

Best Emilie build (quick answer): Use the Main DPS Build with Unfinished Reverie. Weapon option: Lumidouce Elegy; another weapon option: Staff of Homa.
Emilie, a Fontainian perfumer, one who bottles secrets.
Emilie holds a clandestine occupation as a forensic cleaner, aiding in the examination of crime scenes and exposing hidden criminal truths that would otherwise remain concealed throughout her inquiries.
Emilie is the first character who utilizes Burning as a source to enhance her own Dendro damage capabilities while serving as a Sub DPS.
In Genshin Impact, Emilie is a 5 Stars rarity Dendro character currently in S tier. This Page provides the Best Emilie Build information.
Status | Released |
|---|---|
Full Name | Emilie |
Nation | Fontaine |
Sex | Female |
Rarity | ![]() |
Weapon | Polearm |
Element | Dendro |
Constellation | Pomum de Ambra |
Special Dish | A Fragrant Feast of Flavors |
Emilie Normal Attack
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Level:
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|---|---|
| 1-Hit DMG | |
| 2-Hit DMG | |
| 3-Hit DMG | |
| 4-Hit DMG | |
| Charged Attack DMG | |
| Charged Attack Stamina Cost | |
| Plunge DMG | |
| Low/High Plunge DMG | |
Normal Attack
Performs up to 4 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to perform an upward slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
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Emilie Elemental Skill
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Level:
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|---|---|
| Skill DMG | |
| Level 1 Lumidouce Case Attack DMG | |
| Level 2 Lumidouce Case Attack DMG | |
| Lumidouce Case Duration | |
| Spiritbreath Thorn DMG | |
| Spiritbreath Thorn Interval | |
| Skill CD | |
Creates a Lumidouce Case that deals AoE Dendro DMG.
Lumidouce Case
·Fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG.
·When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased.
·1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.
Arkhe: Pneuma
At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG.
“The world is an endless harmony of fragrance, color, and song.”
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Emilie Elemental Burst
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Level:
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|---|---|
| Level 3 Lumidouce Case Attack DMG | |
| Level 3 Lumidouce Case Duration | |
| CD | |
| Energy Cost | |
Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away.
While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds.
When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset.
While Aromatic Explication is active, the Elemental Skill “Fragrance Extraction” will not create a Lumidouce Case.
No matter the perfume, it will begin to change the instant it comes into contact with the air, before finally dissipating amidst the whispers of wind, trees, and grass. In that sense, no two people will appreciate the exact same fragrance.
So it is for the paths taken by all who live. In that sense, you can consider perfumes an explication of human life.
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Utility Passive
When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG.
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Learned at 1st Ascension
Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie’s ATK to opponents. This DMG is not considered Elemental Skill DMG.
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Learned at 4th Ascension
Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%.
C2: When Skill, Burst, or Talent 2 deals damage, it lowers the enemy’s Dendro RES. This is a valuable RES Reduction multiplier. This dupe increases damage by approximately 20%.
C4: It extends the duration of Burst and reduces the interval between enemy attacks by Burst. In a Single-Dendro team
C6: Unlocks Emilie as a Main DPS. This dupe increases overall damage by approximately 25%.
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Emilie Constellation Level 1
Increases the DMG dealt by Fragrance Extraction and her Ascension Talent’s Cleardew Cologne “Lingering Fragrance” by 20%. The latter requires unlocking said Ascension Talent first.
Additionally, when nearby party members trigger the Burning reaction on opponents or deal Dendro DMG to Burning opponents, they will generate an additional Scent. This effect can be triggered once every 2.9s.
Emilie Constellation Level 2
When Fragrance Extraction, Aromatic Explication, or Cleardew Cologne produced by the Ascension Talent “Lingering Fragrance” (the last of which requires Ascension Talent activation) hits opponents, those opponents’ Dendro RES is decreased by 30% for 10s.
Emilie Constellation Level 3
Increases the Level of Fragrance Extraction by 3.
Maximum upgrade level is 15.
Emilie Constellation Level 4
Aromatic Explication‘s duration is increased by 2s. The interval between opponents being selected as the target for Scented Dew is decreased by 0.3s.
Emilie Constellation Level 5
Increases the Level of Aromatic Explication by 3.
Maximum upgrade level is 15.
Emilie Constellation Level 6
When using Fragrance Extraction or Aromatic Explication, Emilie will gain Abiding Fragrance for 5s.
While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into Dendro DMG that cannot be overridden, and the DMG dealt will be increased by 300% of Emilie’s ATK.
The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s.
Emilie Best 5-Stars Weapon Comparison – DPS
The % indicates the performance of the 5-Star Weapons relative to the 5-Star Weapon with 100%. The calculation is based on :
ATK increased by 15%/19%/23%/27%/31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%/23%/28%/33%/38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12/13/14/15/16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
HP increased by 20%/25%/30%/35%/40%. Additionally, provides an ATK Bonus based on 0.8%/1%/1.2%/1.4%/1.6% of the wielder’s Max HP. When the wielder’s HP is less than 50%, this ATK Bonus is increased by an additional 1%/1.2%/1.4%/1.6%/1.8% of Max HP.
Gain 12%/15%/18%/21%/24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2%/4%/4.8%/5.6%/6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation’s ATK increase is doubled.
HP increased by 20%/25%/30%/35%/40%. Additionally, provides an ATK Bonus based on 0.8%/1%/1.2%/1.4%/1.6% of the wielder’s Max HP. When the wielder’s HP is less than 50%, this ATK Bonus is increased by an additional 1%/1.2%/1.4%/1.6%/1.8% of Max HP.
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12%/16%/20%/24%/28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24%/32%/40%/48%/56% DMG Bonus.
The equipping character gains 52%/65%/78%/91%/104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28%/35%/42%/49%/56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Emilie Best 3-Star/4-Star Weapon Comparison – DPS
The % indicates the performance of the 3-Star/4-Star Weapons relative to the 5-Star Weapon with 100%. The calculation is based on :
If there are at least 2 opponents nearby, ATK is increased by 16%/20%/24%/28%/32% and DEF is increased by 16%/20%/24%/28%/32%. If there are fewer than 2 opponents nearby, ATK is increased by 24%/30%/36%/42%/48%.
CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
Emilie Best Artifacts Comparison – DPS
The % indicates the performance of the Artifacts relative to the Artifacts with 100%. The calculation is based on :
Main Stats
Sand – ATK
Goblet – Dendro Bonus
Circlet – Crit Rate/Crit DMG
Sub Stats
Crit Rate/Crit DMG > ATK% > ER
About ER of Emilie
Different Constellations and whether Emilie has an S. Weapon will result in different damage output methods:
Emilia’s ER requirement varies based on the team composition and whether she has S. Weapon. It can be categorized into 4 scenarios:
2 pc Bonus : ATK +18%
4 pc Bonus : After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.
2 pc Bonus : Dendro DMG Bonus +15%.
4 pc Bonus : After Elemental Skills or Bursts hit opponents, the targets’ Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
2 pc Bonus : ATK +18%.
2 pc Bonus : Dendro DMG Bonus +15%.
2 pc Bonus : Increases Elemental Skill DMG by 20%.
4 pc Bonus : Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
Emilie Best Team
Emilie is a Sub DPS in the team. Emilie Sub DPS build is used.
Main DPS
Arlecchino
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Arlecchino’s attack is converted to Pyro DMG when her Bond of Life is greater than 20% of the HP. Every attack consumes Bond of Life. Bond of life can be refilled via her skill. Arlecchino’s Burst can deals AoE Pyro DMG and reset CD of her skill. Arlecchino can only be healed by her Burst.
Sub DPS
Emilie
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Emilie summons ‘Lumidouce Case’, which intermittently deals Dendro damage to nearby enemies. When nearby enemies are in the Burning state, it will intermittently generate ‘Scents’, increasing the range and damage of ‘Lumidouce Case’. Her Elemental Burst further increases the damage of Lumidouce Case.
Zhongli’s shield provides safe environment for team members, and increase ATK of whole team by using full set of Tenacity of the Millelith.
Rank | Req Lv | Cost | Mat#1 | Mat#2 | Mat#3 | Mat#4 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20000 | Nagadus Emerald Sliver x 1 | Lakelight Lily x 3 | Meshing Gear x 3 | |||||
2 | 40 | 40000 | Nagadus Emerald Fragment x 3 | Fragment of a Golden Melody x 2 | Lakelight Lily x 10 | Meshing Gear x 15 | ||||
3 | 50 | 60000 | Nagadus Emerald Fragment x 6 | Fragment of a Golden Melody x 4 | Lakelight Lily x 20 | Mechanical Spur Gear x 12 | ||||
4 | 60 | 80000 | Nagadus Emerald Chunk x 3 | Fragment of a Golden Melody x 8 | Lakelight Lily x 30 | Mechanical Spur Gear x 18 | ||||
5 | 70 | 100000 | Nagadus Emerald Chunk x 6 | Fragment of a Golden Melody x 12 | Lakelight Lily x 45 | Artificed Dynamic Gear x 12 | ||||
6 |
80 | 120000 | Nagadus Emerald Gemstone x 6 | Fragment of a Golden Melody x 20 | Lakelight Lily x 60 | Artificed Dynamic Gear x 24 |
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