B Tier Cost [cost]
Troop
Alliance
Squad
Melee
An Armored phalanx Squad of steel, a great Tank for fragile allies, and can be split to defend two lanes at once!
Level: 1
Health
const MINIhp = 800; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
Damage
const MINIdmg = 70; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
Area Damage
-
DPS
const MINIdmg4 = 70; const MINIaspd4 = 1.6; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });
Healing
-
Attack Speed
1.6
Range
-
Speed
Slow
Duration
-
Radius
-
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Melee
Strong vs Ranged units.
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Squad
Strong vs One-Target units.
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Armored
50% Physical damage reduction.
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Tank
High health unit. Good at soaking Tower damage
Shield Bash
Periodically Stun the target for 1 second.
Fortification
Gain 30% extra emtpy Health.
Last Stand
Armor increases to 75% damage reduction when no other Footmen are nearby.
Tirion Fordring has 2 fixed Alliance slots and 1 Tank slot. The bottom 3 slots are chosen from 8 options: Unbound, Cycle, Ranged, Alliance, Squad, Flying, Spell, Siege, excluding Elemental and Fast slots.
Looking at the 2 Alliance slots, the first choices should be the two S-tier units from his faction, Gryphon Rider and S.A.F.E. Pilot.
Gryphon Rider itself is very suitable for slow advancement as a versatile output. With Tirion Fordring, even if it suffers some damages, it can be healed immediately. S.A.F.E. Pilot needs no further explanation, it’s an all-around troops. With the Fortification talent, the Footmen, a unit that players with little to medium in-game purchases generally wouldn’t nurture, becomes extraordinarily tough when paired with Tirion Fordring, forming a very tanking team. Looking at the bottom 3 slots, for Tirion Fordring’s advancing formation, the priority of choosing is different from other leaders.
Ranged units is definitely the first choice, after all, he doesn’t have an Elemental slot. Appearing in this position, the first choice is undoubtedly the strongest advancing back-line unit, Necromancer. The skeletons it summons can also take advantage of Tirion Fordring’s group healing ability. The little skeletons can also slow down enemy units to increase Tirion Fordring’s survival rate. The Dark Iron Miner can help Tirion Fordring better control distant gold mine resources. With the Dark Iron Armaments talents, it can also follow Tirion Fordring to resist towers and play a residual role. Lastly, there’s the Murloc Tiderunner (with the Safety Bubble talent).
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Path of Exile 2 (PoE 2)
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