S Tier Cost [cost]
Troop
Horde
AoE
Ranged
Why choose between Ranged damage and Healing when you can have both? Elemental mastery to heal and harm!
Level: 1
Health
const MINIhp = 300; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });
Damage
const MINIdmg = 18; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });
Area Damage
const LEFTdmg = 100; const left_dmg = document.getElementById('mini'); const leftdmg = document.getElementById('leftdmg'); left_dmg.addEventListener('input', updateleftdmg); function updateleftdmg(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentLEFTDMG = Math.round(LEFTdmg * levelMultiplier); leftdmg.textContent = `${currentLEFTDMG}`; } updateleftdmg({ target: left_dmg });
DPS
const RIGHTdps = 90; const right_dps = document.getElementById('mini'); const rightdps = document.getElementById('rightdps'); right_dps.addEventListener('input', updaterightdps); function updaterightdps(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentRIGHTDPS = Math.round(RIGHTdps * levelMultiplier); rightdps.textContent = `${currentRIGHTDPS}`; } updaterightdps({ target: right_dps });
Healing
80
Attack Speed
1.5
Range
8
Speed
Medium
Duration
-
Radius
-
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Ranged
Attacks enemies from a distance.
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AoE
Strong vs Squad units.
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Cycle
2 cost or less for more Mini plays!
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Elemental
Deals elemental damage. Strong vs Armored.
Amplify Curse
Enemies killed by the Curse explosion also explode.
Alchemist
Periodically drop a potion, granting Bloodlust to the first ally that touches it.
Earth Shield
On kill, grant a shield to nearby allies, absorbing the next hit against them.
Grommash Hellscream has 2 fixed Horde slots and 1 Squad slot. The bottom 3 slots are chosen from 7 options: Unbound, Cycle, Ranged, Fast, Flying, Spell, Horde, excluding Elemental, Tank, and Siege Damage slots.
For the Horde slots, the preferred choices are the Stonehoof Tauren and Darkspear Troll. For the Squad slot, the preferred choice is the Harpies. These are all high-quality units. For the bottom 3 slots, Unbound, Cycle, and Ranged are recommended, with Spells depending on your needs. For the Unbound slot, the Quilboar is the first choice. For the Cycle slot, the choices are still Witch Doctor, Murloc Tidehunters. For the Ranged slot, Necromancer, Blackrock Pyromancer and Frostwolf Shaman are all options.
Grommash Hellscream, in particular, needs to pay attention to positioning. He needs other troops to provide him with enough cover to successfully attack the target.
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