Rend Blackhand Build Guide

SS Tier Cost [cost]

LeaderLeader

BlackrockBlackrock

AreaOfEffectAoE

FlyingFlying

rend-blackhand_body

Rend Blackhand Overview

Riding dragons before it was coool

Level: 1

HitPoints Rend Health

const MINIhp = 1200; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });

HitPoints Gyth Health

const MINIhp2 = 340; const mini_hp2 = document.getElementById('mini'); const minidata2 = document.getElementById('minidata2'); mini_hp2.addEventListener('input', updateMinidata2); function updateMinidata2(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP2 = Math.round(MINIhp2 * levelMultiplier); minidata2.textContent = `${currentHP2}`; } updateMinidata2({ target: mini_hp2 });

DamageSec Rend DPS

const MINIdmg4 = 140; const MINIaspd4 = 1.7; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });

DamageSec Gyth DPS

const MINIdmg3 = 320; const MINIaspd3 = 2.4; const mini3 = document.getElementById('mini'); const dpsValue3 = document.getElementById('dpsValue3'); const levelValue3 = document.getElementById('mini-value'); mini3.addEventListener('input', updateDPS3); function updateDPS3(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage2 = Math.round(MINIdmg3 * levelMultiplier); const currentDPS2 = (currentDamage2 / MINIaspd3).toFixed(1); dpsValue3.textContent = `${currentDPS2}`; levelValue3.textContent = `${selectedLevel}`; } // Trigger updateDPS3 function initially updateDPS3({ target: mini3 });

Damage Rend Damage

const MINIdmg = 140; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });

Damage Gyth Damage

const fandmg = 320; const fan_dmg = document.getElementById('mini'); const fandmgdata = document.getElementById('fandmgdata'); fan_dmg.addEventListener('input', updatefandmg); function updatefandmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentFANDMG = Math.round(fandmg * levelMultiplier); fandmgdata.textContent = `${currentFANDMG}`; } updatefandmg({ target: fan_dmg });

Ranged Rend Range

Melee

Range Gyth Range

4

AttackSec Rend Attack Speed

1.7

AttackSec Gyth Attack Speed

2.4

Rend Blackhand Abilities

 Leader

Blacken the Skies

Your other Flying troops cost 1 less Gold while Rend is in play (but no less than 2).

 

Flying

Flying

Strong vs Melee units.

AreaOfEffect

AoE

Strong vs Squad units.

Dismounts

Dismounts

Dismounts the mount/vehicle after it's destroyed.

Elemental

Elemental

Deals elemental damage. Strong vs Armored.

Rend Blackhand Talent

Rend Blackhand_flaming_soul

Flaming Soul

Cast Living Bomb upon dismounting, damaging nearby enemies.

 

Rend Blackhand_scale_and_steel
Best Talent

Scale and Steel

Gain Resistant while flying and Armored while dismounted.

Rend Blackhand_legionnaire

Legionnaire

Dismount when first taking damage. The Drake continues fighting.

Rend Blackhand Best Build

Rend Blackhand lineup has 2 fixed Blackrock slots and 1 Flying slot on top, and the bottom 3 slots are chosen from 6 options from Elemental, Cycle, Tank, Unbound, Ranged and Squard.

Rend Blackhand General Build

This is a common Blackhand deck. The main advancing units are Blackhand combined with Gryphon Rider or Necromancer for sieging. Harpies and Blackrock Pyromancer can assist in the attack while also taking care of defense. The Quilboar and Whelp Eggs, in combination with the Blackhand team, can distract the opponent’s defense tower or anti-air units before the enemy engages.

rend_blackhand
Rend Blackhand
whelp-eggs_body
Whelp Eggs
blackrock-pyromancer_body.png
Blackrock Pyromancer
harpies_body
Harpies
necromancer_body
Necromancer
quilboar_body.png
Quilboar
gryphon-rider_body
Gryphon Rider
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