
Character Stats
S Tier
Level: 1
HP
ATK
DEF
Energy
125
Yinlin equipped with Rectifier for the fight. Yinlin is one of the 5 Stars Electro characters in Wuthering Waves.
The primary source of Yinlin’s damage stems from Forte Circuit’s Judgment Strike, making it the top priority for upgrading. Following that, Resonance Liberation, which has a favorable multiplier, should be focused on. The next consideration should be given to upgrading the Resonance Skill. Lastly, the Intro Skill and Basic Attack can be considered for upgrades.
Base Attack Lv:
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Basic Attack
Yinlin controls the puppet ‘Zapstring’ to perform up to 4 attacks, dealing Electro DMG.
Heavy Attack
Yinlin consumes Stamina to control ‘Zapstring’, dealing Electro DMG.
Mid-air Attack
Yinlin consumes Stamina to control ‘Zapstring’ and perform a Mid-air Plunging Attack, dealing Electro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Resonance Skill Lv:
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Magnetic Roar
The puppet ‘Zapstring’ deals Electro DMG to the target, and puts Yinlin into the Execution Mode.
Execution Mode
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target.
Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.
Electromagnetic Blast
Attack all targets marked with Resonance Circuit Sinner’s Mark, dealing Electro DMG.
Lightning Execution
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.
If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Resonance Liberation Lv:
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Command ‘Zapstring’ to call for thunder to fall upon a large range, dealing Electro DMG.
Forte Circuit Lv:
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Chameleon Cipher
When Yinlin’s ‘Judgment Points’ is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all ‘Judgment Points’ to attack the target, dealing Electro DMG. When it hits a target marked with Sinner’s Mark, the Sinner’s Mark is replaced with Punishment Mark, lasting for 18s.
Sinner’s Mark
Normal Attack Zapstring’s Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner’s Mark on hit.
Sinner’s Mark is removed when Yinlin exits.
‘Punishment Mark’
When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.
Judgment Points
Yinlin can hold up to 100 Judgement Points.
When Normal Attack Zapstring Dance hits a target, it restores ‘Judgment Points’.
When Resonance Skill Magnetic Roar hits a target, it restores ‘Judgment Points’.
When Resonance Skill Electromagnetic Blast hits a target, it restores ‘Judgment Points’.
When Resonance Skill Lightning Execution hits a target, it restores ‘Judgment Points’.
When the Resonance Liberation Thundering Wrath hits a target, it restores ‘Judgment Points’.
Yinlin Inherent Skill
Yinlin Inherent Skill
Intro Skill Lv:
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The most significant boost in performance is achieved through Sequence 6, which unlocks Yinlin as the primary DPS, resulting in a substantial overall increase of 31%. Following that, Sequence 3 becomes crucial as it enhances the lightning strike multiplier of Yinlin’s Forte Circuit, providing an approximate 22% boost to Yinlin’s effectiveness. Sequence 2, primarily focused on energy recovery, is not typically factored into the calculations. However, since it also restores Forte Circuit Energy (Judgment Point) and accelerates Yinlin’s damage output, it can be considered a valuable mechanism sequence for activating.
*Please note that the percentage increases mentioned are relative to the previous Resonance Chain.
Yinlin Sequence 1
Yinlin Sequence 2
Yinlin Sequence 3
Yinlin Sequence 4
Yinlin Sequence 5
Yinlin Sequence 6
Main Echo
Any Cost 3 Echo
Any Cost 3 Echo
Any Cost 1 Echo
Any Cost 1 Echo
Sub Echo
Main Echo
Main Echo
Any Cost 3 Echo
Any Cost 3 Echo
Any Cost 1 Echo
Any Cost 1 Echo
Sub Echo
Cost 4
Cost 3
Cost 1
Sub Stats
Base Attack : 500
Secondary Stat – Crit Rate : 36%
Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. When Resonance Skill hits a target, increases ATK by 12%/15%/18%/21%/24%, stacking up to 2/2/2/2/2. When the equipped character is not on the field, increases their ATK by an additional 12%/15%/18%/21%/24%.
Base Attack : 500
Secondary Stat – ATK% : 54%
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When hitting a target with Basic Attacks, increases Basic Attack DMG Bonus by 3.2%/4%/4.8%/5.6%/6.4%, stacking up to 5/5/5/5/5 time(s). This effect lasts for 8/8/8/8/8s and can be triggered 1/1/1/1/1 time(s) every 0.5/0.5/0.5/0.5/0.5s.
Basic Attack : 412
Secondary Stat – Crit Rate : 20.2%
When Resonance Liberation is released, increases the caster’s ATK by 15%/23.25%/31.5%/39.75%/48%, lasting for 15/15/15/15/15s.
Basic Attack : 387
Secondary Stat – ATK : 36.4%
When Intro Skill is released, increases the caster’s ATK by 8%/10%/12%/14%/16% and HP by 10%/12.5%/15%/17.5%/20%, lasting for 15/15/15/15/15s.
*Calculation is based on rank 1 stats.
Yinlin is a Sup DPS in the team. Yinlin Sup DPS build is used
Main DPS
Sub DPS
Main DPS – Calcharo
Calcharo benefits greatly from Yinlin’s Outro Skill, creating a perfect synergy between the two. During Resonance Liberation, Calcharo’s Liberation Damage and Basic Attack Damage maintain an approximate 2:1 ratio. Additionally, Yinlin contributes to the team by providing Resonance Liberation Deepen and Electro Damage Deepen effects.
When deciding on Yinlin’s equipment, both the Void Thunder set as a Sub DPS and the Moonlit Clouds set as a full support for Calcharo are viable options.
In the early stages where resources are scarce, opting for the Moonlit Clouds set allows you to prioritize other upgrades without heavily investing in Echoes. However, in the later stages when resources become more abundant, utilizing the Void Thunder set can significantly amplify the team’s overall damage output.
Healer – Verina/Baizhi
Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.
Main DPS
Sub DPS – Sanhua/Taoqi
Except for Sequence 6 Yinlin, it is not advisable to utilize Yinlin as the primary DPS. Yinlin suffers from low overall multipliers, prolonged periods of downtime, and currently lacks compatible characters to provide adequate support. While Taoqi can offer Resonance Skill Deepen (as Yinlin’s Forte Circuit “Judgment Strike” falls under the Resonance Skill Type Damage category), Taoqi’s slow attack frequency and sluggish concerto energy generation pose challenges in establishing a seamless rotation cycle with Yinlin.
When not considering support for Yinlin, her teammates simply need to effectively trigger her off-field attacks. Characters capable of swiftly generating Concerto Energy should be given higher priority, such as Sanhua.
Healer – Verina/Baizhi
Both Verina and Baizhi are healers that can provide All-types DMG deepen and ATK% increase to teammates. While Verina is more comprehensive that her buff is longer and Verina can protects a party member from fatal damage every 10 mins.
Rank 1
Req Lv 20
Rank 2
Req Lv 40
Rank 3
Req Lv 50
Rank 4
Req Lv 60
Rank 5
Req Lv 70
Rank 6
Req Lv 80
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