Enemy_Gepard

Honkai Star Rail Guide

Simulated Universe World 3 Team Comp

Simulated Universe World 3 Enemies Summary

Type
Name
Toughness
DMG Type
Weakness
Debuff RES
Boss
Gepard (Complete)
300
Ice
PhysicalLightningImaginary
Frozen75%Entangle75%Imprisonment75%
Elite
Silvermane Lieutenant (Bug)
360
Physical
PhysicalIceQuantum
Elite
Searing Prowler
300
Fire
IceLightningImaginary
Burn100%
Elite
Automaton Direwolf
300
Physical
IceLightningImaginary
Elite
Voidranger: Trampler
300
Quantum
PhysicalWindImaginary

Simulated Universe World 3 Team Comp

Suggested Team Formation for World 3

DPS – As weakness of the Boss, the mobs summoned and some of the Elites in World 3 is Physical, Physical DPS characters are prior to be included in the team comp. For the second DPS, you can choose either Lightning or Imaginary which also can deal with the Boss and most of the Elites.

Shield/Taunt – March 7th or Gepard can provide great shield to protect the ally who is targeted by the Boss and the summoned mobs. Of course you can use Trailblazer (Fire) if you have no geared-up March 7th or Gepard.
 

Healer Both Natasha and Bailu can be the healer in World 4.

Physical
Physical DPS
(Pick either one)

Genshinlab_Clara_build
Clara
Genshinlab_Sushang_Build
Sushang
Genshinlab_Trailblazer (Physical)
Trailblazer (Physical)

Lightning/Imaginary
Lightning/Imaginary DPS
(Pick either one)

Genshinlab_Jing Yuan_Build
Jing Yuan
Genshinlab_ArlanBuild
Arlan
Genshinlab_ServalBuild
Serval
Genshinlab_Welt Build
Welt

Shield/Taunt
(Pick either one)

Genshinlab_Trailblazer (Fire)
Trailblazer (Fire)
Genshinlab_March7th Build
March 7th
Genshinlab_Gepard Build
Gepard

Healer
(Pick either one)

Genshinlab_Natashabuild
Natasha
Genshinlab_Bailu_Build
Bailu

Simulated Universe World 3 Suggested Path(s) & Blessings Picking Strategy

Path of The Nihility

Resonance Formation Priority

You should choose the blessings according the below priority(if you can’t get them all) :

  1. Resonance Formation: The Doubtful Fourfold Root – When using Path Resonance, increases the base chance of applying statuses by 100% and the duration of statuses by 1 turn, and adds 1 stack to all stackable statuses.
    This Formation is in prior because it increased overall DMG of Nihility Resonance which can break the protective shield of the Boss as soon as possible. 
  2. Resonance Formation: Suffering and Sunshine – The attacks of Path Resonance: The Nihility have 100% base chance to inflict 2 stacks of Confusion and 2 stacks of Devoid on all enemies for 2 turn(s).
    This Formation cause additional debuff, Confusion and Devoid on enemies, which cause extra DMG to ememies whose weakness were broken and also reduce enemies’s toughness regeneration.
  3. Resonance Formation: Outsider – When entering battle, Path Resonance regenerates 40% Energy. When an enemy receives DoT, Path Resonance additionally regenerates 2% Energy.
    Less important choice in World 3.
 
Blessings picking strategy
The core of Nihility is to stack the debuff Suspicion which increase DMG taken of enemies. Below are important blessings of the Nihility path :
  • Why Hasn’t Everything Already Disappeared?(Enhanced) : At the beginning of an enemy’s turn, trigger extra DoT 1 times, dealing DMG equal to 135% of the original DoT.
  • The Man in the Cover(Enhanced) : Every time an enemy is afflicted with DoT, apply 3 stack(s) of Suspicion. Every time the DoT refreshes, apply 1 stack(s) of Suspicion.
  • Funeral of Sensory Pursuivant(Enhanced) : Every time an enemy takes DMG from a DoT, applies 1 stack(s) of Suspicion. Suspicion will not be reduced.
  • Beginning and End : When an enemy inflicted with Suspicion is defeated, inflicts the same number of stacks of Suspicion the defeated enemy has on 1 random enemy target(s).
  • Night Beyond Pyre : Increases Weakness Break efficiency by 30%.
  • Call of the Wilderness(Enhanced) :For every stack of Suspicion the enemies have, reduces their ATK by 0.3%, up to a max of 30%, and reduces their Effect RES by 0.4%, up to a max of 30%.
  • All Things are Possible(Enhanced) : If an enemy is attacked while under any DoT statuses, a random DoT will be triggered, dealing DMG equal to 150% of the DoT.
  • Café Self-Deceit(Enhanced)  : When an enemy is inflicted with Suspicion, the stacks it gains are doubled.
  • Ignosticism(Enhanced) : Gains a 8% DoT increase for each Nihility Blessing. This effect can stack up to a max of 9 time(s).
  • Offerings of Deception(Enhanced) : Every time an enemy takes DMG from a DoT, all allies restore HP equal to 1.5% of their respective Max HP.
  • Sensory Labyrinth(Enhanced) : Extends the duration of Winf Shear, Bleed, Shock, and Burn on enemies by 2 turn(s).
  • Emotional Decluttering(Enhanced) : Every time an enemy target is afflicted with a DoT status, the DMG taken by them increases by 4%. This effect can stack up to 5 time(s).

Path of The Hunt

Resonance Formation Priority

You should choose the blessings according the below priority(if you can’t get them all) :

  1. Resonance Formation: Bow and Arrow – When Path Resonance: The Hunt deals damage, enemies whose HP is lower than 50% are guaranteed to receive CRIT Hits, with the CRIT DMG at 50%. When the enemy is defeated, regenerates 50% Energy.
    This Formation is in prior because it enhanced the DMG of the Resonance the most. Also using the Resonance to defeat enemey results in generation of 50 Energy which is useful when clearing mobs in Boss fight. 
  2. Resonance Formation: Perfect Aim – Increase the Energy limit of Path Resonance from 100 to 200 points. When an ally’s turn starts, additionally regenerates 3% Energy for Path Resonance.
    Another key in boss fight, double Resonances ensures immediate clear of mobs.
  3. Resonance Formation: Star Hunter – When using Path Resonance, the ally with the highest ATK will be given a turn instantly and be granted Light-Hunting Celestial Arrow, lasting until this ally uses any ability.
    Less important choice in World 3.
 
Blessings picking strategy
Most of the blessings of the Hunt increase overall DMG of characters, by increasing their SPD, CRI DMG and CRIT Rate. Below are important blessings of the Hunt path :
  • Imperishable Victory(Enhanced) : After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 7 stack(s) of Critical Boost.
  • Imperial Reign(Enhanced) : When a character’s turn begins, they gain 1 stack(s) of Critical Boost and increases the stack limit of Critical Boost to 12.
  • Adept’s Bow(Enhanced) : When an ally uses their Ultimate or performs a follow-up attack, they can inherit Critical Boost, and number of Critical Boost stacks increases by 1.
  • Flowing Mist : When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s).
  • Ejecting the Borisin(Enhanced) : After every 6 turn(s) conducted by all allies, the current character’s action is Advanced Forward by 100%. This effect cannot be triggered repeatedly by the same character. Upon entering battle, 5 turn(s) are considered to have already passed.
  • Battle Against the Old Foe(Enhanced) : If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. For every stack of Critical Boost, CRIT DMG increases by an extra 0.2%. CRIT DMG can be increased this way by up to 200%.
  • Shrewd Arrangement : Increases CRIT DMG by 20%.
  • Thundering Chariot : When a character Breaks the enemy’s Weakness, delays the enemy’s action by 20%.  
  • Catasstrophic Constellation : At the end of a character’s turn, their next action is Advanced Forward by 8%.
  • Vaulting Ambition : At the beginning of a character’s turn, regenerates 4 Energy.
  • Skirting Life and Death : Increases CRIT Rate by 11%.
You can also pick some DPS boosted blessings from other Paths but not just only from the Hunt. 

Simulated Universe World 3 Tips for Boss Fight

In World 3, you will face Gepard (Completed) in the final boss fight. The most critical point of the fight is that Gepard (Complaeed) stacks an ever-lasting DMG increase buff when using the AoE skill “Frigid Waterfall”. So, the DMG to Gepard (Complated) must be maxmized to kill Gepard (Complated) before Gepard (Complated) can one-shot your allies.

Phase 1

The fight starts with Gepard and summon of two Silvermane Soldier or Silvermane Cannoneer. Here are the keys for phase 1 :

  • Focus on Gepard, clear the mobs by Cleave DMG and Nihility Resonances.
  • Gepard use the skill “Besiege” to locks on an ally, causing all friendly units to immediately launch coordinated attacks on the target. Provide shield to the targeted ally.
  • Gepard use the skill “Tit for Tat” to enter a counter-attack state. Use the highest DEF to trigger that if possible.

Phase 2

Geparda summons two Silvermane Cannoneers and start using the skill “Garrison Aura Field” which unleash a shield to all enemies to protect all enemies from being damaged or being toughness-reduced  :

  • Focus on Gepard, clear the mobs by Cleave DMG and Nihility Resonances.
  • Gepard use the skill “Besiege” to locks on an ally, causing all friendly units to immediately launch coordinated attacks on the target. Provide shield to the targeted ally.
  • Gepard use the skill “Tit for Tat” to enter a counter-attack state. Use the highest DEF to trigger that if possible.
  • Break the shield as soon as possible when used the skill Gepard “Garrison Aura Field”.

Phase 3

Cocolia summon two Silvermane Lieutenants (Complete) and will keep using “Garrison Aura Field” : 

  • Focus on Gepard, clear the mobs by Cleave DMG and Nihility Resonances.
  • Gepard use the skill “Besiege” to locks on an ally, causing all friendly units to immediately launch coordinated attacks on the target. Provide shield to the targeted ally.
  • Gepard use the skill “Tit for Tat” to enter a counter-attack state. Use the highest DEF to trigger that if possible.
  • Break the shield as soon as possible when used the skill Gepard “Garrison Aura Field”.