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Class Information

Sorceress

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Sorceress Overview

Similar to the Witch, the Sorceress is an INT-based class positioned close to the top of the passive skill tree. This placement provides her with convenient access to elemental damage, spell damage, energy shield, cast speed, and additional related attributes.

While the Sorceress doesn’t have a unique weapon like other classes, her main focus is on Elemental Spells. In the gameplay showcase, she wields a Staff, but it’s likely that she’ll also have access to other weapon types, such as Wands.

With significant updates on the way for spellcasting weapons, let’s take a closer look at what’s in store.

Sorceress Mechansim

In Path of Exile 1, every weapon had a standard basic attack, though it was rarely used by players. Path of Exile 2, however, is making notable changes to this setup for caster weapons, such as wands and staves. Instead of a basic attack, these caster weapons will now come equipped with a no-cost spell that automatically replaces the standard auto attack. This means that even when out of mana, spellcasters won’t need to resort to close-range strikes; they’ll have the option to unleash spells like fireballs from a distance, staying true to the Sorceress’s fantasy as a long-range caster.

In addition, the Sorceress gameplay preview introduced the new Dual Specialization system, which provides a flexible approach to elemental damage. Unlike Path of Exile 1, where characters typically concentrated on a single damage type—be it Fire, Lightning, Cold, or Chaos—Path of Exile 2 will enable more versatility. Through a new weapon-swapping feature, players can have two different weapons, each tailored to a specific elemental or damage type. In the Skill Gem screen, each skill can be assigned to a specific weapon, allowing players to switch between them smoothly as they use different abilities. Although there’s a slight delay when swapping weapons, certain skills can be assigned to both weapons if there’s no performance difference.

The Skill Gem interface now includes an option at the bottom right to assign each skill to either Weapon Set 1 or Weapon Set 2, making it easy to manage your setups.

Moreover, the Dual Specialization system goes beyond weapon setups. Players can invest in two separate passive skill trees, optimizing their builds even further. As different skills are activated, the game will automatically switch to the appropriate passive tree setup, helping maximize damage and efficiency. This dual setup isn’t exclusive to the Sorceress; all characters in Path of Exile 2 can use the Dual Specialization system, allowing players to explore new ways of enhancing their gameplay experience.

Sorceress Skills

Spark

T1 Active Skill

Projectile ,Duration ,Lightning
Level: 1
Cost: 6 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Requires: Level 1
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Deals 1 to 8 Lightning Damage Fires 5 Projectiles Projectile Duration is 2 seconds
Skills can be managed in the Skills Panel.

Ice Nova

T1 Active Skill

AoE ,Cold ,Nova
Level: 1
Cost: 11 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Requires: Level 1
A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
Deals 4 to 6 Cold Damage Knocks Enemies Back on Hit 100% more Effect of Chill Base radius is 3.2 metres
Skills can be managed in the Skills Panel.

Flame Wall

T1 Active Skill

AoE ,Duration ,Fire
Level: 1
Cost: 14 Mana
Cast Time: 1.00 sec
Requires: Level 1
Create a wall of Fire for a duration, which deals Burning damage to everything in its area. Each enemy that enters the wall also receives a secondary Burning debuff which presists for a short duration after leaving the wall. Any Projectiles fired through the wall by you and allies deal added fire damage and apply the wall’s secondary debuff on hit.
Deals 1.2 Base Fire Damage per second Secondary Debuff deal 4.1 Base Fire Damage per second Base Duration is 4.50 seconds Projectiles which pass through the wall deal 3 to 5 Added Fire Damage
Skills can be managed in the Skills Panel.

Orb of Storms

T3 Active Skill

Lightning ,AoE ,Chaining ,Orb
Level: 2
Cost: 20 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%
Requires: Level 3
Creates a stationary electrical Orb that strikes enemies in its area of effect with beams of Lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous Orb.
Skills can be managed in the Skills Panel.

Frostbolt

T3 Active Skill

Projectile, Cold, Duration, AoE
Level: 2
Cost: 11 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Requires: Level 3
Fires a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage, and explodes on colliding with terrain.
Skills can be managed in the Skills Panel.

Solar Orb

T3 Active Skill

Fire, AoE, Orb, Duration
Level: 2
Cost: 20 Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Requires: Level 3
Creates a stationary fiery Orb that periodically releases an explosion dealing Fire Damage. Casting this skill again will replace the previous Orb. Enemies that are very close to the Orb will take Burning damage.
Skills can be managed in the Skills Panel.

Arc

T5 Active Skill

Chaining, Lightning
Level: 10
Cost: 35 Mana
Cast Time: 0.90 sec
Critical Strike Chance: 9.00%
Requires: Level 27, 64 Int
An arc of lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
Deals 14 to 81 Lightning Damage
Base Chaining range is 3.5 metres
Chains 2 Times
15% chance to Shock Enemies
50% more Damage for each remaining Chain
Skills can be managed in the Skills Panel.

Cold Snap

T5 Active Skill

AoE, Cold
Level: 5
Cost: 15 Mana
Cast Time: 0.40 sec
Critical Strike Chance: 13.00%
Requires: Level 14, 34 Int
Shatters a Frozen enemy dealing a large amount of Cold Damage in a small area. Can be used on a Frostbolt to detonate it, causing Cold Snap to trigger on all Frozen enemies near it.
Deals 84 to 126 Cold Damage
Base explosion radius is 0.7 metres
Skills can be managed in the Skills Panel.

Rolling Magma

T5 Active Skill

AoE, Fire, Projectile, Chaining
Level: 3
Cost: 12 Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Requires: Level 6, 18 Int
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times. The number of bounces is refreshed when passing through a Flame Wall.
Skills can be managed in the Skills Panel.

Lightning Warp

T7 Active Skill

AoE, Duration, Movement, Lightning, Travel
Level: 4
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%
Requires: Level 9, 21 Int
Targets an enemy and teleports to them after a duration if they can be culled. Enemies around you that can be culled will be highlighted. When the teleport occurs, the target is culled and explodes, dealing Lightning Damage and creating Shocked Ground. Casting again will queue up multiple teleportations to occur in sequence.
Deals 4 to 75 Lightning Damage
Base Explosion radius is 4 metres
Shocked Ground lasts 10.00 seconds
Skills can be managed in the Skills Panel.

Frost Bomb

T7 Active Skill

AoE, Duration, Cold, Orb
Level: 9
Cost: 54 Mana
Cooldown Time: 3.50 sec
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Requires: Level 27, 64 Int
Creates a Crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration, reducing life and energy shield regeneration rate, and also inflicting Cold Exposure. When the crystal’s duration ends, it explodes, dealing heavy cold damage to enemies around it.
Deals 33 to 50 Cold Damage
4% more Damage with Hits per 0.1 seconds Duration
Base duration is 3.00 seconds
Base secondary duration is 5.00 seconds
5% chance for Hits to be Freezing
Base radius is 2 metres
Debuff applies 75% reduced Life Regeneration rate
Cold Exposure applies -15% to Cold Resistance
Debuff applies 75% reduced Energy Shield Regeneration rate
Skills can be managed in the Skills Panel.

Flameblast

T7 Active Skill

AoE, Fire, Channelling, Nova
Level: 7
Cost: 17.17 Mana per second
Cast Time: 0.25 sec
Critical Strike Chance: 8.00%
Requires: Level 22, 52 Int
Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you channeled for.
Deals 11 to 17 Fire Damage
200% more Damage per stage
10 maximum Stages
Base Radius is 0.4 metres per Stage
Skills can be managed in the Skills Panel.

Flammability

T9 Active Skill

TBC

Hypothermia

T9 Active Skill

Cold
Cost Multiplier: 120%
Requires: Level 1
Supports any skill that Hits enemies, making it more effective at Freezing Chilled enemies.
Place into a Skill’s Support Gem socket in the Skills menu to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.

Conductivity

T9 Active Skill

TBC

Mana Tempest

T9 Active Skill

Buff, Lightning, AoE
Level: 10
Cost: 1% Mana per second
Cooldown Time: 1.00 sec
Cast Time: 0.60 sec
Requires: Level 24, 64 Int
Create an arcane storm around you. The storm empowers your spells with lightning damage, while making lightning spell projectiles and beams able to hit more targets. The storm will drain your mana while you remain in it, and any spells you cast add to the mana drain. Leaving the storm will cause it to dissipate shortly after.
Base radius is 2.6 metres
This Skill’s Cooldown does not recover during its effect
This Skill’s Area of Effect cannot be modified
Buff causes Beams from Lightning Spells that Cost Mana to also Chain to +2 targets when Chaining, but not Chain further from those targets
Buff causes Projectiles from Lightning Spells that Cost Mana to Fork
30% of Mana Spent on Lightning Spells while in the storm is added to this Skill’s Mana Cost per Second
Buff causes Spells to gain 58% of Damage as Extra Lightning Damage
Skills can be managed in the Skills Panel.

Frost Wall

T9 Active Skill

Duration, Cold, AoE
Level: 6
Cost: 20 Mana
Cooldown Time: 3.00 sec (3 uses)
Cast Time: 0.80 sec
Requires: Level 21, 38 Int
Creates a wall of Ice Crystals which holds back enemies. The wall will shatter if sufficiently damaged, or if pushed hard enough, dealing damage around the broken sections.
Deals 21 to 32 Cold Damage
Base Duration is 8.00 seconds
Wall length is 3.5 metres
Wall sections have 334 maximum Life
Skills can be managed in the Skills Panel.

Fireball

T9 Active Skill

Projectile, AoE, Fire
Level: 6
Cost: 20 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7%
Requires: Level 21, 38 Int
Launches a large ball of Fire which explodes, firing a nova of smaller firebolts outwards on impact.
Deals 35 to 55 Fire Damage
Skills can be managed in the Skills Panel.

Lightning Conduit

T11 Active Skill

AoE, Lightning
Level: 7
Cost: 58 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 10%
Requires: Level 27, 46 Int
Calls down lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but removes Shock from them.
Skills can be managed in the Skills Panel.

Comet

T11 Active Skill

AoE, Cold
Level: 9
Cost: 92 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Requires: Level 27, 64 Int
Pull a massive icy chunk from the air, dealing high damage at the targeted location. Targeting close up will cause you to float back as you cast.
Deals 127 to 191 Cold Damage
+1 second to Total Cast Time
Hits are Freezing
Base Radius is 2.8 metres
Skills can be managed in the Skills Panel.

Firestorm

T11 Active Skill

AoE, Duration, Fire
Level: 7
Cost: 41 Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7%
Requires: Level 27, 46 Int
Flaming bolts rain down over the targeted area. They explode upon landing, dealing damage to nearby enemies.
Skills can be managed in the Skills Panel.
Sorceress Ascendancies

While specific details about the Sorceress’s Ascendancy Classes are still under wraps, it’s confirmed that she will have three distinct options to choose from. Given her focus on elemental magic, there’s a possibility that the Elementalist—a Witch Ascendancy focused on elemental spells in Path of Exile 1—might make a return for her.

The potential for unique Ascendancy abilities is broad. One path could enhance raw damage, while another might prioritize inflicting elemental ailments, or perhaps even grant more control over elemental effects.

As more information becomes available, we’ll keep this section updated with the latest on the Sorceress’s Ascendancy options.

Sorceress Skills Gem

Overview of Path of Exile 2’s Skill System

Path of Exile 2 introduces a unique approach to character abilities, setting it apart from traditional action role-playing games. Instead of skills being tied to specific classes, they are represented as items called Skill Gems that can be socketed into your character’s Skill Gem page. This innovative system allows any class to use any skill, providing immense flexibility and customization in building your character.

Disclaimer: The information in this guide is accurate at the time of writing and will be updated post-launch to remain current.


For those familiar with Path of Exile 1, the Sorceress will feel somewhat familiar, as numerous skill gems are returning. These returning skills are organized under the “Elemental” tag, fitting well with her focus on elemental magic.

  •  Spark

    • Shoots out sparks of lightning that travel on the ground and bounce around.

  • Ice Nova

    • Shoot a nova of ice outward from your character.

  • Flame Wall

  • Orb of Storms

  • Frostbolt

  • Solar Orb

  • Arc

    • Fires an arc of lightning at an enemy, dealing more damage to the first target.

  • Cold Snap

  • Rolling Magma

  • Lightning Warp

  • Frost Bomb

    • Places a icy bomb that pulses and eventually explodes. Reduces enemy Cold Resistance.

  • Flameblast

  • Flammability

    • Curse enemies, lowering their Fire Resistance.

  • Hypothermia

    • Curse enemies, lowering their Ice Resistance.

  • Conductivity

    • Curse enemies, lowering their Lightning Resistance.

  • Mana Tempest

    • Places a circle of power that drains your mana when you stand in it. Powers up your spells while inside.

  • Frost Wall

    • Places down a wall of ice.

  • Fireball

  • Lightning Conduit

  • Comet

    • After a long cast time, calls down an icy meteor, dealing large damage.

  • Firestorm

  • Arctic Armour

    • Reserves Spirit. Increases your durability when standing still.

  • Unleash

    • Repeats the next spell you cast 3 times. Has a cooldown.