Talia: Kingdom of Banditry Overview and effects

2 Set Effect

ncreases the wearer’s Break Effect by 16%. When the wearer’s SPD reaches 145 or higher, the wearer’s Break effect increases by an extra 20%.

Talia: Kingdom of Banditry Availability

Where to get Talia: Kingdom of Banditry

Talia: Kingdom of Banditry can be obtained from

Simulated Universe,World 4

Elite/Boss Redeemed with 1 Immersifier or 40 Trailblaze when defeated.

Talia: Kingdom of Banditry Recommended Character

Following characters are recommended to use Talia: Kingdom of Banditry.

Talia: Kingdom of Banditry Story

It was by pure accident that the interstellar thieves came to Talia in their hasty escape from the pursuit of the Galaxy Ranger.

At first, Talia was just a desolate place known by many as the Starry Junkyard. The planet-destroying wars of the past brought mountains upon mountains of ruins and wreckage onto the surface of Talia, resulting in imperishable radiation and taking away the last remaining hope to sustain life. The thieves had nowhere else to go and fell into a cave beneath the surface of the planet, which turned out to be a tunnel left by the rodent race… The thieves managed a narrow escape, and their dream of establishing a Kingdom of Banditry was thus discreetly born in this lost realm of seclusion.

Innumerable caverns were interconnected in a massive labyrinth. More groups of thieves and bandits were lured in by this supposed dreamland meant for them and came to accumulate wealth and exchange technology, subsequently laying the foundation for the kingdom.

As more and more thieves and bandits settled down here, the once desolate planet became extraordinarily bustling with life. Thieves of great renown spoke of their ideal of a Kingdom of Banditry, promising to use the treasury to build a nation of equity and fairness. But as the amount of accumulated wealth grew larger and larger, the same thieves tore up their flimsy promises right away and attempted to monopolize all the wealth. Mercenaries, riots, double crossings, and betrayals… Chaos ensued one after another. Perhaps the initiators never even once believed in their ideal of so-called equity for all.

Henceforth, thieves who resented lofty ideals found themselves in a chaotic age where ignorance was glorified. They seized water sources to build towns of their own and mocked the very idea of fairness and justice.

Everyone in Nailscrap Town was a bandit. They drove violently destructive off-road vehicles and fought for resources with other hordes of bandits in the desert. They created mechanical armor and weapons out of scrap iron and old wires… The more barren the wasteland was, the more freedom they got out of it, like one final frenzy before doomsday. Those sweet dreams were like wisps of nonsense in the radiating heat waves and had long ceased to leave any trace behind.

In a half-awake trance, the thieves came to the realization that the Kingdom of Banditry was never about creation but about destruction.