Flamewaker Build Guide

B Tier Cost [cost]

TroopTroop

BlackrockBlackrock

SquadSquad

RangedRanged

Flamewaker_body

Flamewaker Overview

Ignites the ground with waves of flame, incinerating supporting troops behind enemy Tanks.

Level: 1

HitPoints Health

const MINIhp = 460; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });

DamageDamage

-

areaDamage Area Damage

const MINIdmg = 220; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });

DamageSec DPS

const MINIdmg4 = 220; const MINIaspd4 = 1.8; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });

HealAlly Healing

-

AttackSec Attack Speed

1.8

Ranged Range

7.5

Movement Speed

-

Duration Duration

-

Radius Radius

-

Flamewaker Abilities

Ranged

Ranged

Attacks enemies from a distance.

AreaOfEffect

AoE

Strong vs Squad units.

Bombard

Bombard

Attacks ground enemies only.

Elemental

Elemental

Deals elemental damage. Strong vs Armored.

Flamewaker Talent

heat_stroke

Heat Stroke

Damaging enemies Dazes them.

engulf
Best Talent

Engulf

Burn enemies.

backdraft

Backdraft

Successive attacks increase flame wave distance. Resets on movement.

General Drakkisath Best Build

General Drakkisath’s lineup has 2 fixed Blackrock slots and 1 Elemental slot on top, and the bottom 3 slots are chosen from 7 options from Flying, Cycle, Ranged, Unbound, Spell, Blackrock, and Fast. The team does not have Siege Damage, Tank, or Squad units.

General Drakkisath General Build (with Flamewaker)

For the three slots below the General Drakkisath, it is recommended to pair a Spell slot with the Amplify Magic talent’s Holy Nova, which is an underused spell. However, after purchasing the Amplify Magic talent, which doubles the effect on Elemental targets, it works very well with the General Drakkisath’s Elemental team and can better restrict the opponent’s Elemental units. Flamewaker can be used as needed to alleviate the pressure on the General Drakkisath’s front row. When the General Drakkisath and Fire Elemental are in the double front row, the Gryphon Rider needs to keep up with the anti-air defense in time. Of course, if you’re not accustomed to carrying spells or haven’t practiced with the unpopular Holy Nova, or if you’ve chosen the wrong talent, you can also change the Spell slot to something like Unbound.

general_drakkisath
General Drakkisath
Flamewaker_body
Flamewaker
blackrock-pyromancer_body.png
Blackrock Pyromancer
S.A.F.E. Pilot Build
S.A.F.E. Pilot
holy-nova_body
Holy Nova
gryphon-rider_body
Gryphon Rider
necromancer_body
Necromancer
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