![](https://genshinlab.com/wp-content/uploads/Drill-Rig-–-Red-Axis.webp)
Update Log:
Updated information according to the latest release
Character Stats
A Rank
Level: 1
HP
ATK
DEF
Impact
95
CRIT Rate
5%
CRIT DMG
50%
PEN Ratio
0%
Anomaly Proficiency
100
Energy Regen
Anomaly Mastery
94
Anton is one of the Electric characters with role. Anton is one of the A Rank characters in Zenless Zone Zero.
Anton Build is included in this guide, you can jump to Anton Build Here.
Enthusiastic Drills
Anton Basic Attack
Press to activate. Unleashes up to 4 mixed attacks, dealing Physical DMG. The 4th-hit is a Piledriver Attack.
Moveset
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Enthusiastic Drills (Burst Mode)
Anton Basic Attack
Press while in Burst Mode to activate. Unleashes up to 3 mixed atacks, dealing massive Electric DMG. During the 2nd Drill Attack and 3rd Piledrivers Attack, continually press or hold
to increase the attack duration.
Moveset
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Let’s Move
Anton Dodge
Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Moveset - Normal Dodge
Fire with Fire
Anton Dash Attack
Press during a dodge to activate. Rams into enemies in front of him, dealing Physical DMG.
Moveset
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Retaliation
Anton Dodge Counter
Press during a Perfect Dodge to activate. Continuously strikes enemies in front with heavy punches, dealing Physical DMG. Character is invulnerable during the attack.
Moveset
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Overload Drill (Burst Mode)
Anton Dodge Counter
Press during a perfect dodge to activate. Lacunch a Drill Attack at enemies in front, dealing massive Electric DMG. Character is Invulnerable while using this skill.
Moveset
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Spin, Bro!
Anton Special Attack
Press to activate. Unleashes a Pile Driver Attack against enemies in a line in front, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
Moveset
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Explosion Drill (Burst Mode)
Anton Special Attack
Press while in Burst Mode to activate. Launches a Piledriver Attack at enemies in front, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.
Moveset
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Smash the Horizon, Bro!
Anton EX Special Attack
When Anton has enough Energy, press to activate. Launches several Pile Driver Attacks at enemies in a line in front of him, dealing massive Electric DMG. Character is invulnerable while using this skill.
Anton enters Burst Mode after using this skill. When in Burst Mode, Anton’s attacks become more powerful, dealing massive Electric DMG while continually consuming Energy upon hitting an enemy. Burst Mode remains active for up to 30 seconds or until his Energy is depleted.
Moveset - Burst Mode
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Go Go Go!
Anton Chain Attack
When a Chain Attack is triggered, select the character to activate. Unleashes a Pile Driver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range. Character is invulnerable while using this skill.
Moveset
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Go Go Go Go Go!
Anton Ultimate
When Decibel Rating is at Maximum, press to activate. Unleashes a Pile Driver Attack onto the ground in front of him over a large area, dealing massive Electric DMG to enemies within range. Character is invulnerable while using this skill.
Moveset
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Brothers in Arms
Anton Core Passive
When Anton uses his Piledriver Attack, the skill’s DMG is increased by 12%/14%/16%/18%/20%/22%/24% and when he uses his Drill Attack, the skill’s DMG is increased by 20%/23.3%/26.6%/30%/33.3%/36.6%/40%.
Teamwork
Anton Additional Ability
When another character in your squad shares the same Attribute or Faction: While Anton is in Burst Mode and when attacking Shocked enemies, for every 5 critical hits, an additional bout of Shock DMG is triggered at 30% of the original DMG. This effect can trigger once every 0.5s.
Should-To-Shoulder
Anton Reactive Assist
When the character in combat is launched, press to activate. Continuously strikes enemies in front of him with heavy punches, dealing Physical DMG. Character is invulnerable during the attack.
Moveset
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Protectice Drill (Burst Mode)
Anton Reactive Assist
When the character in combat is knocked back, press to activate. Attacks enemies in front with a Drill Attack, dealing massive Electric DMG. Character is Invulnerable while using the skill.
Moveset
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Iron Wrist
Anton Defensive Assist
When the character on field is about to be attacked, press to activate. Parries the enemy’s attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Moveset
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Limit Burst
Anton Assist Follow-Up
Press after a Defensive Assist to activate. Launches a Drill Attack that ends in a Pile Driver Attack, dealing Electric DMG. Character is invulnerable while using this skill.
Moveset
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Anton Talent A
 
Anton Talent B
 
Anton Talent C
 
Anton Talent D
 
Anton Talent E
 
Anton Talent F
Drill Rig – Red Axis is Anton’s signature W-engine. When Ex Special is used, the Electo DMG dealt by Basic Attack and Dash Attack is increased by 50%. It fits Anton as Anton uses Ex Special to enter Burst Mode, and under Burst Mode Anton’s Basic Attack DMG is greatly increased. The second choice is Cannon Rotor, which provide Crit Rate which is needed by Direct DMG dealer.
During the early game phase, you can use [Lunar] Noviluna and [Lunar] Pleniluna as transitional options. The former provides energy restoration which can ensure Anton can use Ex in every segment of DMG output. while the latter offers Basic Attack DMG increase.
Crit Rate/Crit DMG
Electro DMG
Energy Regen
Main Stats
Crit Rate = Crit DMG > PEN > ATK% > ATK
Sub Stats
Generally, the combination of 4 pcs Woodpecker and 2 pcs Thunder are suggested for Anton in Daze team. The 4 pcs set bonus provide ATK buff when Anton uses Ex or Basic Attack, which are commonly used by Anton.
In Shock Team, especially teaming with Anomaly Characters like Grace, it’s suggested to use the combination of 4 pcs Thunder plus 2 pcs Woodpecker. The 4 pcs set bonus of Thunder Metal is when there are enemies in Shock state, the wielder’s ATK is increased.
For main stats, choose Crir Rate or Crit DMG for Slot 4, Electro DMG for Slot 5, and Energy Regen for Slot 6 as Anton relies on Ex to enter Burst State. For sub-stats, prioritize Crit Rate and Crit DMG, and then it’s PEN and ATK%.
Support
Anomaly
Burst
Grace’s playstyle is relatively straightforward, primarily focusing on Anomaly. The team composition should naturally revolve around Anomaly. The optimal team setup is a Shock team with Rina, Grace, and Anton. With two Belobog Heavy Industries characters present, the preferred Bangboo is Safety, with Electroboo as the second choice. Grace’s main role is to utilize her high attribute Buildup efficiency to quickly push enemies into the Shock State. Grace is usually built with AP also maximizes Shock damage.
Rina’s role is to leverage her two core passives to increase the team’s penetration rate, extend Shock duration by 3s, and boost the team’s Electro DMG when a Shocked target is present.
Anton’s job is to deal as much damage as possible during the Shock state and to trigger more Shock instances. When Anton is in his Ex Special burst state, every five Crit Hits trigger an additional 15% Shock DMG. Anton’s high Crit Rate can nearly double Grace’s single Shock damage, making this a well-rounded and mature Anomaly-Support-Burst setup.
The team’s operation is simple. After entering combat, Rina should first use Basic Attack to deploy her doll, increasing the team’s penetration rate. Grace then performs Electro Buildup, occasionally switching to Rina to maintain the doll on the field with Basic Attacks. When enemies enter the Shock state, switch Rina in to use Ex Special or Basic Attack, then bring in Anton to use Special for output. The only issue with this team is the misalignment between T0 Anton’s output time and T0 Rina’s buff duration and Shock duration. Shock lasts about 12 seconds, but T0 Rina’s buff only lasts 5 seconds. To maximize Rina’s coverage, Ex Special must be used before Anton comes in, making Rina’s energy demand very high. T0 Rina Anton cannot fully use two sets of Basic Attacks without 70 energy. The options are either to sacrifice Anton’s output for energy or slow down the team’s rhythm to build energy. The solution is both difficult and simple: if both characters reach T1, the problem is solved. Anton’s 1st constellation allows extra energy during Basic Attacks, while Rina’s extends her buff duration by 5.5 seconds, perfectly covering the entire output period and optimizing the Shock team.
Anomaly
Support
Burst
If Rina is unavailable, consider using Anby to replace Rina, forming a Daze Shock team with Grace, Anby, and Anton. The Bangboo can be either Electroboo to increase Electro DMG or Starterboo to assist with Daze. This setup trades Rina’s damage-boosting ability for Anby’s Daze capability. Grace still focuses on attribute anomalies but needs to switch to Anby via Assist Follow-up as much as possible. When Anby is on the field, she should use a set of Basic Attack + Special + Charged Attack, then switch back to Grace to maximize the on-field time of Grace due to her higher Anomaly Buildup efficiency. Switch to Anton only when the enemy is in Shock or Daze to use Ex Special for a burst.
Compared to the Pure Electro team mentioned earlier, this setup is less efficient. Grace herself does not synergize well with a Daze-oriented team. This team is essentially a lower-tier substitute and is not recommended for long-term development.
Rank 1
Req Lv 10
Rank 2
Req Lv 20
Rank 3
Req Lv 30
Rank 4
Req Lv 40
Rank 5
Req Lv 50
Wuthering Waves
Zenless Zone Zero