B Tier Cost [cost]
Troop
Blackrock
Squad
Ranged
Ignites the ground with waves of flame, incinerating supporting troops behind enemy Tanks.
Level: 1
Health
const MINIhp = 460; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
Damage
-
Area Damage
const MINIdmg = 220; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
DPS
const MINIdmg4 = 220; const MINIaspd4 = 1.8; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });
Healing
-
Attack Speed
1.8
Range
7.5
Speed
-
Duration
-
Radius
-
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Ranged
Attacks enemies from a distance.
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AoE
Strong vs Squad units.
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Bombard
Attacks ground enemies only.
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Elemental
Deals elemental damage. Strong vs Armored.
Heat Stroke
Damaging enemies Dazes them.
Engulf
Burn enemies.
Backdraft
Successive attacks increase flame wave distance. Resets on movement.
General Drakkisath’s lineup has 2 fixed Blackrock slots and 1 Elemental slot on top, and the bottom 3 slots are chosen from 7 options from Flying, Cycle, Ranged, Unbound, Spell, Blackrock, and Fast. The team does not have Siege Damage, Tank, or Squad units.
For the three slots below the General Drakkisath, it is recommended to pair a Spell slot with the Amplify Magic talent’s Holy Nova, which is an underused spell. However, after purchasing the Amplify Magic talent, which doubles the effect on Elemental targets, it works very well with the General Drakkisath’s Elemental team and can better restrict the opponent’s Elemental units. Flamewaker can be used as needed to alleviate the pressure on the General Drakkisath’s front row. When the General Drakkisath and Fire Elemental are in the double front row, the Gryphon Rider needs to keep up with the anti-air defense in time. Of course, if you’re not accustomed to carrying spells or haven’t practiced with the unpopular Holy Nova, or if you’ve chosen the wrong talent, you can also change the Spell slot to something like Unbound.
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Palworld
Marvel Rivals
Path of Exile 2 (PoE 2)
Path of Exile 2 (POE 2) Classes
Path of Exile 2 (POE 2) Tier list