Genshin Impact Guide
Best Cyno build (quick answer): Use the Main DPS Build with Gilded Dreams (4-piece). Best weapon is Deathmatch; F2P alternative is Radiance Skill.
Cyno is a 5-star Electro Polearm character from Sumeru. He drives Electro attack sequences during Pactsworn Pathclearer. His newer Radiance: Polaris setup adds Starsame Bolts for Stellar-Conduct teams with Cryo and Electro supports.
Stellar-Conduct: Disenchantment in Deep Shadow (4), EM Sands, EM Goblet and CRIT Circlet. Ordinary Electro DMG Bonus does not increase Starsame Bolt Stellar-Conduct damage.
Aggravate / Quickbloom: Thundering Fury (4), EM or ATK% Sands, Electro Goblet and CRIT Circlet; adjust ER before maximizing damage substats. A full-EM Hyperbloom trigger build is a separate setup.
Talent priority: Burst and Skill for the conventional Burst rotation. In a Skill-entry Stellar-Conduct rotation, Skill is especially important; Normal Attack talent levels do not raise the separate Burst-form attack multipliers.
Level 90: Base HP 12,491 · Base ATK 318 · Base DEF 859 · CRIT DMG 38.4%.
Age/Birthday | June 23rd |
|---|---|
Full Name | Cyno |
Nation | Sumeru |
Sex | Male |
Rarity | ![]() |
Weapon | Polearm |
Element |
Electro |
Constellation | Lupus Aureus |
Special Dish | Duel Soul |
Release Date | September 28, 2022 |
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Normal Attack: Invoker’s Spear
Cyno Normal Attack
| 1-Hit DMG | 97.4% |
|---|---|
| 2-Hit DMG | 94.7% |
| 3-Hit DMG | 57.9%+57.9% |
| 4-Hit DMG | 150% |
| Charged Attack DMG | 241.9% |
| Charged Attack Stamina Cost | 25 |
| Plunge DMG | 126.4% |
| Low/High Plunge DMG | 252.7%/315.6% |
Normal Attack: Up to four spear strikes outside Pactsworn Pathclearer.
Charged Attack: Consumes 25 Stamina to lunge forward.
Plunging Attack: Deals damage during descent and AoE damage on landing. Burst-form attack multipliers are listed separately under Burst.
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Secret Rite: Chasmic Soulfarer
Cyno Elemental Skill
| Skill DMG | 234.7% |
|---|---|
| Mortuary Rite DMG | 282.2% |
| Pactsworn Pathclearer Duration Bonus | 4s |
| CD | 7.5s |
| Mortuary Rite CD | 3s |
Cyno deals Electro damage with a swift thrust. In Pactsworn Pathclearer it becomes Mortuary Rite with a separate 3-second cooldown.
When the form was entered by casting Burst, each Mortuary Rite extends it by 4 seconds, up to the Burst’s maximum duration. Do not apply that extension unconditionally to the separate 6-second Skill-entry form.
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Sacred Rite: Wolf’s Swiftness
Cyno Elemental Burst
| 1-Hit DMG | 154.7% |
|---|---|
| 2-Hit DMG | 163% |
| 3-Hit DMG | 206.8% |
| 4-Hit DMG | 102.2%+102.2% |
| 5-Hit DMG | 258.6% |
| Charged Attack DMG | 199.8% |
| Charged Attack Stamina Cost | 25 |
| Plunge DMG | 126.4% |
| Low/High Plunge DMG | 252.7%/315.6% |
| Elemental Mastery Bonus | 100 |
| Basic Duration | 10s |
| CD | 20s |
| Energy Cost | 80 |
Cyno enters Pactsworn Pathclearer and gains Electro-infused attacks, 100 EM, interruption resistance and protection against Electro-Charged damage. The state ends when he leaves the field.
Energy / cooldown: 80 Energy and 20 seconds. Its initial duration is 10 seconds and can reach 18 seconds through qualifying Mortuary Rites. This longer Burst window is separate from the Skill-entry window supplied by his additional passive.
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Featherfall Judgment
Learned at 1st Ascension
Using Skill during an Endseer stance activates Judication, granting 35% more Skill damage and firing three Duststalker Bolts, each dealing Electro damage based on 100% ATK as Skill damage.
In Radiance: Polaris, these become Starsame Bolts based on 200% ATK each and count as Stellar-Conduct damage.
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Authority Over the Nine Bows
Learned at 4 th Ascension
Pactsworn Pathclearer Normal Attacks gain additional damage based on 150% of Cyno’s EM. Duststalker Bolts gain 250% EM additional damage; Starsame Bolts instead gain 600% EM additional damage.
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The Gift of Silence
Utility Passive
A 20-hour Sumeru expedition yields 25% more rewards.
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Additional Passive
Cyno can enter Pactsworn Pathclearer for 6 seconds by using his ordinary Skill outside the form. Inside a Polestar Field, Radiance: Polaris enables his Stellar-Conduct mechanics. This does not require the 80-Energy Burst, but its field window is shorter.
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Ordinance: Unceasing Vigil
Cyno Constellation Level 1
Casting Burst grants 20% Attack Speed for 10 seconds; activating Judication refreshes it.
In Radiance: Polaris, entering Pactsworn Pathclearer grants Together We Rise with 200 EM. When Cyno switches out, the incoming character receives its remaining duration. These party effects require C1.
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Ceremony: Homecoming of Spirits
Cyno Constellation Level 2
Normal Attack hits grant 10% Electro DMG Bonus for 4 seconds, up to five stacks, once every 0.1 seconds.
Characters affected by Together We Rise can gain 16% Stellar-Conduct damage per Normal or Charged Attack hit, up to five stacks, for the effect’s remaining duration.
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Precept: Lawful Enforcer
Cyno Constellation Level 3
Increases Sacred Rite: Wolf’s Swiftness by 3 levels, up to level 15.
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Austerity: Forbidding Guard
Cyno Constellation Level 4
While in Burst-entered Pactsworn Pathclearer, qualifying Electro reactions restore 3 Energy to other nearby party members, up to five times per Burst. These include Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom and Electro Swirl.
A qualifying reaction triggered by another character affected by Together We Rise can restore 20 Energy to Cyno, once every 18 seconds.
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Funerary Rite: The Passing of Starlight
Cyno Constellation Level 5
Increases Secret Rite: Chasmic Soulfarer by 3 levels, up to level 15.
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Raiment: Just Scales
Cyno Constellation Level 6
Casting Burst or activating Judication grants four stacks of Day of the Jackal, lasting 8 seconds and stacking up to eight. Normal Attack hits consume a stack to fire an additional Duststalker Bolt, once every 0.4 seconds. The effect ends when Burst-entered Pactsworn Pathclearer ends.
While Together We Rise applies, the additional attack becomes a Starsame Bolt and uses its Stellar-Conduct behavior.
Choose the artifact and Goblet according to the attack’s damage type. Build enough ER for the intended Burst use; the shorter Radiance Skill-entry rotation has a different Energy plan. Staff of the Scarlet Sands combines CRIT Rate with EM-based ATK.
5-star Polearm · CRIT Rate
Staff of the Scarlet Sands converts a portion of the wielder’s EM into bonus ATK and gains additional EM-based ATK stacks after Skill hits. It supports Cyno’s combined ATK and EM scaling; balance its CRIT Rate with artifact substats.
Deathmatch is a paid Battle Pass weapon with CRIT Rate and a nearby-enemy-dependent ATK / DEF passive. It is not a free craftable weapon.
For a craftable alternative, Kitain Cross Spear provides EM and a Skill-triggered Energy passive. Plan its Skill trigger and Energy recovery around the intended rotation.
Disenchantment in Deep Shadow (4)
Stellar-Conduct: EM / EM / CRIT
Use Disenchantment in Deep Shadow for the Cryo and Electro Stellar-Conduct setup. Starsame Bolts count as Stellar-Conduct damage, so an Electro Goblet does not increase that portion.
For conventional Aggravate or Quickbloom, Thundering Fury (4) supports reaction damage and more frequent Skills when Cyno triggers the required reactions. Gilded Dreams (4) is an alternative with ATK / EM buffs. Use EM or ATK% Sands, Electro Goblet and balanced CRIT; satisfy Energy needs first.
Cyno / Beidou / Yelan / Xingqiu. The coordinated attacks work with Cyno’s Normal Attack sequence. This published lineup has no dedicated healer; defensive effects and limited Rain Sword healing may not be enough for every encounter.
Main DPS
Cyno
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Cyno drives the team during Pactsworn Pathclearer. Cast Burst for its longer field window and time Skills with Endseer to trigger Judication and Duststalker Bolts. Build enough ER for the rotation; ordinary Electro damage uses Electro DMG Bonus, while reaction damage also depends on level and EM. Deathmatch is a paid Battle Pass weapon.
Sub DPS
Beidou
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Beidou supplies off-field Electro discharges when Normal or Charged Attacks hit, plus damage reduction and interruption resistance. Her Burst performs better with multiple targets available for its chains. Build enough ER; these defensive effects do not provide continuous healing. Serpent Spine is a paid Battle Pass weapon.
Xingqiu supplies coordinated Hydro during Normal Attack sequences, damage reduction and interruption resistance. Fund his Burst for the full on-field window. His Rain Sword healing is limited and does not replace a dedicated healer in every encounter.
Cyno Stella-Conduct #1
Team Rating : SS Tier
Cyno drives this Cryo and Electro Stellar-Conduct team. Use Endseer Skill timing for Starsame Bolts while support effects and the Polestar Field are active.
Artifacts
Disenchantment in Deep Shadow(4)
Main Stats:
Sand-EM/
Goblet-EM/
Circlet-CRIT Rate or CRIT DMG
Sub Stats:
ER for Burst rotation > CRIT > EM > ATK%
Cyno drives the team with Electro attacks and timed Skills. In Radiance: Polaris, an ordinary Skill can enter Pactsworn Pathclearer for 6 seconds without casting Burst. Time Skills with Endseer to produce Starsame Bolts, which count as Stellar-Conduct damage. Burst remains an option for a longer field window; build ER for the rotation you actually use.
Artifacts
Disenchantment in Deep Shadow(4)
Main Stats:
Sand-ATK%/
Goblet-ATK%/
Circlet-CRIT Rate or CRIT DMG
Sub Stats:
CRIT DMG / CRIT Rate > ATK% > EM > ER
Yae Miko applies off-field Electro with Sesshou Sakura. Her Radiance: Stellar-Conduct lets those attacks contribute Stellar-Conduct damage in this Cryo and Electro lineup. Keep the turrets active while the on-field character attacks; use Burst only when the rotation and Energy allow it.
Artifacts
Main Stats:
Sand-ATK%/
Goblet-ATK%/
Circlet-CRIT Rate or CRIT DMG
Sub Stats:
ER for rotation > ATK% > CRIT
Odette supplies Cryo application and supports the Stellar-Conduct reaction. Keep her Skill and buffs active during the main damage window. This team uses her support setup; refresh Tenacity with Skill hits rather than treating its ATK buff as permanent.
Artifacts
Main Stats:
Sand-ER%/
Goblet-ATK%/
Circlet-ATK%
Sub Stats:
ER for rotation > ATK%
Alyosha provides healing and supports the party with his field and buffs. Keep the team within the required area and refresh his effects around the on-field damage window. Give his enough ER for the Burst rotation; a second copy of the same party artifact buff does not stack.
Rank | Req Lv | Cost | Mat#1 | Mat#2 | Mat#3 | Mat#4 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20000 | Vajrada Amethyst Sliver x 1 | Scarab x 3 | Divining Scroll x 3 | |||||
2 | 40 | 40000 | Vajrada Amethyst Fragment x 3 | Thunderclap Fruitcore x 2 | Scarab x 10 | Divining Scroll x 15 | ||||
3 | 50 | 60000 | Vajrada Amethyst Fragment x 6 | Thunderclap Fruitcore x 4 | Scarab x 20 | Sealed Scroll x 12 | ||||
4 | 60 | 80000 | Vajrada Amethyst Chunk x 3 | Thunderclap Fruitcore x 8 | Scarab x 30 | Sealed Scroll x 18 | ||||
5 | 70 | 100000 | Vajrada Amethyst Chunk x 6 | Thunderclap Fruitcore x 12 | Scarab x 45 | Forbidden Curse Scroll x 12 | ||||
6 |
80 | 120000 | Vajrada Amethyst Gemstone x 6 | Thunderclap Fruitcore x 20 | Scarab x 60 | Forbidden Curse Scroll x 24 |
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