

This Page provides the Best Columbina Build information.
The Moon Maiden born in Nod-Krai, and also the welkin moon returning home.
Status | – |
|---|---|
Full Name | Columbina |
Nation | NODKRAI |
Sex | Female |
Rarity | ![]() |
Weapon | Catalyst |
Element | Hydro |
Constellation | TBA |
Special Dish | – |

Columbina Normal Attack
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Level:
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| 1-Hit DMG | |
| 2-Hit DMG | |
| 3-Hit DMG | |
| Charged Attack DMG | |
| Charged Attack Stamina Cost | |
| Moondew Cleanse DMG | |
| Plunge DMG | |
| Low/High Plunge DMG | |
Normal Attack
Summons Moonlit Tides, performing up to 3 attacks that deal Hydro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
If you have at least 1 Verdant Dew, Columbina’s Charged Attacks will be replaced with the special Charged Attack Moondew Cleanse, which will not consume Stamina: Consume 1 Verdant Dew to deal 3 instances of AoE Dendro DMG to opponents in front. This DMG is considered Lunar-Bloom DMG.
Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.

Columbina Elemental Skill
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Level:
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| Skill DMG | |
| Gravity Ripple: Continuous DMG | |
| Gravity Interference: Lunar-Charged DMG | |
| Gravity Interference: Lunar-Bloom DMG | |
| Gravity Interference: Lunar-Crystallize DMG | |
| Gravity Limit | |
| Gravity Ripple Duration | |
| CD | |
Awaken Moonbound Tides, dealing AoE Hydro DMG and summoning Gravity Ripple.
Gravity Ripple will follow the active character on the field, while continuously dealing AoE Hydro DMG to surrounding opponents. While Gravity Ripple is on the field, and nearby party members trigger Lunar reactions or inflict Lunar Reaction DMG, Columbina will accrue a special Gravity. Once Gravity is accumulated to its limit, different types of damage will be dealt to enemies based on the type of Lunar Reaction that has accumulated the most Gravity for Columbina.
Moonsign: Ascendant Gleam: Gravity Ripple inflicts AoE Hydro DMG over a wider area.

Columbina Elemental Burst
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Level:
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| Skill DMG | |
| Lunar Reaction DMG Bonus | |
| Lunar Domain Duration | |
| CD | |
| Energy Cost | |
Hills and tides unite under the silver light of a pristine new moon. Temporarily transforms the surrounding terrain into Lunar Domain, dealing AoE Hydro DMG.

When a party member triggers an Electro-Charged/Bloom/Hydro-Crystallize reaction, it will be converted into a Lunar-Charged/Lunar-Bloom/Lunar-Crystallize reaction. Lunar Reaction DMG inflicted by party members gain a Base DMG increase based on Columbina’s Max HP. For every 1,000 points of Max HP, the Base DMG of Lunar reactions is increased by 0.2%, up to a maximum of 7%.
Additionally, when Columbina is in the party, the party’s Moonsign will increase by 1 level.

When triggering Gravity Interference, Columbina gains the Lunacy effect, increasing her CRIT Rate by 5% for 10s. This effect can be stacked up to 3 times.

When characters within the Lunar Domain trigger Lunar reactions, they will gain the following effects respectively:
· Lunar-Charged: When the Thundercloud performs lightning strike(s) against a valid target, it has a 33% chance to perform an additional lightning strike.
· Lunar-Bloom: When triggering Lunar-Bloom reactions, the party gains a special Moonridge Dew. Up to 3 Moonridge Dews can be gained every 18s.
· Lunar-Crystallize: When Moondrift Harmony is triggered, every Moondrift has a 33% chance to inflict an extra attack.

If one of your party members is incapacitated while in the Nod-Krai region, Columbina will revive this character. The amount of HP the character will have upon revival is based on Columbina’s Friendship Level. This effect can occur once every 100s.
Additionally, Columbina appears to have a special affinity for certain animals who are influenced by kuuvahki…

Columbina Constellation Level 1
Unleashing her Elemental Skill Eternal Tides will immediately trigger an effect equivalent to the effect of Gravity Interference. This effect can be triggered once every 15s.
Moonsign: Ascendant Gleam
When Gravity Interference is triggered, if the Lunar reaction type that has accumulated the most Gravity for Columbina is:
· Lunar-Charged: Current active character will recover 6 Energy.
· Lunar-Bloom: Active character’s interruption resistance will be increased for 8s.
· Lunar-Crystallize: Summons aRainsea Shield. The Rainsea Shield’s DMG absorption is based on 12% of Columbina’s Max HP, and it will absorb Hydro DMG with 250% effectiveness for 8s.
All nearby party members’ Lunar Reaction DMG is elevated by 1.5%.

Columbina Constellation Level 2
Rate of accumulating Gravity increases by 34%.
When Gravity Interference is triggered, Columbina will receive the Lunar Brilliance effect, which increases her Max HP by 40% for 8s.
Moonsign: Ascendant Gleam:
When Lunar Brilliance is active, if, during the current trigger of Gravity Interference, the Lunar reaction type that has accumulated the most Gravity for Columbina is:
· Lunar-Charged: The party’s current active character gains ATK equal to 1% of Columbina’s Max HP.
· Lunar-Bloom: Elemental Mastery of the party’s current active character increases. Increase in Elemental Mastery is equal to 0.35% of Columbina’s Max HP.
· Lunar-Crystallize: DEF of the party’s current active character increases. Increase in DEF is equal to 1% of Columbina’s Max HP.
All nearby party members’ Lunar Reaction DMG is elevated by 7%.

Columbina Constellation Level 3
Increases the Level of Elemental Skill Eternal Tides by 3.
Maximum upgrade level is 15.
All nearby party members’ Lunar Reaction DMG is elevated by 1.5%.

Columbina Constellation Level 4
When Gravity Interference is triggered, 4 Elemental Energy will be restored to Columbina;
Additionally, if the Lunar reaction type that accumulates the most Gravity for Columbina is Lunar-Charged, Lunar-Bloom, or Lunar-Crystallize, the Lunar Reaction DMG dealt by this instance of Gravity Interference is increased by 12.5%/2.5%/12.5% of Columbina’s Max HP respectively. This effect can be triggered at most once every 15s.
All nearby party members’ Lunar Reaction DMG is elevated by 1.5%.

Columbina Constellation Level 5
Increases the Level of Elemental Burst Moonlit Melancholy by 3.
Maximum upgrade level is 15.
All nearby party members’ Lunar Reaction DMG is elevated by 1.5%.

Columbina Constellation Level 6
For 8s after characters in the Lunar Domain trigger a Lunar reaction, based on the elements involved in the reaction, the CRIT DMG of the corresponding Elemental DMG is increased by 80%. The CRIT DMG-increasing effects for the same Elemental Type do not stack.
All nearby party members’ Lunar Reaction DMG is elevated by 7%.
Columbina Best Weapon Comparison – Lunar-Charged Team
The % indicates the performance of theWeapons relative to the Weapon with 100%. The calculation is based on :
Max HP increases by 10% / 12% / 14% / 16% / 18%. After triggering Lunar reactions or inflicting Lunar Reaction DMG on opponents, the equipping character recovers 14 / 15 / 16 / 17 / 18 Energy and gains Bountiful Sea’s Sacred Wine for 12s: Max HP increases by an additional 14% / 16% / 18% / 20% / 22%, and CRIT DMG from Lunar Reaction DMG increases by 60% / 80% / 100% / 120% / 140%. The Energy recovery effect can be triggered at most once every 18s and can trigger even when the equipping character is off-field.
When not on the field for more than 5s, Max HP will be increased by 32/40/48/56/64% and Elemental Mastery will be increased by 40/50/60/70/80. These effects will be canceled after the wielder has been on the field for 10s.
Using an Elemental Burst regenerates 4/4.5/5/5.5/6 Energy every 2s for 6s. All party members will regenerate 4%/4.5%/5%/5.5%/6% HP every 2s for this duration.
Columbina Best Artifacts Comparison – Lunar-Charged Team
The % indicates the performance of the Artifacts relative to the Artifacts with 100%. The calculation is based on :
Main Stats
Sand – HP%/ER
Goblet – HP%
Circlet – Crit Rate/Crit DMG
Sub Stats
Crit Rate/Crit DMG = ER > HP%
ER Requirement :
C0R0 240%
C4R0~C6R0 140%
C0R1 190%
C4R1~C6R1 100%
In a “Lunar-Charged” team, the support should equip Silken Moon’s Serenade, and Sucrose should equip Viridescent Venerer. The third support’s artifact set is usually chosen from ATK-buffing options—namely Tenacity of the Millelith / Noblesse Oblige. So the question here becomes: between Columbina and Ineffa, who should wear Tenacity of the Millelith, and who should wear Silken Moon’s Serenade?
Because of the 2-piece bonus, Tenacity of the Millelith gives HP, so from a damage perspective, it’s better to put Tenacity on Columbina. However, with the 4-piece effect, Tenacity increases shield strength, so from a survivability perspective, it’s better to put Tenacity on Ineffa. Both options are viable.
In a “Lunar-Charged” team, the support should equip Silken Moon’s Serenade, and Sucrose should equip Viridescent Venerer. The third support’s artifact set is usually chosen from ATK-buffing options—namely Tenacity of the Millelith / Noblesse Oblige. So the question here becomes: between Columbina and Ineffa, who should wear Tenacity of the Millelith, and who should wear Silken Moon’s Serenade?
Because of the 2-piece bonus, Tenacity of the Millelith gives HP, so from a damage perspective, it’s better to put Tenacity on Columbina. However, with the 4-piece effect, Tenacity increases shield strength, so from a survivability perspective, it’s better to put Tenacity on Ineffa. Both options are viable.
Columbina Best Weapon Comparison – Lunar-Bloom Team
The % indicates the performance of theWeapons relative to the Weapon with 100%. The calculation is based on :
Max HP increases by 10% / 12% / 14% / 16% / 18%. After triggering Lunar reactions or inflicting Lunar Reaction DMG on opponents, the equipping character recovers 14 / 15 / 16 / 17 / 18 Energy and gains Bountiful Sea’s Sacred Wine for 12s: Max HP increases by an additional 14% / 16% / 18% / 20% / 22%, and CRIT DMG from Lunar Reaction DMG increases by 60% / 80% / 100% / 120% / 140%. The Energy recovery effect can be triggered at most once every 18s and can trigger even when the equipping character is off-field.
When not on the field for more than 5s, Max HP will be increased by 32/40/48/56/64% and Elemental Mastery will be increased by 40/50/60/70/80. These effects will be canceled after the wielder has been on the field for 10s.
Using an Elemental Burst regenerates 4/4.5/5/5.5/6 Energy every 2s for 6s. All party members will regenerate 4%/4.5%/5%/5.5%/6% HP every 2s for this duration.
Columbina Best Artifacts Comparison – Lunar-Bloom Team
The % indicates the performance of the Artifacts relative to the Artifacts with 100%. The calculation is based on :
Main Stats
Sand – HP%/ER
Goblet – HP%
Circlet – Crit Rate/Crit DMG
Sub Stats
Crit Rate/Crit DMG = ER > HP%
ER Requirement :
C0R0 255%
C2R0~C6R0 140%
C0R1 200%
C4R1~C6R1 115%
Columbina Best Team
Columbina is a Sub DPS in the team. Columbina Sub DPS build is used.
Support
Lauma
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Lauma transforms the traditional “Bloom” reaction into “Lunar Bloom”, which has higher damage and can Crit. Her elemental skill can accumulate layers of “Hymn of Eternal Rest” in order to further boost the Lunar Bloom damage triggered by all teammates. She can also reduce enemies’ Dendro and Hydro RES, and increase her own and the team’s Lunar Bloom damage based on her elemental mastery.
Sub DPS
Columbina
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Columbina uses her Elemental Skill to provide continuous off-field, AoE Hydro application or triggering Lunar reactions. At the same time, based on which Lunar reaction type occurs most frequently in the team, she deals the corresponding type of direct Lunar damage.
Her Elemental Burst deploys an aura, with her talent, she can grant buffs to all three Lunar reactions: Lunar-Charged, Lunar Crystallization, and Lunar-Bloom.
Rank | Req Lv | Cost | Mat#1 | Mat#2 | Mat#3 | Mat#4 | ||||
|---|---|---|---|---|---|---|---|---|---|---|
1 | 20 | 20000 | Varunada Lazurite Sliverr x 1 | Winter Icelea x 3 | Slime Condensate x 3 | |||||
2 | 40 | 40000 | Varunada Lazurite Fragment
x 3 | Radiant Antler x 2 | Winter Icelea x 10 | Slime Condensate x 15 | ||||
3 | 50 | 60000 | Varunada Lazurite Fragment x 6 | Radiant Antler x 4 | Winter Icelea x 20 | Slime Secretions x 12 | ||||
4 | 60 | 80000 | Varunada Lazurite Chunk x 3 | Radiant Antler x 8 | Winter Icelea x 30 | Slime Secretions x 18 | ||||
5 | 70 | 100000 | Varunada Lazurite Chunk x 6 | Radiant Antler x 12 | Winter Icelea x 45 | Slime Concentrate x 12 | ||||
6 |
80 | 120000 | Varunada Lazurite Gemstone x 6 | Radiant Antler x 20 | Winter Icelea x 60 | Slime Concentrate x 24 |
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