Character Stats
S Tier
Level: 1
HP
ATK
DEF
Energy
125
Calcharo equipped with Broadblade for the fight. Calcharo is one of the 5 Stars Electro characters in Wuthering Waves.
After using Resonance Liberation, Calcharo gains a new Basic Attack model. The multiplier for this attack is related to the level of Resonance Liberation, but the main proportion of his damage comes from the “Death Messenger” in Forte Circuit. Resonance Skill can be used during the Liberation period to interrupt Basic Attack combos, quickly generate Forte Circuit Energy, and trigger “Death Messenger”. The main components of his damage output consist of these three elements.
Calcharo Basic Attack
Base Attack Lv: | |
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Basic Attack
Perform up to 4 attacks, causing Electro damage.
Heavy Attack
Consume Stamina to attack the target, causing Electro damage.
Mid-air Attack
Consume Stamina to perform a mid-air plunging attack, causing Electro damage.
Dodge Counter
After a successful Dodge, using Basic Attack within a certain time will attack the target, causing Electro damage.
Calcharo Resonance Skill
Resonance Skill Lv: | |
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Calcharo performs up to 3 consecutive attacks, dealing Electro DMG.
If Calcharo is switched off field, or if Resonance Skill Extermination Order is not performed again in a while, this skill will enter Cooldown.
Resonance Skill Extermination Order does not interrupt Calcharo’s Basic Attack combo.
Calcharo Resonance Liberation
Resonance Liberation Lv: | |
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Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Resonance Liberation Deathblade Gear state ends, Calcharo’s next Intro Skill is replaced with Intro Skill ‘Necessary Means’, which deals Electro DMG, considered as Intro Skill damage.
Deathblade Gear
-Basic Attack is replaced with Basic Attack Hounds Roar.
-Dodge Counter deals increased damage, considered as Resonance Liberation damage.
Hounds Roar
Calcharo performs up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack Damage.
Calcharo Forte Circuit
Forte Circuit Lv: | |
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Heavy Attack·”Mercy”
When not in the Resonance LiberationArms of Slaughter state, with 3 points of “Cruelty”, the Heavy Attack is replaced with Heavy Attack”Mercy”.
When casting Heavy Attack”Mercy”, consume all “Cruelty”, deal Electro damage, this damage is Heavy Attack damage, and recover 6 points of Resonance Liberation energy and 6 points of Concerto energy.
Rules of “Cruelty” Acquisition
When the Resonance SkillOrder of Annihilation hits the target, gain 1 point of “Cruelty”. In the Resonance LiberationArms of Slaughter state, “Cruelty” is not acquired.
Resonance Liberation·”Death Notice”
In the Resonance LiberationArms of Slaughter state, the Forte Gauge becomes “Killing Intent”, with 5 points of “Killing Intent”, the Basic Attack is replaced with Resonance Liberation”Death Notice”.
When casting Resonance Liberation”Death Notice”, consume all “Killing Intent”, deal Electro damage, and recover 12.5 points of Resonance energy and 20 points of Concerto energy.
Rules of “Killing Intent” Acquisition
When Hound Sword Skill·Ravenous Shadow Prison hits the target, recover 1 point of “Killing Intent”.
Calcharo Inherent Skill
Calcharo Inherent Skill
Calcharo Intro Skill
Intro Skill Lv: | |
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Calcharo Outro Skill
As a permanent 5-star character, Calcharo’s Resonance Chain improvements are modest. The highest increases are in Sequence 6 and Sequence 3, which only provide a 10% and 9% damage boost, respectively.
*The % increase is relative to the previous Resonance Chain. Sequence 1 is related to energy restoration and is excluded from the damage increase calculation.
Calcharo Sequence 1
Calcharo Sequence 2
Calcharo Sequence 3
Calcharo Sequence 4
Calcharo Sequence 5
Calcharo Sequence 6
Main Echo
Any Cost 3 Echo
Any Cost 3 Echo
Any Cost 1 Echo
Any Cost 1 Echo
Sub Echo
Main Echo
Cost 4
Cost 3
Cost 1
Sub Stats
CRIT Rate/CRIT Dmg > ATK% > Resonance Liberation DMG % > Basic Attack DMG % > ATK
Base ATK : 412
Secondary Stat – Crit. Rate : 20.2%
Increases ATK by 4%/6.2%/8.4%/10.6%/12.8% upon dealing Basic Attack DMG or Heavy Attack DMG, stacking up to 5 time(s). This effect lasts for 7s and can be triggered 1 time(s) every 1s.
Base ATK : 588
Secondary Stat – ATK : 36.5%
Increases Energy Regen by 12.8%/16%/19.2%/22.4%/25.6%. When Resonance Skill is released, increases Resonance Liberation DMG by 7%/8.75%/10.5%/12.25%/14%, stacking up to 2 times. This effect lasts for 12s.
Base ATK : 588
Secondary Stat – Crit DMG : 48.6%
Increases the DMG Bonus of all Resonance Attributes by 12%/15%/18%/21%/24%. Every time Intro Skill or Resonance Liberation is cast, increases Heavy Attack DMG Bonus by 24%/30%/36%/42%/48%, stacking up to 2 time(s). This effect lasts for 14s.
Base ATK : 412
Secondary Stat – ATK : 30.3%
Within 12s after Resonance Skill is released, increases ATK by 3%/3.75%/4.5%/5.25%/6% every 2s, stacking up to 4 time(s). When the number of stacks reaches 12, all stacks will be reset within 1s.
*Calculation is 5 star weapon based on rank 1 stats, 4 star weapon based on rank 5 stats.
Main DPS
Sub DPS – Yinlin/Sanhua/Jianxin
Yinlin’s Outro Skill perfectly complements Calcharo. During Resonance Liberation, Calcharo’s Liberation Damage and Basic Attack Damage are approximately in a 2:1 ratio. Yinlin also provides Resonance Liberation Deepen and Electro Damage Deepen.
Sanhua’s Outro Skill provides a 38% Basic Attack DMG Deepen, which is lower than Yinlin’s. However, Sanhua’s Concerto Energy generation efficiency is higher.
Jianxin’s Outro Skill provides a 38% Resonance Liberation DMG Deepen. At first glance, Jianxin might seem more suitable for Calcharo than Sanhua. However, Jianxin’s low Concerto Energy generation efficiency results in a slower start-up for Calcharo.
On the upside, Jianxin can provide an additional shield, which enhances Calcharo’s survivability in high-difficulty contents (given that Calcharo’s operation difficulty is relatively high).
Healer – Verina/Baizhi
Verina’s healing abilities and Concerto Energy acquisition abilities are both greater than Baizhi’s, making her the preferred healer character. Verina’s Inherent Skill provides a one-time death immunity effect. Baizhi also has a similar effect that is even better, but it requires unlocking at Sequence 5.
Verina’s healing amount is based on her ATK, so Verina has a certain degree of damage output. If you build it well, her damage should not be underestimated.
Verina’s Inherent Skill can provide a 20% attack buff to the entire team, while Baizhi can only provide a 15% attack buff to a single character.
Rank 1
Req Lv 20
Rank 2
Req Lv 40
Rank 3
Req Lv 50
Rank 4
Req Lv 60
Rank 5
Req Lv 70
Rank 6
Req Lv 80