
Character Stats

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S Rank

Level: 1
Core Bonus Included
HP
ATK
DEF
Impact
90
CRIT Rate
%
CRIT DMG
50%
PEN Ratio
0%
Anomaly Proficiency
94
Energy Regen
1.2%
Anomaly Mastery
93
Last updated:
Update log : Updated Harumasa’s full kit.
Harumasa (ZZZ) is one of the Electric characters with role. Harumasa (ZZZ) is one of the S Rank characters in Zenless Zone Zero.
Harumasa Build (ZZZ) is included in this guide, you can jump to Harumasa Build (ZZZ) Here.
Harumasa uses various attack methods to place Electro Quivers on the field, with a maximum of 6 quivers.
He can then use multiple techniques to activate all Electro Quivers for a coordinated attack.
Enemies hit by Electro Quivers will be marked by Harumasa.
When there are marked enemies, Harumasa’s Dash Attack becomes enhanced, allowing him to deal burst damage.
This Dash Attack is Harumasa’s main source of damage. After completing a cycle of Dash Attacks, repeat the process.
Harumasa has five ways to generate Electro Quivers:
Harumasa has two methods to activate Electro Quivers:
The second method is faster, but the first allows you to manually select a target to mark.
Enemies hit by Electro Quivers gain a 10-second debuff called Electro Prison, which can stack up to 8 times.
Each quiver applies 1 stack.
To reach 8 stacks quickly, Harumasa’s team passive applies when Harumasa hit enemies under Daze or Anomaly effects:
When an enemy has 2 or more Electro Prison stacks, they become marked.
When there are marked enemies, Harumasa can use his Enhanced Dash Attack to teleport to the target and unleash Dash Attack: Hiten no Tsuru – Slash.
By continuously tapping Basic Attack, Harumasa can perform multiple consecutive slashes. Crit Rate is increased by 25% during slashes. Each crit increases Crit Damage by 12%, stacking up to 6 times. During slashes, Harumasa gains interruption resistance and takes 40% less damage. And each slash consumes 2 Electro Prison stacks, and the slashes stop when stacks drop below 2.
Since enemies can have up to 8 stacks, Harumasa can perform up to 4 slashes in one combo.
Shortcut to activating Enhanced Dash Attack:
These shortcuts allow for faster activation of Harumasa’s slashes in combat.
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Cloud Piercer
Harumasa (ZZZ) Basic Attack
Press
to activate:
Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG.
When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers.
After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers.
Moveset - Basic Attack
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Cloud Piercer – Drift
Harumasa (ZZZ) Basic Attack
During Basic Attack: Cloud Piercer, drag the stick/joystick and press
to activate:
Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG.
Moveset - Basic Attack
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Falling Feather
Harumasa (ZZZ) Basic Attack
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold
to activate:
Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG.
Hold
to aim at a target and release
to activate:
After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG.
Moveset - Basic Attack
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Ha-Oto no Ya
Harumasa (ZZZ) Basic Attack
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s.
There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG.
Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked.
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Quick Flash
Harumasa (ZZZ) Dodge
Press
to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Moveset - Normal Dodge
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Hiten no Tsuru
Harumasa (ZZZ) Dash Attack
Press
during a dodge to activate:
Launch multiple piercing attacks ahead, dealing Physical DMG.
Moveset
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Hiten no Tsuru – Slash
Harumasa (ZZZ) Dash Attack
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru – Slash.
While in the Awakened state, press
during a dodge to activate:
Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press
to repeatedly use Dash Attack: Hiten no Tsuru – Slash. While no X-Marked enemies exist on the field, Harumasa leaves the Awakened state.
While in the Awakened state, press
after Basic Attack:
Falling Featherto quickly follow up with Dash Attack: Hiten no Tsuru – Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
Moveset
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Hidden Edge
Harumasa (ZZZ) Dodge Counter
Press
during a Perfect Dodge to activate:
Pierces enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Moveset
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Nowhere to Hide
Harumasa (ZZZ) Special Attack
Press
to activate:
Launch an arrow forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
Moveset
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Nowhere to Run
Harumasa (ZZZ) Ex Special Attack
With enough Energy, press
to activate:
Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG.
When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers.
Character is invulnerable while using this skill.
Moveset
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Kai – Hanare
Harumasa (ZZZ) Chain Attack
When a Chain Attack is triggered, select the character to activate:
Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG.
When the arrow hits the ground, it generates 6 Electro Quivers.
Character is invulnerable while using this skill.
Moveset
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Zanshin
Harumasa (ZZZ) Ultimate
When Decibel Rating is at Maximum, press
to activate:
Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Moveset
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Day Break
Harumasa (ZZZ) Core Passive
The CRIT Rate of Dash Attack: Hiten no Tsuru – Slash increases by 10.6%/13%/15.4%/17.8%/20.2%/22.6%/25%, and when Harumasa’s Dash Attack: Hiten no Tsuru – Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru – Slash by 6%/7%/8%/9%/10%/11%/12%.
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Overclock
Harumasa (ZZZ) Additional Ability
When another character in your squad is a Stun or Anomaly character:
When Harumasa’s attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa’s Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target.
When the on-field character is launched, press
to activate:
Unleash a piercing attack at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Moveset - FUA 5th hit Baisc ATK
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When the character in combat is about to be attacked, press
to activate.
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.
Moveset
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The percentage indicates the performance of the Mindscapes in Damage Boost.
 
Harumasa (ZZZ) Mindscape 1
 
Harumasa (ZZZ) Mindscape 2
 
Harumasa (ZZZ) Mindscape 3
 
Harumasa (ZZZ) Mindscape 4
 
Harumasa (ZZZ) Mindscape 5
 
Harumasa (ZZZ) Mindscape 6
100%
95.1%
85.18%
84.58%
83.88%
Other than Harumasa’s signature W-engine, The Brimstone is a good alternative.
Crit Rate
ATK%/Electric/PEN
ATK%
Main Stats
Crit Rate(75% at max) > Crit DMG > ATK% > PEN
Sub Stats
The best Drive Disc is Thunder Metal, as Harumasa should team with Qingyi. But if your team doesn’t include other Electric characters to assist in triggering Shocking, relying solely on Harumasa to activate Shocking can be a bit difficult. In this case, the Hormone Punk 4-piece set offers slightly better coverage in actual combat compared to Thunder Metal.
For the 2-piece set, choose based on your stats:
When building Harumasa, please make sure that the Crit Rate on character interface shouldn’t exceed 75%. For the main stat options:
TBA
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