Genshin Impact 6.0b Spiral Abyss Best Team Comps
This page will provide an overview of the most commonly used team compositions for Spiral Abyss (Floor 9 to 12) in Genshin Impact 6.0.
Each of these teams has its own unique advantages, so they are not ranked in order of importance as we understand that travelers have their own preferred play styles. Please note that due to the addition of a new character of Genshin Impact, the number of possible team combinations is constantly increasing, and the list provided here is not exhaustive but rather intended as a reference for travelers.

Blessing of the Abyssal Moon :

  

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Genshin Impact 6.0b Spiral Abyss Best Team Comps
Floor 9
 Ley Line Disorder
  • Characters’ Lunar reaction DMG increased by 50%.
FLOOR 9-1 Upper
Wave 1:
Monster 30801?
Monster 30801
76723
Wave 2:
Monster 30803?
Monster 30803
63936
Wave 3:
Monster 30802?
Monster 30802
76723
FLOOR 9-1 Lower
Wave 1:
Monster 62701?
Monster 62701
242956
Floor 9 Team Comp
FLOOR 10-1 Upper
Wave 1:
Monster 30801?
Monster 30801
113456
Wave 2:
Monster 30701?
Monster 30701
56728
Wave 3:
Monster 30791?
Monster 30791
208002
FLOOR 10-1 Lower
Wave 1:
Monster 62603?
Monster 62603
330913
Floor 10 Team Comp
Floor 11

Ley Line Disorder

  • All characters in the party gain a 60% Electro DMG Bonus.
  • All characters in the party gain a 60% Dendro DMG Bonus.
FLOOR 11-1 Upper
Wave 1:
Monster 63003?
Monster 63003
852422
FLOOR 11-1 Lower
Wave 1:
Monster 30792?
Monster 30792
409163
Monster 30791?
Monster 30791
375066
Monster 30741?
Monster 30741
102291
Monster 30761?
Monster 30761
85242
Floor 12

Ley Line Disorder

  • 1st Half – Characters’ Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%.
  • 2nd Half – Characters’ Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.
FLOOR 12-1 Upper
Wave 1:
Monster 5101
Tainted Water-Splitting Phantasm
851787
Wave 2:
Monster 406581
Assault Specialist Mek – Pneuma
817716
Wave 3:
Monster 630011
Radiant Antelope
1873932
FLOOR 12-1 Lower
Wave 1:
Monster 213201
Battle-Hardened Lightkeeper
1609878
📖 Click to view Grief-Stricken Mechanism Guide

Grief-Stricken State Mechanism

What is Grief-Stricken State?

  • Wild Hunt type enemies will follow this special mechanic
  • Immortal Trait: Cannot die when HP drops to 0
  • Instead enters Grief-Stricken State and recovers to Max HP after a period
  • Quick Trigger: Using Moonsign: Ascendant Gleam abilities directly triggers Grief-Stricken state
  • Displays a Grey HP Bar representing remaining Max HP
  • True Kill Condition: Enemy only dies when Max HP is depleted to 0

Moonsign Enhancement Levels:

  • No Moonsign: 0% Max HP reduction per damage – Requires double HP damage
  • Nascent Gleam: 65% Max HP reduction per damage – Simultaneous grey bar damage
  • Ascendant Gleam: 90% Max HP reduction per damage – Optimal efficiency

Combat Strategy

For Teams WITH Lunar Reaction Characters (Flins, Lauma, Ineffa, Aino, or future Lunar characters):

  • Use Moonsign-enhanced skills to trigger Grief-Stricken State directly
  • Enemy pauses and grey HP bar appears
  • Deal damage to permanently reduce Max HP with 65%/90% efficiency
  • Much faster clear time compared to non-Moonsign teams

For Teams WITHOUT Lunar Reaction Characters:

  • Phase 1: Deal damage equal to enemy’s full HP to trigger Grief-Stricken State
  • Phase 2: Once triggered, enemy pauses with grey HP bar visible
  • Phase 3: Deplete the grey HP bar (equal to full HP) within the time limit
  • Success: Enemy cannot revive if Max HP reaches 0
  • Failure: Enemy revives with remaining HP after time expires

DPS Calculator Modes

The DPS calculator provides 2 calculation modes based on your team composition:

📊 Formula Verified and Provided by Expert:
妮可少女 HomDGCat

Key Mechanic: When Wild Hunt enters Grief-Stricken, Max HP reduces by 10% first.

1. No Moonsign / Nascent Gleam Mode

  • Formula: HP × (1 + 0.9/0.65) = HP × 2.3846
  • Both modes require the same total damage
  • Nascent Gleam offers no advantage over No Moonsign
  • Higher DPS requirement

2. Moonsign: Ascendant Gleam Mode

  • Formula: HP × (0.9/0.9) = HP × 1
  • Only need to deal damage equal to enemy’s base HP
  • Significantly lower DPS requirement
  • Optimal efficiency – Recommended for Wild Hunt enemies

For Two-Phase Enemies (Sigurd + Wild Hunt):

  • Add Sigurd phase HP (×1) to the Wild Hunt calculation
  • Example: Sigurd HP + (Wild Hunt HP × formula)
⚠️ Important Note: Some floors feature multiple enemies in waves. Traditional single-target DPS calculations don’t fully apply here. Focus on AoE damage, crowd control, and survivability alongside meeting DPS requirements.
SS
S

The Last Survivor of Tenochtzitoc

12-3
Hardened Primordial Bathysmal Vishap

 HP = 2085774

Simple Strategy Guide for [Hardened Primordial Bathysmal Vishap]

💡 Pro Tip:Kokomi, Baizhu, and Sigewinne are ideal for this fight – they are healers who can also trigger Bloom reactions to break the armor while keeping your team alive through the Aura Field penalty.

Boss Mechanics:

  • Time Trigger: After 30 seconds, boss generates 16U Hydro Armor
  • Armor Effect: All RES +80% (massive damage reduction)
  • Aura Field: Creates a large field around the boss
  • Field Removal: Destroy armor to remove RES increase and Aura Field

Aura Field Penalty Mechanism:

  • Energy Drain: Characters inside lose 10 Elemental Energy every 0.5s
  • HP Loss: If energy insufficient, lose 10% Max HP + 100 HP instead
  • Constant Damage: This drain/damage is continuous and unavoidable while inside the field
  • High Risk: Can quickly drain entire team HP if not managed properly

The Last Survivor of Tenochtzitoc

12-3
Scarred Rock Crab

 HP = 4409072

Simple Strategy Guide for [Scarred Rock Crab]

⚠️ Important: This boss cannot be defeated using traditional DPS calculations. Success depends on Bloom Reaction mechanics.

Boss Mechanics:

  • Hermit Seeds: Boss generates seeds that explode after a short interval
  • Airborne Phase: At battle start, boss rises into the air with a shield
  • Shield Breaking Requirement: Convert 6 Seeds to break shield
  • Failure Penalty: If shield not broken in time, boss deals massive damage
  • Weakened State: After shield break, all RES reduced by 40%

Seed Conversion Mechanic:

  • Trigger: Seeds take any type of Bloom DMG (Bloom, Hyperbloom, Burgeon)
  • Conversion Effect: Seed converts and deals DMG to Boss = 500% of Bloom DMG taken
  • Damage Cap: Maximum 1,500,000 DMG per converted seed
  • Shield Break: Need to convert 6 seeds to break shield

Recommended Team Composition:

  • Essential: Dendro + Hydro characters for Bloom reactions
  • Priority 1: Hyperbloom teams (Dendro + Hydro + Electro)
  • Priority 2: Burgeon teams (Dendro + Hydro + Pyro)
  • Priority 3: Ninou Bloom teams (Dendro + Hydro)
  • EM Scaling: Build high Elemental Mastery for maximum Bloom damage

Combat Strategy:

  • Phase 1: Boss rises and spawns Hermit Seeds
  • Phase 2: Apply Dendro + Hydro near seeds to trigger Bloom reactions
  • Phase 3: Bloom damage converts seeds → Seeds deal 500% damage to boss
  • Phase 4: Convert 6 seeds quickly to break shield
  • Phase 5: Burst damage during -40% All RES window

Key Tips:

  • Speed is Critical: Convert seeds before they naturally explode
  • EM Investment: Higher Bloom damage = Higher conversion damage (up to 1.5M cap)
  • Positioning: Apply Bloom reactions close to seeds for reliable conversion
  • Energy Management: Save bursts for post-shield break phase
  • Survivability: Bring shields/healers to survive if shield break fails
💡 Pro Tip: A well-built Hyperbloom team can convert all 6 seeds within seconds, trivializing this encounter. Focus on EM and reaction triggers rather than ATK/CRIT.
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