Last updated:

Updated information according to the latest Patch/Release

Class Information

Ranger

Weapon:

Primary Attribute:

Ranger Overview

The Ranger class is a new character class featuring the Dexterity attribute, positioning it on the lower right side of the passive skill tree. This area is close to nodes that enhance Evasion, Spell Suppression, Cold Damage, Critical Strikes, Bow Damage, Flask Effects, Attack Speed, and more.

As the name implies, the Ranger specializes in bows, granting access to all arrow-like skills in the game. The offhand equipment is a quiver, providing an additional slot for offensive or defensive stats. Returning players may notice many similarities to Path of Exile 1, but Path of Exile 2 places a greater emphasis on combining more skills.

Ranger Mechansim

Mount

In the recent official gameplay teaser, it shows Ranger riding a Rhoa and attacking while mounted. Additionally, attacks performed while mounted incur no movement speed penalty.

Certain skills like Escape Shot have unique interactions, enabling the Ranger to fire while jumping off the Rhoa backward to safety. While dismounted, the Rhoa continues to attack enemies. However, there is a drawback: if the character receives a stunning hit while mounted, they will be knocked off. Recovering from this state takes time, placing the character in danger.

Based on this information, it can be assumed that the mount is a new mechanism and is a new skill being added to Path of Exile 2. Although the exact details are unknown, it is an exciting new feature to anticipate.

Ranger Skills

Lightning Arrow

T1 Active Skill

Aoe, Projectile, Lightning, Bow
Level: 1
Cost: 5 Mana
Attack Speed: 90% of base
Attack Damage: 70%
Requires: Level 1
Requires: Bow
 
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.
 
Skills can be managed in the Skills Panel.
 

Escape Shot

T1 Active Skill

Cold, AoE, Projectile, Bow
Level: 1
Cost: 11 Mana
Attack Damage: 40%
Requires: Level 1Bow
 
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
 
Converts 100% of Physical Damage to Cold Damage
+0.7 seconds to Attack Time
Base impact radius is 1.8 metres
700% more Freeze Buildup
 
Skills can be managed in the Skills Panel

Poisonburst Arrow

T1 Active Skill

AoE, Projectile, Chaos, Duration
Level: 1
Cost: 5 Mana
Attack Damage: 55%
Requires: Level 1
Requires: Bow
 
Fire an arrow that poisons enemies hit. When it lands, it creates a burst of poison, affecting all enemies around the arrow.
 
Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration
 
Skills can be managed in the Skills Panel.

Lightning Rod

T1 Active Skill

AoE, Projectile, Duration, Bow
Level: 2
Cost: 4 Mana
Attack Speed: 120% of base
Attack Damage: 28%
Requires: Level 3
Requires: Bow
 
Fire an arrow that drops from above, creating a lightning burst. The arrow remains in the ground, and any chaining lightning beams can chain to it. When chained to, the arrows release another lightning burst.
 
Arrow remains for 12.00 seconds
Converts 100% of Physical Damage to Lightning Damage
Base burst radius is 2 metres
 
Skills can be managed in the Skills Panel.

Stormcaller Arrow

T3 Active Skill

Projectile, Duration, AoE, Bow
Level: 1
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: 35%
Requires: Level 1
Requires: Bow
 
Fire an arrow that embeds where it lands. After a delay, the arrow will call down a lightning strike with a high Shock chance.
 
Converts 20% of Physical Damage to Lightning Damage
 
Skills can be managed in the Skills Panel.

Snipe

T3 Active Skill

Projectile, Channelling, Physical, Bow
Level: 3
Cost: 8.88 Mana per second
Attack Speed: 140% of base
Attack Damage: 121%
Requires: Level 617 Dex
Requires: Bow
 
Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed critical Hit.
 
300% increased Critical Damage Bonus
 
Skills can be managed in the Skills Panel.

Vine Arrow

T3 Active Skill

AoE, Projectile, Duration, Bow
Level: 2
Cost: 6 Mana
Attack Damage: 77%
Requires: Level 3
Requires: Bow
 
Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Poisoning and Slowing them.
 
Base impact radius is 0.8 metres
 
Skills can be managed in the Skills Panel.

Barrage

T5 Active Skill

Duration
Level: 4
Cost: 16 Mana
Cooldown Time: 5.00 sec
Cast Time: 0.70 sec
Requires: Level 921 DexBow
 
Ready a volley of arrows, causing your next bow attack to repeat multiple times. Consumes your frenzy charges on use to add additional repeats.
 
Buff lasts for up to 5.00 seconds
Buff causes your next Bow Attack to repeat 2 times, plus an additional time per Frenzy Charge consumed
 
Skills can be managed in the Skills Panel.

Toxic Growth

T5 Active Skill

Projectile, AoE, Duration, Bow
Level: 4
Cost: 12 Mana
Attack Damage: 66%
Requires: Level 921 Dex
Requires: Bow
 
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
 
Pustules explode after 6.00 seconds
+0.7 seconds to Attack Time
Fires 8 Projectiles
Base explosion radius is 0.8 metres
Stored poison adds up to 1 metre to base explosion radius
Stored poison grants up to 100% more explosion Damage
 
Skills can be managed in the Skills Panel.

Electrocuting Arrow

T5 Active Skill

Projectile, Lightning, Duration, Bow
Level: 6
Cost: 19 Mana
Attack Speed: 50% of base
Attack Damage: 153%
Requires: Level 21Dex 38Bow
 
Leap foward into the air and fire downard. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to apply Electrocution. This rod is removed when the enemy is next Electrocuted.
 
Skills can be managed in the Skills Panel.

Sniper’s Mark

T7 Active Skill

Curse, Mark, Duration
Level: 6
Cost: 5 Mana
Cast Time: 0.50 sec
Requires: Level 2138 Dex
 
Mark a target, causing the next Critical Hit they receive to deal extra damage and grant you a Frenzy Charge, as well as removing the Mark.
 
Debuff lasts for up to 8 seconds
Hits against Marked Enemies have +38% to Critical Damage Bonus
 
Skills can be managed in the Skills Panel.

Gas Arrow

T7 Active Skill

Projectile, Duration, AoE, Bow
Level: 6
Cost: 14 Mana
Attack Damage: 128%
Requires: Level 21Dex 38Bow
 
Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
 
Skills can be managed in the Skills Panel.
 

Rain of Arrows

T9 Active Skill

AoE, Projectile, Bow
Level: 14
Cost: 32 Mana
Attack Speed: 80% of base
Attack Damage: 163%
Requires: Level 52Dex 81
Requires: Bow
 
Fire arrows into the air, causing them to rain from above. This skill consumes any available Frenzy Charges to fire more arrows.
 
Fires 53 Arrows
Base radius is 3.6 metres
Base secondary radius is 0.7 metres
 
Skills can be managed in the Skills Panel.

Detonating Arrow

T9 Active Skill

AoE, Projectile, Channelling, Detonator
Level: 9
Cost: 19.9 Mana per second
Attack Speed: 40% of base
Attack Damage: 55%
Requires: Level 31Dex 72Bow
 
Channel to build up power before firing off a burning arrow. The arrow will detonate on impact at maximum charge, causing an explosion in an area around it.
 
Gain 120% of Damage as Extra Fire Damage per Stage
Maximum 5 Stages
 
Skills can be managed in the Skills Panel.
Ranger Ascendancies

Currently, information on the Ranger’s Ascendancy Classes in Path of Exile 2 is limited. However, it’s confirmed that the Ranger will have three distinct Ascendancy options, each likely tailored to enhance Dexterity-focused attributes.

Some of these Ascendancies may return with similar themes, while others could introduce entirely new mechanics. With various possible directions for these Ascendancy classes, more details will be shared as they become available.

For reference, the Ranger’s Ascendancy classes in Path of Exile 1 were:

  • Deadeye: Specializing in Projectile skills, typically focusing on ranged attacks like arrows, but also applicable to spells such as Fireball.

  • Warden: Centered on boosting Elemental Damage and triggering various Status Effects.

  • Pathfinder: Concentrated on utilizing flasks and Chaos damage, with bonuses related to poison, flask effectiveness, and flask duration.

Ranger Skills Gem

Overview of Path of Exile 2’s Skill System

Path of Exile 2 introduces a unique approach to character abilities, setting it apart from traditional action role-playing games. Instead of skills being tied to specific classes, they are represented as items called Skill Gems that can be socketed into your character’s Skill Gem page. This innovative system allows any class to use any skill, providing immense flexibility and customization in building your character.

Disclaimer: The information in this guide is accurate at the time of writing and will be updated post-launch to remain current.


Understanding the Different Types of Skill Gems

In Path of Exile 2, your character’s abilities—whether it’s engaging in melee combat, casting spells, or summoning creatures—are all derived from Skill Gems. By equipping and combining various gems, you can tailor your playstyle to suit your preferences. Here’s a breakdown of the different types of gems you’ll encounter:

  1. Active Skill Gems

    • Description: These gems grant you the primary abilities used during gameplay, such as attacks, spells, and summoning skills.
    • Function: Equipping an Active Skill Gem allows you to use that ability in combat. These are the core skills that define your character’s capabilities on the battlefield.
  2. Support Gems

    • Description: Support Gems modify and enhance the effects of Active Skills.
    • Function: When linked to an Active Skill Gem, a Support Gem can alter the skill’s behavior—for example, increasing its damage, changing its element, or adding additional effects like area damage or life leech.
  3. Buff Gems

    • Description: Buff Gems provide enhancements that can be either temporary or permanent.
    • Function: These gems offer boosts to your character, allies, or minions, such as increased attack speed, improved defenses, or enhanced elemental resistances.
  4. Uncut Gems

    • Description: Uncut Gems are special items that can be transformed into a gem of your choice.
    • Function: Depending on the type of Uncut Gem, you can select an Active, Support, or Buff skill to add to your collection. Additionally, Uncut Gems can be used to level up existing Active Skill Gems, increasing their effectiveness.
  5. Meta Gems

    • Description: Meta Gems are advanced gems that trigger under certain conditions or modify skills in complex ways.
    • Function: These gems introduce sophisticated mechanics, such as automatically casting a linked skill when specific criteria are met. More detailed information about Meta Gems will be provided as it becomes available.

Active Skill Gems in Path of Exile 2

In Path of Exile 2, Active Skill Gems are essential items that grant your character a variety of abilities, including melee and ranged attacks, spells, and summoning skills. Unlike traditional class-restricted systems, these gems can be used by any class, offering a high degree of flexibility in how you build and play your character.


Acquisition and Customization

  • Uncut Skill Gems: Throughout the campaign, you’ll discover Uncut Skill Gems. These are blank gems that can be engraved to become the Active Skill Gem of your choice. This allows you to select skills that align with your desired playstyle.

  • Skill Gem Sockets: Each character has access to nine Active Skill Gem sockets located in the Skill Window. You can equip these sockets with any Active Skill Gems you obtain, customizing your character’s abilities to suit various combat scenarios.


Equipping and Managing Skills

  • Skill Window Placement: Active Skill Gems are placed into the leftmost sockets of your Skill Window. Once slotted, these skills become available for use in combat.

  • Skill Bar Assignment: After equipping a skill, you can assign it to your Skill Bar, typically found at the bottom right of the screen near your Mana Orb. This location may vary based on your platform and whether you’re playing solo or in co-op mode.

  • Flexible Configuration: You can change the skills assigned to your Skill Bar at any time. By clicking on the Skill Bar, a popup window will display all your available skills, allowing you to rearrange them according to your needs.


Categories of Active Skills

Active Skill Gems can be classified into several types, each serving a different combat role:

  1. Melee Attacks: Focused on close-range combat, these skills are ideal for characters who engage enemies directly.

    • Examples: Boneshatter, Earthquake
  2. Ranged Attacks: These skills allow you to attack enemies from a distance using bows or other projectile weapons.

    • Examples: Lightning Arrow, Escape Shot
  3. Spells: Magical abilities that can damage enemies, apply effects, or manipulate the battlefield.

    • Examples: Contagion, Ball Lightning
  4. Minion Skills: Summon creatures or entities that fight alongside you, providing additional damage or support.

    • Examples: Raise Zombie, Bind Spectre

Skill Gems and Weapon Requirements

While any class can use any Skill Gem, many skills are designed to work with specific weapon types. This means that to use certain abilities, you must have the appropriate weapon equipped. For instance:

  • Weapon-Specific Skills: Lightning Arrow requires a bow to function, as you cannot fire arrows without one.
  • Equipment Synergy: Choosing the right weapons to match your skills is crucial for maximizing your character’s effectiveness in combat.
// //