ZZZ) Drive Discs‘ Main Stats & Sub Stats

disk-drives-slot-4
Slot 4

Anomaly Proficiency

disk-drives-slot-5
Slot 5

PEN Ration

disk-drives-slot-6
Slot 6

Anomaly Mastery

Main Stats

AP>ATK%>PEN>ATK>Crit Rate=Crit Dmg

Sub Stats

Best-in-slot: 4-piece Fanged Metal

Early-game alternative: 4-piece Woodpecker Electro (with two stacks, its damage is roughly 90% of Fanged Metal’s)

For the 2-piece set, you can choose between:

  1. Anomaly Proficiency (AP)
  2. Anomaly Mastery (AM)
  3. ATK%
  4. PEN%

The differences are minor, so prioritize pieces with better substats.

About substats, the best one is AP, then ATK%. PEN and Flat Attack will be next prioritiy. Crit stats are not good for Alice.

Alice (ZZZ) Team

Alice (ZZZ) Best Teams

Similar to Jane, the most common setup is Yazuha + Vivian. Yazuha can also be replaced by Astra Yao; the best alternative to Vivian is Nicole, who offers strong crowd control along with DEF reduction and damage amplification. If you’re skilled with Nicole, her performance can rival that of badly-geared Vivian. If not, you can substitute another anomaly DPS such as Burnice or Yanagi, or even run a dual-DPS setup with Jane or Miyabi.

If you lack an anomaly DPS, you can also field both Yazuha and Astra Yao together.

// //