

Sandrone is a 5-star Cryo Claymore character whose on-field Charged Attacks power Fagio. Her kit converts Superconduct into Stellar-Conduct and Cryo Swirl into Stellar Swirl.
Build at a glance: A Teaspoon of Transcendence; ATK% Sands, ATK% Goblet and a CRIT Circlet. Disenchantment in Deep Shadow is the featured Stellar-Conduct set.
Talent priority: Normal Attack first for the Charged Attack beams, then Burst and Skill. Balance CRIT with ATK and enough Energy Recharge for your rotation.
Status | – |
|---|---|
Full Name | Sandrone |
Nation | Fatui |
Sex | Female |
Rarity | ![]() |
Weapon | Claymore |
Element | Cryo |
Constellation | Narcissorolegium |
Special Dish | Tea Party Polyphony |
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Sandrone Normal Attack
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Level:
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|---|---|
| 1-Hit DMG | |
| 2-Hit DMG | |
| 3-Hit DMG | |
| Charged Attack Sweeping Fire DMG | |
| Charged Attack Condensed Beam DMG | |
| Charged Attack Condensed Beam Stellar-Conduct DMG | |
| Charged Attack Condensed Beam Stellar Swirl DMG | |
| DMG When in Power Overdrive | |
| Plunge DMG | |
| Low/High Plunge DMG | |
Normal Attack: Three weapon strikes. The Charged Attack summons Fagio in Decoding mode, producing sweeping fire and periodic condensed beams of Cryo damage.
Radiance: Stellar Glimmer: Condensed beams count as the corresponding Stellar-Conduct or Stellar Swirl reaction damage.
Decoding Power increases during the Charged Attack and reaches a maximum of 100. At the cap, Fagio enters Power Overdrive and cannot resume Decoding until its power falls below 50. Off-field power loss is three times as fast; use Skill to lower power before extending the next Charged Attack.
Sandrone Elemental Skill
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Level:
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| Prism Shot DMG | |
| Prism Shot Stellar-Conduct DMG | |
| Prism Shot Stellar Swirl DMG | |
| CD | |
Sandrone rides her hovermech for up to 6 seconds and fires two Prism Shots at nearby opponents. Sprinting costs 10 Stamina initially and 15 per second while accelerating.
The second Prism Shot becomes the corresponding Stellar Glimmer reaction damage while Radiance is active. Hovering also reduces Fagio’s Decoding Power. The Skill cooldown is 4 seconds.
Sandrone Elemental Burst
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Level:
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| Bombardment DMG | |
| Convective Inhibition Ray DMG | |
| Convective Inhibition Ray Stellar-Conduct DMG | |
| Convective Inhibition Ray Stellar Swirl DMG | |
| CD | |
| Energy Cost | |
Three bombardments are followed by a Convective Inhibition Ray, dealing area Cryo damage. In Radiance, the Ray instead counts as the corresponding Stellar-Conduct or Stellar Swirl reaction damage.
The Burst costs 60 Energy and has a 15-second cooldown. Refined Tactics stacks strengthen the Ray when consumed in a Radiance state.
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In either Radiance state, using Skill above 50 Decoding Power makes the second Prism Shot deal four times its original damage.
Every 10 Decoding Power lost grants one Refined Tactics stack for 60 seconds, up to 10. Casting Burst in Radiance consumes the stacks: the Ray deals 100% of its original damage plus 10% per stack consumed, up to 200%.
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Increases Sandrone’s Elemental Mastery based on her ATK. Every 100 ATK will increase her Elemental Mastery by 8. The maximum increase she can gain this way is 160.
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Party Superconduct becomes Stellar-Conduct, and Cryo Swirl becomes Stellar Swirl. Every 100 ATK Sandrone has increases the base damage of these reactions by 0.7%, up to 14%.
A Polestar Field activates Radiance: Stellar-Conduct. A nearby teammate triggering Stellar Swirl activates Radiance: Stellar Swirl for 8 seconds. Only one Radiance state applies at a time; Stellar-Conduct takes priority when both can activate.
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When Sandrone is in the party, you will gain additional snack rewards after turning in your Daily Commissions with Katheryne.
The featured team works at C0. C1 adds team reaction damage, C2 strengthens Sandrone’s condensed beams, and C4 adds periodic reaction damage. C6 changes the beam pattern and adds a separate reaction damage increase.
Sandrone Constellation Level 1
Decoding Power rises 50% more slowly. All nearby party members gain 30% Stellar Glimmer reaction damage.
Sandrone Constellation Level 2
In Radiance, condensed beams gain 40% CRIT DMG. Each beam fired during the same Decoding period grants a further 20%, stacking up to three times for an additional 60%.
Sandrone Constellation Level 3
Increases the Level of Formule Phenomenale: Self-Evident Proposition by 3.
Maximum upgrade level is 15.
Sandrone Constellation Level 4
Dealing Stellar-Conduct or Stellar Swirl damage calls an extra cannon strike, at most once every 4 seconds. It deals the corresponding reaction damage: 125% ATK for Stellar-Conduct or 187.5% ATK for Stellar Swirl.
Sandrone Constellation Level 5
Increases the Level of Formule Phenomenale: Q.E.D. by 3.
Maximum upgrade level is 15.
Sandrone Constellation Level 6
From the third condensed beam in a Decoding period, the beam changes into an enhanced cluster. Outside Radiance, it adds four Cryo hits of 100% ATK each.
In Radiance, the four additional hits count as the corresponding reaction damage: 80% ATK each for Stellar-Conduct or 120% ATK each for Stellar Swirl. Sandrone’s Stellar Glimmer reaction damage is also elevated by 20%, calculated separately from ordinary damage bonuses.
Choose a Claymore according to the passive you can maintain in your team.
At Level 90, A Teaspoon of Transcendence has 674 Base ATK and 44.1% CRIT DMG. At R1, it grants 28% ATK. Charged Attack hits add 16% Stellar-Conduct and Stellar Swirl damage for 5 seconds, up to three stacks (48%); a stack can be gained once every 0.2 seconds.
A Thousand Blazing Suns provides CRIT Rate and an ATK / CRIT DMG passive activated by Skill or Burst. Sandrone does not have a Nightsoul’s Blessing state, so its enhanced Nightsoul bonus does not apply.
Beacon of the Reed Sea provides CRIT Rate and ATK bonuses with separate triggers. Its damage-taken ATK bonus is less reliable behind a shield; do not assume permanent full uptime.
Lithic Blade gains ATK and CRIT Rate according to the number of Liyue characters in the party. Count the actual teammates: the featured Sandrone / Yae Miko / Odette / Alyosha team has no Liyue characters.
Mailed Flower provides Elemental Mastery and an ATK / EM passive activated by a Skill hit or reaction. It is an event weapon: use it if already owned. Refresh its 8-second passive during the rotation.
Disenchantment in Deep Shadow is the featured set for the Stellar-Conduct teams below. Its 4-piece reaction bonus applies to Superconduct and Stellar-Conduct; it does not add Stellar Swirl damage.
Main Stats
Sands – ATK%
Goblet – ATK%
Circlet – CRIT Rate or CRIT DMG
Sub Stats
CRIT Rate / CRIT DMG > ATK% > EM
ER as needed
Energy needs depend on Burst frequency, teammate particles and Favonius weapons. Add ER until the Burst is ready for the rotation you actually use. Account for the set’s conditional 16% CRIT Rate when balancing your CRIT stats.
Disenchantment in Deep Shadow
2-piece: ATK +18%.
4-piece: Superconduct damage +80% and Stellar-Conduct damage +40%. Attacks against opponents affected by either reaction gain 16% CRIT Rate.
Sandrone Stellar-Conduct Team
Sandrone / Yae Miko / Odette / Alyosha
Sub DPS
Yae Miko
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Yae Miko provides off-field Electro through Sesshou Sakura. Entering the Polestar Field activates her Radiance state, allowing the enhanced attacks in her passives to add Stellar-Conduct damage. Refresh her turrets before Sandrone’s field time; C1 and C2 team buffs require those constellations.
Healer / Support
Alyosha
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Alyosha applies Hunter’s Mark with Skill, then uses Burst to summon Tugarin. Tugarin provides Electro damage, activates the mark and heals the active character. Hunter’s Precision grants an ATK bonus; in Radiance: Stellar-Conduct it also adds 20% on-field Stellar-Conduct reaction damage. Additional constellation buffs require the relevant upgrades.
Place Yae Miko’s turrets, set up Odette’s Dance Double, then use Alyosha’s Skill and Burst. Switch to Sandrone for the Charged Attack window. Trigger Stellar-Conduct before the reaction damage window, use Skill above 50 Decoding Power, and spend Refined Tactics with Burst.
Refresh support abilities when their durations end. Adjust the exact sequence to enemy movement, Energy and the equipment you own.
Rank | Req Lv | Cost | Mat#1 | Mat#2 | Mat#3 | Mat#4 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20000 | Shivada Jade Sliver x 1 | Subdetection Unit x 3 | Broken Drive Shaft x 3 | |||||
2 | 40 | 40000 | Shivada Jade Fragment x 3 | Plume of the Fallen Watcher x 2 | Subdetection Unit x 10 | Broken Drive Shaft x 15 | ||||
3 | 50 | 60000 | Shivada Jade Fragment x 6 | Plume of the Fallen Watcher x 4 | Subdetection Unit x 20 | Reinforced Drive Shaft x 12 | ||||
4 | 60 | 80000 | Shivada Jade Chunk x 3 | Plume of the Fallen Watcher x 8 | Subdetection Unit x 30 | Reinforced Drive Shaft x 18 | ||||
5 | 70 | 100000 | Shivada Jade Chunk x 6 | Plume of the Fallen Watcher x 12 | Subdetection Unit x 45 | Precision Drive Shaft x 12 | ||||
6 | 80 | 120000 | Shivada Jade Gemstone x 6 | Plume of the Fallen Watcher x 20 | Subdetection Unit x 60 | Precision Drive Shaft x 24 |
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