This Page provides the Best Ororon Build information.
A young man from the Masters of the Night-Wind who instead lives in the wild alongside all manner of life.
In Genshin Impact, Ororon is a 4 Stars rarity Electro character currently in B tier.
Status | – |
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Full Name | Ororon |
Nation | Natlan |
Sex | Male |
Rarity | |
Weapon | Bow |
Element | Electro |
Constellation | Vampyrum Spectrum |
Special Dish | Honey-Glazed Ceviche |
Ororon Normal Attack
Level:
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1-Hit DMG | |
2-Hit DMG | |
3-Hit DMG | |
Aimed Shot | |
Fully-Charged Aimed Shot | |
Plunge DMG | |
Low/High Plunge DMG |
Normal Attack
Performs up to 3 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal immense Electro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Special Jump
If this character is in Natlan, Hold to consume Phlogiston and execute a Rocket Double Jump. When Phlogiston is completely depleted, it will consume Stamina to execute the Double Jump instead.
Ororon Elemental Skill
Level: | |
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Spirit Orb DMG | |
CD |
Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG.
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night’s Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.
Ororon Elemental Burst
Level:
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Ritual DMG | |
Soundwave Collision DMG | |
Duration | |
CD | |
Energy Cost |
Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus.
Supersonic Oculus
Utility Passive
Increases gliding SPD for your own party members by 15%.
Not stackable with Passive Talents that provide the exact same effects.
Utility Passive
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ororon. When the active character is currently in the air, the following will trigger when switching to Ororon: Ororon will leap up high. Nightsoul Transmission can be triggered once every 10s by your party.
Holding Aiming Mode will cause Ororon to enter the “Spiritspeaker” state, which will allow him to interact with “Nightspirit Graffiti” and “Nightspirit Bodies,” extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions.
Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still.
When in the air, Ororon can hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.
Learned at 1st Ascension
After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members deal Hydro DMG or Electro DMG, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration.
Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul’s Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon’s ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.
Nightsoul’s Blessing: Ororon
Ororon’s Nightsoul’s Blessing state lasts 6s.
Learned at 4th Ascension
After the Elemental Skill Night’s Sling’s Spirit Orb hits an opponent, Ororon will gain the Aspect Sigil effect for 15s.
Aspect Sigil
When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.
Ororon Constellation Level 1
The Elemental Skill Night’s Sling’s Spirit Orb can bounce 2 additional times.
Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Passive Talent, “Nightshade Synesthesia.” Unlock the aforementioned Passive Talent to trigger this effect.
Ororon Constellation Level 2
After using his Elemental Burst, Dark Voices Echo, Ororon will obtain the Spiritual Supersense effect for 9s.
Spiritual Supersense
Gain 8% Electro DMG Bonus.
During this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 40% Electro DMG Bonus.
Ororon Constellation Level 3
Increases the Level of Dark Voices Echo by 3.
Maximum upgrade level is 15.
Ororon Constellation Level 4
The Supersonic Oculus summoned by the Elemental Burst, Dark Voices Echo rotates 25% faster.
Ororon Constellation Level 5
Increases the Level of Night’s Sling by 3.
Maximum upgrade level is 15.
Ororon Constellation Level 6
After triggering Hypersense through the Passive Talent, Nightshade Synesthesia, your current active character’s ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently.
Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.
You must unlock the Passive Talent “Nightshade Synesthesia” first.
Ororon Best Weapon Support
The weapon provides team-wide Elemental Mastery (EM) and ATK boost enhances Ororon’s damage boost he provides to his teammates.
The weapon’s effect generates energy particles, alleviating Ororon’s energy recharge needs while also providing energy for the entire team.
Ororon Best Artifacts Comparison – Support
Main Stats
Sand – ER%
Goblet – Electro DMG
Circlet – Crit Rate or Crit Dmg
Sub Stats
Crit Rate/Crit DMG > ATK% > ER%
ER Requirement : 122.11%
2 pc Bonus : When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Energy.
4 pc Bonus : When the equipping character triggers an Elemental Reaction involving their Elemental Type, all nearby party members of Elemental Types involved in that reaction gain 15% All Elemental and Physical DMG Bonus for 10s. When the equipping character is in Nightsoul’s Blessing when triggering this, an additional 30% All Elemental and Physical DMG Bonus will be granted to characters for 20s. The above effect can be triggered even if the character is off-field. DMG Bonuses provided by Artifact Sets with the same name will not stack.
Ororon Premium Team
Ororon is the Main DPS in the team. Ororon DPS build is used.
Main DPS
Chasca is Main DPS in the team. Depending on the elemental attributes of her teammates, Chasca alters the properties of her Shadowhunt Shells, enabling her to trigger various elemental reactions on her own.
Support
Ororon
Ororon triggers additional off-field damage when teammates deal Electro-Charged or Nightsoul-aligned damage, which can also activate the Cinder City effect. His Skill restores teammates’ energy when their Normal, Charged, or Plunge Attacks hit enemies, and at C6, he further boosts teammates’ ATK.
Support
Xilonen has Samplers, when the Samplers are active, they can reduce enemies’ elemental RES. Xilonen can also provide healing to teammates.
Rank | Req Lv | Cost | Mat#1 | Mat#2 | Mat#3 | Mat#4 | ||||
---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20000 | Vajrada Amethyst Sliver x 1 | Glowing Mushroom x 3 | Juvenile Fang x 3 | |||||
2 | 40 | 40000 | Vajrada Amethyst Fragment x 3 | Glowing Mushroom x 10 | Mark of the Binding Blessing x 2 | Juvenile Fang x 15 | ||||
3 | 50 | 60000 | Vajrada Amethyst Fragment x 6 | Glowing Mushroom x 20 | Mark of the Binding Blessing x 4 | Seasoned Fang x 12 | ||||
4 | 60 | 80000 | Vajrada Amethyst Chunk x 3 | Glowing Mushroom x 30 | Mark of the Binding Blessing x 8 | Seasoned Fang x 18 | ||||
5 | 70 | 100000 | Vajrada Amethyst Chunk x 6 | Glowing Mushroom x 45 | Mark of the Binding Blessing x 12 | Tyrant’s Fang x 12 | ||||
6 |
80 | 120000 | Vajrada Amethyst Gemstone x 6 | Glowing Mushroom x 60 | Mark of the Binding Blessing x 20 | Tyrant’s Fang x 24 |
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