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world_4_boss_Svarog

Honkai Star Rail Guide

Simulated Universe World 4 Team Comp

Simulated Universe World 4 Enemies Summary

Type
Name
Toughness
DMG Type
Weakness
Debuff RES
Boss
Svarog (Complete)
360
Physical
FireLightningWind
Frozen75%Entangle75%Imprisonment75%
Elite
Stormbringer (Bug)
360
Wind
FireIceImaginary
Elite
Frigid Prowler
300
Ice
FireLightningQuantum
Frozen100%
Elite
Automaton Grizzly
420
Physical
FireIceLightning
Elite
Decaying Shadow
300
Imaginary
FireLightningWind

Simulated Universe World 4 Team Comp

Suggested Team Formation for World 4

DPS – As weakness of the Boss and the robotic arms in phase 3(which is the most critical part of the whole fight) is Lightning, Lightning DPS characters are prior to be included in the team comp. For the second DPS, you can suggested to choose Fire DPS. If you have geared-up Wind DPS, you are suggested to download the character from the first downloader to deal with the the Boss.

Shield/Taunt/SupportTrailblazer (Fire) is good in dealing with Boss Fight of World 4, because Trailblazer (Fire) can help break the toughness of the final Boss. If you use March 7th or Gepard, it is suggested to pick the Path of the Remembrance to help frozen of the robotic arm in phase 3 of Boss fight. If choosing a Support, Bronya, Asta and Tingyun are also nice choice they can provide support and break the toughness of the boss or robotic arm.
 

HealerNatasha and Bailu are almost the same when dealing with World 4.

Lightning
Lightning DPS
(Pick either one)

Genshinlab_Jing Yuan_Build
Jing Yuan
Genshinlab_ServalBuild
Serval
Genshinlab_ArlanBuild
Arlan

Fire/Wind
Fire/Wind DPS
(Pick either one)

Genshinlab_Himeko Build
Himeko
Genshinlab_Hook_build
Hook
Genshinlab_Dan_Heng_Build
Dan Heng

Healer
(Pick either one)

Genshinlab_Natashabuild
Natasha
Genshinlab_Bailu_Build
Bailu

Simulated Universe World 4 Suggested Path(s) & Blessings Picking Strategy

Path of The Remembrance

Resonance Formation Priority

You should choose the blessings according the below priority(if you can’t get them all) :

  1. Resonance Formation: First Love Once More –  Upon Battle entrance, Path Resonance regenerates 40% Energy. When an enemy is frozen, Path Resonance additionally regenaretes 5% Energy.
    The key in the Boss fight. This makes sure you can use the Path Resonance of Remembrance in every turn of summon of robotic arm in phase 3. 
  2. Resonance Formation: Rich Experienc – When using Path Resonance, there is a 150% base chance to apply Eonian River to all enemies for 1 turn.
    The duration of freezing on enemies is doubled.
  3. Resonance Formation: Total Recall – When Path Resonance is used, there is a 150% base chance to decrease enemies’ chance to resisit Frozen by 100% for 1 turn(s).
    The least important Formation among them as you can 100% freezing the robotic arm in phase 3. But picking this Formation can increase the freezing chance of Svarog. 
 
Blessings picking strategy
Only freezing the robotic arm in phase 3 is not enough to help you pass World 4. You still need to maximize DMG output before the Boss can get too strong to one shot the characters. For the Remembrance path, the main source of DMG is from the “Dissociation“(Targets are considered as Frozen and cannot take action for a certain number of turns. When this effect is dispelled, the targets will take Additional Ice DMG equal to A% of their Max HP.) related blessings. You are recommended to pick most of the Remembrance Path’s blessings which can both increase the freezing chance, duration on enemies and will result in more “Dissocication” DMG. Below are important blessings of the Abundance path :
  • Perfect Experience: Reticence(Enhanced) : After an enemy is attacked 5 time(s), they have a 150% base chance to become Frozen for 1 turn(s).
  • Perfect Experience: Fuli(Enhanced) : When attacking Frozen enemies, there is a 100% base chance to inflict Dissociation for 1 turn(s). DMG dealt when Dissociation is removed +20%.
  • Ultimate Experience: Dizziness(Enhanced) : Increases the DMG taken by enemies with Dissociation by 54%. This effect will remain for 1 turn after Dissociation is removed.
  • Ultimate Experience: Sentimentality : After an enemy receives Ice DMG, enemies adjacent to it also receive DMG equal to 20% of the DMG taken by target enemy.
  • Ultimate Experience: Shudder : After a character uses their Ultimate, there is a 70% base chance to apply Ice Weakness to a random enemy for 2 turn(s).
  • Ultimate Experience: Insensitivity : After Dissociation is removed from an enemy, there is a 50% base chance to Freeze the enemy for 1 turn(s).
  • Ultimate Experience: Melancholia(Enhanced) : Attacking an enemy with Dissociation will remove Dissociation, and deal DMG equal to 200% of the Dissociation removal DMG.
  • Experience: Unspeakable Shame(Enhanced)For every Blessing of Remembrance the team has, enemies’ chance to resist Frozen decreases by 8%, stacking up to 9 time(s).
  • Experience: Primordial Hardship : Increases the DMG taken by Frozen enemies by 16%.
  • Experience: Lost Memory(Enhanced) : When attacks reduce an enemy’s HP to a point that is lower than 50% for the first time in this battle, there’s a 100% base chance to Freeze the enemy for 1 turn(s).
  • Experience: Pain & Suffering(Enhanced) : Right after an enemy is Frozen, the next 2 attack(s) launched against the said enemy will have 100% increased CRIT Rate. This effect is dispelled when the Frozen state is removed.
You can also pick some DPS boosted blessings from other Paths but not just only from the Remembrance. 

Path of The Hunt

Resonance Formation Priority

You should choose the blessings according the below priority(if you can’t get them all) :

  1. Resonance Formation: Bow and Arrow – When Path Resonance: The Hunt deals damage, enemies whose HP is lower than 50% are guaranteed to receive CRIT Hits, with the CRIT DMG at 50%. When the enemy is defeated, regenerates 50% Energy.
    This Formation is in prior because it enhanced the DMG of the Resonance the most. Also using the Resonance to defeat enemey results in generation of 50 Energy which is useful when clearing mobs in World 4. 
  2. Resonance Formation: Perfect Aim
    Increase the Energy limit of Path Resonance from 100 to 200 points. When an ally’s turn starts, additionally regenerates 3% Energy for Path Resonance.
    More energy means more frequent use of the Resonance.
  3. Resonance Formation: Star Hunter
    When using Path Resonance, the ally with the highest ATK will be given a turn instantly and be granted Light-Hunting Celestial Arrow, lasting until this ally uses any ability.
    Also a good choice after choosing Resonance – Bow and Arrow.
 
Blessings picking strategy
Most of the blessings of the Hunt increase overall DMG of characters, by increasing their SPD, CRI DMG and CRIT Rate. Below are important blessings of the Hunt path :
  • Imperishable Victory(Enhanced) : After a character defeats an enemy, their action is Advanced Forward by 100%. At the beginning of the next turn, they gain 7 stack(s) of Critical Boost.
  • Imperial Reign(Enhanced) : When a character’s turn begins, they gain 1 stack(s) of Critical Boost and increases the stack limit of Critical Boost to 12.
  • Adept’s Bow(Enhanced) : When an ally uses their Ultimate or performs a follow-up attack, they can inherit Critical Boost, and number of Critical Boost stacks increases by 1.
  • Flowing Mist : When the same character acts consecutively, their ATK increases by 40%. This effect can stack up to 2 time(s).
  • Ejecting the Borisin(Enhanced) : After every 6 turn(s) conducted by all allies, the current character’s action is Advanced Forward by 100%. This effect cannot be triggered repeatedly by the same character. Upon entering battle, 5 turn(s) are considered to have already passed.
  • Battle Against the Old Foe(Enhanced) : If a character has higher than 100% CRIT Rate and currently has Critical Boost, for every 1% CRIT Rate that exceeds 100%, CRIT DMG increases by 3%. For every stack of Critical Boost, CRIT DMG increases by an extra 0.2%. CRIT DMG can be increased this way by up to 200%.
  • Shrewd Arrangement : Increases CRIT DMG by 20%.
  • Thundering Chariot : When a character Breaks the enemy’s Weakness, delays the enemy’s action by 20%.  
  • Catasstrophic Constellation : At the end of a character’s turn, their next action is Advanced Forward by 8%.
  • Vaulting Ambition : At the beginning of a character’s turn, regenerates 4 Energy.
  • Skirting Life and Death : Increases CRIT Rate by 11%.
You can also pick some DPS boosted blessings from other Paths but not just only from the Hunt. 

Simulated Universe World 4 Tips for Boss Fight

In World 4, you will face Svarog (Complete) in the final boss fight. The entrie fight consists of 3 phases.

Phase 1

The fight starts with Savrog and summon Beetle and Automaton Hound randomly. Here are the keys for phase 1 :

  • Focus on Svarog, save your kill the mobs by Cleave/Aoe DMG/Path Resonance.
  • Save your Path Resonance in mobs.(If you use the Hunt, make sure you can kill any of them by the Resonance for reset of CD)

Phase 2

Svarog summons another kind of mob called Direwolf, which can cause bleeding on allies :

  • Focus on Svarog, save your kill the mobs by Cleave/Aoe DMG/Path Resonance. You can kill one Direwolf first if you find the there is survival pressure.
  • Save your Path Resonance in mobs.(If you use the Hunt, make sure you can kill any of them by the Resonance for reset of CD)

Phase 3

Svarog summon Robot Arm Unit, which grabs and imprison one ally. Ally is released only when the toughness of the Robotic Arm is broken. 

  • Focus on Robo Arm Unit in this phase. Make sure you kill the Robotc Arm before a new one is summoned.
  • As the Robot Arm grab ally randomly. You can prepare at least two characters of DMG types LightningWindQuantum to break the toughness of the Robotic Arms.
  • Save your Path Resonance in Robotic Arms.(If you use the Hunt, make sure you can kill any of them by the Resonance for reset of CD)