

Best Chasca build (quick answer): Use the Main DPS Build with Obsidian Codex. Weapon option: Astral Vulture's Crimson Plumage; another weapon option: Aqua Simulacra. Top team on this guide: Chasca Premium Team.
The Peacemaker of the Tlalocan, the ender of all disputes.
The spirit of conflict is in her blood, and unyielding determination in her eyes. The pain that comes with transcending death is the unbending pride of Tlalocan.
In Genshin Impact, Chasca is a 5 Stars rarity Anemo character currently. This Page provides the Best Chasca Build information.
Status | Released |
|---|---|
Full Name | Chasca |
Nation | Natlan |
Sex | Female |
Rarity | ![]() |
Weapon | Bow |
Element | Anemo |
Constellation | Vultur Gryphus |
Special Dish | Moment of Respite |
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Chasca Normal Attack
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Level:
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|---|---|
| 1-Hit DMG | |
| 2-Hit DMG | |
| 3-Hit DMG | |
| 4-Hit DMG | |
| Aimed Shot | |
| Fully-Charged Aimed Shot | |
| Plunge DMG | |
| Low/High Plunge DMG |
Normal Attack
Performs up to 4 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact.
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Chasca Elemental Skill
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Level:
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|---|---|
| Resonance DMG | |
| Multitarget Fire Press DMG | |
| Shadowhunt Shell DMG | |
| Shining Shadowhunt Shell DMG | |
| Nightsoul Point Limit | |
| CD |
Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned AoE Anemo DMG.
After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul’s Blessing state.
Nightsoul’s Blessing: Chasca
Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca’s Nightsoul’s Blessing state will end. Her Nightsoul’s Blessing has the following traits:
Multitarget Fire
Tap
Deal Nightsoul-aligned Anemo DMG to opponents in front. This DMG is considered Normal Attack DMG.
Hold
Enter Aiming Mode and choose a certain number of opponents within a certain range, before loading up to 6 Shadowhunt Shells based on the duration for which the skill was charged. When 6 Shells have been loaded or charging is stopped, these Shells will be fired at the chosen opponents in sequence.
Shadowhunt Shells
Additionally, when Chasca is in the Nightsoul’s Blessing state, Holding her Elemental Skill Spirit Reins, Shadow Hunt will cause her to execute a Nightsoul-aligned Plunging Attack. Release the Elemental Skill to interrupt this Plunging Attack and maintain her airborne state. Should Chasca hit the ground with her Plunging Attack, her Nightsoul’s Blessing state will end.
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Chasca Elemental Burst
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Level:
|
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|---|---|
| Galesplitting Soulseeker Shell DMG | |
| Soulseeker Shell DMG | |
| Radiant Soulseeker Shell DMG | |
| CD | |
| Energy Cost |
Chasca concentrates her will, firing a single “Galesplitting Soulseeker Shell” that deals Nightsoul-aligned AoE Anemo DMG. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents.
Soulseeker Shells
·Deal Nightsoul-aligned Anemo DMG.
·For each Pyro, Hydro, Cryo, or Electro character in the party, two Soulseeker Shells will undergo corresponding Elemental Conversions to become “Radiant Soulseeker Shells,” which deal Nightsoul-aligned Elemental DMG from a randomly selected one of the corresponding Elemental Types.
None can escape from the moonlight or the whispers of the night, just as no foe can flee her attentive eyes once she’s got them in her sights.
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Utility Passive
25 Phlogiston will be restored when your own party members defeat an opponent. This effect can trigger once every 12s.
This has no effect in Domains, Trounce Domains, or the Spiral Abyss.
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Night Realm’s Gift
After her Nightsoul points are exhausted, Chasca will switch to consuming Phlogiston to maintain her Nightsoul’s Blessing.
While in an area with Phlogiston Mechanics within Natlan, she can use Nightsoul Transmission: Chasca. When the active character is in the air, the following will occur when switching to Chasca: Chasca will enter the Nightsoul’s Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.
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Learned at 1st Ascension
When the Elemental Skill Spirit Reins, Shadow Hunt’s Multitarget Fire is being charged, if there are party members who meet the Elemental Conversion Type requirements, gain the following effects based on the number of different eligible Elemental Types present:
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Learned at 4th Ascension
When a nearby party member triggers a Nightsoul Burst, Chasca will fire a “Burning Shadowhunt Shot” at a nearby opponent, dealing Nightsoul-aligned Anemo DMG equal to 150% of the Shadowhunt Shell DMG from her Elemental Skill Spirit Reins, Shadow Hunt. If the party has Pyro, Hydro, Cryo, or Electro characters, the Burning Shadowhunt Shot will be converted to deal Nightsoul-aligned Elemental DMG of the corresponding Elemental Type equal to 150% of the DMG dealt by Spirit Reins, Shadow Hunt’s Shining Shadowhunt Shells.
The DMG done in this way is considered Charged Attack DMG.
TBA
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Chasca Constellation Level 1
When triggering the Passive Talent “Bullet Trick”‘s “Spiritbinding Conversion,” the 2nd Shadowhunt Shell loaded into the cylinder will be additionally converted into a Shining Shadowhunt Shell.
The chance to trigger “Spiritbinding Conversion” is increased: If there are party members who meet the Elemental Conversion Type requirements, the chance to trigger “Spiritbinding Conversion” is increased by 33.3%, up to a maximum of 100%.
You must first unlock the Passive Talent “Bullet Trick.”
In addition, Chasca’s Nightsoul point and Phlogiston consumption in her Nightsoul’s Blessing state is decreased by 30% while out of combat.
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Chasca Constellation Level 2
When Chasca takes the field, she will obtain 1 stack of “Spirit of the Radiant Shadow” from the Passive Talent “Bullet Trick.” You must first unlock the Passive Talent “Bullet Trick” for this effect.
In addition, when the Shining Shadowhunt Shells from Spirit Reins, Shadow Hunt’s Multitarget Fire hit opponents, they will deal AoE Elemental DMG of the corresponding Elemental Type of the Shining Shadowhunt Shells equal to 400% of Chasca’s ATK. This DMG is considered Charged Attack DMG. This effect can be triggered once each time Chasca uses Multitarget Fire.
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Chasca Constellation Level 3
Increases the Level of Spirit Reins, Shadow Hunt by 3.
Maximum upgrade level is 15.
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Chasca Constellation Level 4
When the Radiant Soulseeker Shells from Soul Reaper’s Fatal Round hit opponents, they will restore 1.5 Elemental Energy to Chasca, and deal AoE Elemental DMG of the corresponding Elemental Type of the Radiant Soulseeker Shells equal to 400% of Chasca’s ATK. This DMG is considered Charged Attack DMG.
The aforementioned corresponding elemental AoE DMG effect can be triggered once each time Chasca uses Soul Reaper’s Fatal Round.
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Chasca Constellation Level 5
Increases the Level of Soul Reaper’s Fatal Round by 3.
Maximum upgrade level is 15.
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Chasca Constellation Level 6
Chasca’s Multitarget Fire charge time is decreased, and after the Ascension Talent “Bullet Trick”‘s “Spiritbinding Conversion” is triggered, Chasca will gain the “Fatal Rounds” state: For the next 3s, the next time Chasca uses Spirit Reins, Shadow Hunt‘s Multitarget Fire, the shots will finish charging instantly, and the CRIT DMG of that instance of Multitarget Fire‘s Shadowhunt Shells and Shining Shadowhunt Shells increases by 120%. 1 “Fatal Rounds” effect can be gained once every 3s.
You must first unlock the Ascension Talent “Bullet Trick” to gain access to the above effect.
Chasca Best Weapon Comparison – DPS
The % indicates the performance of the Weapons relative to the 5-Star Weapon with 100%. The simulation condition is as below :
For 12s after triggering a Swirl or Stellar Swirl reaction, ATK increases by 24%/30%/36%/42%/48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character’s Charged Attacks is increased by 20%/48%/25%/60%/30%/72%/35%/84%/40%/96%, and Elemental Burst DMG dealt is increased by 10%/24%/12.5%/30%/15%/36%/17.5%/42%/20%/48%.
HP is increased by 16%/20%/24%/28%/32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%/25%/30%/35%/40%. This will take effect whether the character is on-field or not.
DMG dealt by Charged Attacks increased by 16%/20%/24%/28%/32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%/20%/40%/60%/24%/48%/72%/28%/56%/84%/32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%/6%/9%/12%/8%/11%/14%/10%/13%/16%/12%/15%/18%.
Elemental Skill and Elemental Burst DMG increased by 12%/15%/18%/21%/24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%/12.5/25/37.5/60%/15/30/45/72%/17.5/35/52.5/84%/20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6%/7.5%/9%/10.5%/12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60%/75%/90%/105%/120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28%/35%/42%/49%/56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
Chasca Best Artifacts Comparison – DPS
The % indicates the performance of the Artifacts relative to the Artifacts with 100%. The simulation condition is as below :
Main Stats
Sand – ATK%
Goblet – ATK%
Circlet – Crit Rate or Crit Dmg
Sub Stats
Crit Rate/Crit DMG > ATK% > EM
ER Requirement : 139%
2-Piece: While the equipping character is in Nightsoul’s Blessing and is on the field, their DMG dealt is increased by 15%.
4-Piece: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
2 pc Bonus : Normal and Charged Attack DMG +15%
4 pc Bonus : When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
2-Piece: Increases Elemental Mastery by 80.
4-Piece: Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.
2 pc Bonus : Anemo DMG Bonus +15%.
4 pc Bonus : When Charged Attacks hit opponents, the equipping character’s Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
Chasca Premium Team
Chasca is the Main DPS in the team. Chasca DPS build is used.
Chasca is Main DPS in the team. Depending on the elemental attributes of her teammates, Chasca alters the properties of her Shadowhunt Shells, enabling her to trigger various elemental reactions on her own.
Xilonen has Samplers, when the Samplers are active, they can reduce enemies’ elemental RES. Xilonen can also provide healing to teammates.
Rank | Req Lv | Cost | Mat#1 | Mat#2 | Mat#3 | Mat#4 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20000 | Vayuda
Turquoise
Sliver x 1 | Withering Purpurbloom x 3 | Juvenile Fang x 3 | |||||
2 | 40 | 40000 | Vayuda Turquoise Fragment x 3 | Ensnaring Gaze x 2 | Withering Purpurbloom x 10 | Juvenile Fang x 15 | ||||
3 | 50 | 60000 | Vayuda Turquoise Fragment x 6 | Ensnaring Gaze x 4 | Withering Purpurbloom x 20 | Seasoned Fang x 12 | ||||
4 | 60 | 80000 | Vayuda Turquoise Chunk x 3 | Ensnaring Gaze x 8 | Withering Purpurbloom x 30 | Seasoned Fang x 18 | ||||
5 | 70 | 100000 | Vayuda Turquoise Chunk x 6 | Ensnaring Gaze x 12 | Withering Purpurbloom x 45 | Tyrant’s Fang x 12 | ||||
6 |
80 | 120000 | Vayuda Turquoise Gemstone x 6 | Ensnaring Gaze x 20 | Withering Purpurbloom x 60 | Tyrant’s Fang x 24 |
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