SS Tier Cost [cost]
Leader
Alliance
One – Target
Melee
A hammer of CLEAVING, a hand of HEALING, and ARMOR of believing. What more do you need?
Level: 1
Health
const MINIhp = 700; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
Damage
const MINIdmg = 120; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
Area Damage
-
DPS
const MINIdmg4 = 120; const MINIaspd4 = 1.8; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });
Healing
const MINIhealing = 160; const mini_healing = document.getElementById('mini'); const HealingValue = document.getElementById('HealingValue'); mini_hp.addEventListener('input', updateHealing); function updateHealing(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currenthealing = Math.round(MINIhealing * levelMultiplier); HealingValue.textContent = `${currenthealing}`; } updateHealing({ target: mini_healing });
Attack Speed
1.8
Range
-
Speed
Medium (2)
Duration
-
Radius
-
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Holy Light
Heals all nearby friendly units.
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Melee
Strong vs Ranged units.
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One-Target
Strong vs AoE units.
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Armored
50% Physical damage reduction.
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Healer
Heals friendly units.
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Tank
High health unit. Good at soaking Tower damage
Divine Shield
Gain a magical shield at 30% health, absorbing all damage for 5 seconds.
Consecrate
Regularly consecrate the ground, Damaging enemies within.
By The Light
Heal the primary target for twice as much.
Tirion Fordring has 2 fixed Alliance slots and 1 Tank slot. The bottom 3 slots are chosen from 8 options: Unbound, Cycle, Ranged, Alliance, Squad, Flying, Spell, Siege, excluding Elemental and Fast slots.
Looking at the 2 Alliance slots, the first choices should be the two S-tier units from his faction, Gryphon Rider and S.A.F.E. Pilot.
Gryphon Rider itself is very suitable for slow advancement as a versatile output. With Tirion Fordring, even if it suffers some damages, it can be healed immediately. S.A.F.E. Pilot needs no further explanation, it’s an all-around troops. With the Fortification talent, the Footmen, a unit that players with little to medium in-game purchases generally wouldn’t nurture, becomes extraordinarily tough when paired with Tirion Fordring, forming a very tanking team. Looking at the bottom 3 slots, for Tirion Fordring’s advancing formation, the priority of choosing is different from other leaders.
Ranged units is definitely the first choice, after all, he doesn’t have an Elemental slot. Appearing in this position, the first choice is undoubtedly the strongest advancing back-line unit, Necromancer. The skeletons it summons can also take advantage of Tirion Fordring’s group healing ability. The little skeletons can also slow down enemy units to increase Tirion Fordring’s survival rate. The Dark Iron Miner can help Tirion Fordring better control distant gold mine resources. With the Dark Iron Armaments talents, it can also follow Tirion Fordring to resist towers and play a residual role. Lastly, there’s the Murloc Tiderunner (with the Safety Bubble talent).
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