A Tier Cost [cost]
Troop
Alliance
One – Target
Melee
This Stealthy predator assassinates annoying Ranged units. Play him anywhere and tear their support apart!
Level: 1
Health
const MINIhp = 1600; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
Damage
const MINIdmg = 130; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
Area Damage
-
DPS
const MINIdmg4 = 130; const MINIaspd4 = 0.8; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });
Healing
-
Attack Speed
0.8
Range
-
Speed
Med-Fast (3)
Duration
-
Radius
-
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Melee
Strong vs Ranged units.
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One-Target
Strong vs AoE units.
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Ambush
Double damage when attacking from Stealth.
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Stealth
Invisible to enemies until it attacks or is damaged.
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Unbound
Can be played anywhere on the map.
Lone Wolf
On deploy, grant +1 gold if no allies are nearby.
Premeditation
Increase Ambush damage by 50%.
Frenzy
On kill, gain Bloodlust for 10 seconds.
Jania has 2 fixed Alliance slots and 1 Spell slot. The bottom 3 slots are chosen from 7 options: Elemental, Unbound, Tank, Squad, Alliance, Flying, Siege Damage, excluding Ranged, Cycle, and Fast slots.
Arcane Blast is basically tailored for Jaina. When Jaina carries it, she can achieve an effect where 1+1 is greater than 2. This style combined with Unbound has strong AoE clearing ability and long-distance tower pushing capability, and it’s also suitable for dealing with many bosses that are difficult to push against, which will weaken the carrying of advancing units.
This build needs to high single-target damage units (such as Gargoyles, various high-cost ground tanks). In summary, after carrying Arcane Blast in the Spell slot for this style, the second Alliance slot can carry Worgen (for grabbing distant treasures, finishing off AoE’d individual enemies, and assisting in tower pushing and fighting bosses). The last 2 slots can be chosen from Tank, Elemental, and Unbound, where you can use the combination of Gnoll Brute and Blackrock Pyromancer.
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Palworld
Marvel Rivals
Path of Exile 2 (PoE 2)
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