A Tier Cost [cost]
Leader
Alliance
AoE
Melee
Wield the shadows and strike like the wind.
Level: 1
Health
const MINIhp = 620; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
Damage
const MINIdmg = 160; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
Fan Damage
const fandmg = 300; const fan_dmg = document.getElementById('mini'); const fandmgdata = document.getElementById('fandmgdata'); fan_dmg.addEventListener('input', updatefandmg); function updatefandmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentFANDMG = Math.round(fandmg * levelMultiplier); fandmgdata.textContent = `${currentFANDMG}`; } updatefandmg({ target: fan_dmg });
DPS
const MINIdmg4 = 160; const MINIaspd4 = 1.6; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });
Healing
-
Attack Speed
1.6
Range
-
Speed
-
Duration
-
Radius
-
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Arcane BrillianceMaster Assassin
Maiev’s cost is reduced by 1 for each Unbound troop you play.
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Melee
Strong vs Ranged units.
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AoE
Strong vs Squad units.
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Stealth
Invisible to enemies until it attacks or is damaged.
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Unbound
Can be played anywhere on the map.
Enveloping Shadows
Cast Smoke Bomb on deploy, Stealthing nearby allies.
Shadowstep
Periodically teleport to a Ranged attacker when hit.
Remorseless
Deal double damage for 2 seconds after killing an enemy.
Maiev Shadowsong has 2 fixed Alliance slots and 1 Unbound slot. The bottom 3 slots are chosen from 7 options: Cycle, Spell, Tank, Fast, Flying, Siege Damage, Alliance, excluding Squad, Elemental, and Ranged slots.
There’s not much to say about the top 3 slots: S.A.F.E., Worgen, and Whelp Egg which must be included. The Cycle slot is a must-choose, with 2 high-quality Unbound units, like the Quilboar. Choose a Fast slot for the Harpies. The Smoke Bomb in this deck can not only cooperate with Maiev, but also cooperate with the Worgen to play a combo to enhance single-target bursts. The Worgen’s attack frequency is much faster than Maiev’s, and the timing of the Smoke Bomb’s deployment with the Worgen needs some practice, otherwise if you put it down just as the Worgen attacks and reveals itself, it would be a waste. If you can calculate the timing to cover both the Worgen and Maiev at the same time, then it maximizes the benefit.
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