

Best Kinich build (quick answer): Use the Main DPS Build with Obsidian Codex. Weapon option: Fang of the Mountain King; another weapon option: Serpent Spine.
Kinich, a cruel, ruthless, cold-blooded killer… Pragmatic, utilitarian, without so much as a hint of chivalrous decorum… In such heartless, damning terms do people describe the young man who never argues back.
But what does it matter?
As long as the price is right, every commission will be completed to satisfaction; every writhing, raging aberrant returned to the Night Kingdom from whence they came.
In Genshin Impact, Kinich is a 5 Stars rarity Dendro character currently. This Page provides the Best Kinich Build information.
Status | Released |
|---|---|
Full Name | Kinich |
Nation | Natlan |
Sex | Male |
Rarity | ![]() |
Weapon | Claymore |
Element | Dendro |
Constellation | Chimaera Alebriius |
Special Dish | Saurian Hunter's Reward |
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Kinich Normal Attack
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Level:
|
|
|---|---|
| 1-Hit DMG | 99% |
| 2-Hit DMG | 82.9% |
| 3-Hit DMG | 123.5% |
| Mid-Air Normal Attack DMG | 167.7% |
| Charged Attack DMG | 48.4%×3 |
| Charged Attack Stamina Cost | 50 |
| Plunge DMG | 74.6% |
| Low/High Plunge DMG | 149%/186% |
Normal Attack
Performs up to 3 rapid strikes.
After using his Elemental Skill “Canopy Hunter: Riding High”‘s mid-air swing, he can perform a Normal Attack in mid-air before landing.
Charged Attack
Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
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Kinich Elemental Skill
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Level:
|
|
|---|---|
| Loop Shot DMG | 57.3%×2 |
| Scalespiker Cannon DMG | 687.4% |
| Nightsoul Point Limit | 20 |
| CD | 18s |
Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul’s Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill’s CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.
Nightsoul’s Blessing: Kinich
Kinich’s Nightsoul’s Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
·When Nightsoul points are at max, he can use the Elemental Skill “Scalespiker Cannon”: Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When “Scalespiker Cannon” is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.
While in Nightsoul’s Blessing, after grappling an opponent or firing “Scalespiker Cannon,” a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
“All things come with a cost. I suggest you make a suitable offer… What? No, I don’t do installments.”
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Kinich Elemental Burst
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Level:
|
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|---|---|
| Skill DMG | |
| Laser DMG | |
| Dragon Duration | |
| CD | |
| Energy Cost |
Unleashes the power of the Almighty Dragonlord, K’uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG.
If Kinich is in Nightsoul’s Blessing when this is used, this Blessing’s duration is extended by 1.7s.
“Yes, yes! You stand before K’uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!”
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Utility Passive
While in an area with Phlogiston Mechanics within Natlan, interacting with some harvestable items will increase your own party members’ Movement SPD by 15% for 10s. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map.
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Utility Passive
When Kinich is in the air following Canopy Hunter: Riding High’s mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing.
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met:
·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move;
·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents;
Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets.
Nightsoul Transmission can be triggered once every 10s by your own party.
When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, “Canopy Hunter: Riding High” will be converted to “Yumkasaur Mimesis,” which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
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Learned at 1st Ascension
When Kinich is in Nightsoul’s Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich’s Nightsoul’s Blessing state ends.
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Learned at 4th Ascension
After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter’s Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High‘s Scalespiker Cannon, all stacks of Hunter’s Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich’s ATK.
C1 – This dupe increases the Crit DMG of Kinich’s skill, “Scalespiker Cannon.” The overall boost from this dupe is about 22%. It also enhances Kinich’s mobility in the open world.
C2 – This dupe reduces the Dendro RES of enemies hit by Kinich’s skill and grants the ability for the first “Scalespiker Cannon” fired upon entering Nightsoul to have an AoE effect, while also increasing its damage. This dupe provides about a 30% boost.
C4 – This dupe reduces Kinich’s ER requirement and also boosts Kinich’s Ultimate damage. However, the overall performance of this constellation is poor, offering only about a 7% increase.
C6 – “Scalespiker Cannon” can bounce between enemies, and it can also trigger either the Passive Talent buff “Flame Spirit Pact” or the buff from C2.
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Kinich Constellation Level 1
After Kinich lands from Canopy Hunter: Riding High’s mid-air swing, his Movement SPD will increase by 30% for 6s.
Additionally, Scalespiker Cannon’s CRIT DMG is increased by 100%.
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Kinich Constellation Level 2
When Kinich’s Elemental Skill hits opponents, it will decrease their Dendro RES by 30% for 6s.
Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul’s Blessing has increased AoE, and its DMG increases by 100%.
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Kinich Constellation Level 3
Increases the Level of Canopy Hunter: Riding High by 3.
Maximum upgrade level is 15.
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Kinich Constellation Level 4
When in Nightsoul’s Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s.
Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
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Kinich Constellation Level 5
Increases the Level of Hail to the Almighty Dragonlord by 3.
Maximum upgrade level is 15.
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Kinich Constellation Level 6
After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich’s ATK as Dendro DMG.
If this Scalespiker Cannon triggers the buffs that Passive Talent “Flame Spirit Pact” or the Constellation “Tiger Beetle’s Palm” grant to the Cannon, the bouncing attack will also obtain the relevant buffs.
Kinich Best Weapon Comparison – DPS
The % indicates the performance of the Weapons relative to the 5-Star Weapon with 100%. The simulation condition is as below :
Gain 1 stack of Canopy’s Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy’s Favor: Elemental Skill and Burst DMG is increased by 10%/12.5%/15%/17.5%/20% for 6s. Max 6 stacks. Each stack is counted independently.
Every 4s a character is on the field, they will deal 6%/7%/8%/9%/10% more DMG and take 3%/2.7%/2.4%/2.2%/2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
After the character’s Elemental Skill hits an opponent, their ATK will be increased by 20%/25%/30%/35%/40% for 8s. After the character takes DMG, their ATK will be increased by 20%/25%/30%/35%/40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character’s Max HP will be increased by 32%/40%/48%/56%/64%.
Refinement 1:
After defeating an opponent, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Increases ATK by 20%/25%/30%/35%/40%. When party members obtain Elemental Shards from Crystallize or trigger Lunar-Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18%/22.5%/27%/31.5%/36%. The Seal lasts for 15s, and the equipper may have up to 2 Seals at once. All of the equipper’s Seals will disappear 0.2s after their Elemental Skill deals DMG. Up to 1 Seal may be obtained every second through the Lunar-Crystallize reaction.
After a party member triggers a Pyro-related reaction, the equipping character’s Elemental Skill DMG is increased by 16%/20%/24%/28%/32% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Kinich Best Artifacts Comparison – DPS
The % indicates the performance of the Artifacts relative to the Artifacts with 100%. The simulation condition is as below :
Main Stats
Sand – ATK%
Goblet – Dendro Bonus
Circlet – Crit Rate or Crit Dmg
Sub Stats
Crit Rate/Crit DMG > ATK%
ER Requirement : 150% (C0~C3), 107% (C4 or above)
2-Piece: While the equipping character is in Nightsoul’s Blessing and is on the field, their DMG dealt is increased by 15%.
4-Piece: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
2 pc Bonus : ATK +18%.
4 pc Bonus : After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.
2 pc Bonus : Normal and Charged Attack DMG +15%
4 pc Bonus : When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
2 pc Bonus : Increases Elemental Skill DMG by 20%.
4 pc Bonus : Increases Elemental Skill DMG by 20%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 20%. This effect will be cleared 2s after taking the field.
2-Piece: When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.
4-Piece: After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul’s Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
Kinich Best Team
Kinich is a Main DPS in the team. Kinich Main DPS build is used.
Main DPS
Kinich
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Sub DPS
Emilie
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Emilie summons ‘Lumidouce Case’, which intermittently deals Dendro damage to nearby enemies. When nearby enemies are in the Burning state, it will intermittently generate ‘Scents’, increasing the range and damage of ‘Lumidouce Case’. Her Elemental Burst further increases the damage of Lumidouce Case.
Rank | Req Lv | Cost | Mat#1 | Mat#2 | Mat#3 | Mat#4 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20000 | Nagadus Emerald Sliver x 1 | Saurian Claw Succulent x 3 | Juvenile Fang x 3 | |||||
2 | 40 | 40000 | Nagadus Emerald Fragment x 3 | Overripe Flamegranate x 2 | Saurian Claw Succulent x 10 | Juvenile Fang x 15 | ||||
3 | 50 | 60000 | Nagadus Emerald Fragment x 6 | Overripe Flamegranate x 4 | Saurian Claw Succulent x 20 | Seasoned Fang x 12 | ||||
4 | 60 | 80000 | Nagadus Emerald Chunk x 3 | Overripe Flamegranate x 8 | Saurian Claw Succulent x 30 | Seasoned Fang x 18 | ||||
5 | 70 | 100000 | Nagadus Emerald Chunk x 6 | Overripe Flamegranate x 12 | Saurian Claw Succulent x 45 | Tyrant’s Fang x 12 | ||||
6 |
80 | 120000 | Nagadus Emerald Gemstone x 6 | Overripe Flamegranate x 20 | Saurian Claw Succulent x 60 | Tyrant’s Fang x 24 |
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