Spiderlings Build Guide

B Tier Cost [cost]

Troop

Beast

One – Target

Melee

Spiderlings_body

Spiderlings Overview

A Squad of Poisonous predators. Their venom will pierce Armor and down even the mightiest of Tanks.

Level: 1

Health

Damage

Area Damage

-

DPS

Healing

-

Attack Speed

0.8

Range

-

Speed

Med-Fast (2.5)

Duration

5

Radius

-

Spiderlings Abilities

Melee

Strong vs Ranged units.

Squad

Strong vs One-Target units.

Cycle

2 cost or less for more Mini plays!

Poisonous

Deals stacking damage over time. Strong vs Armored.

Vulnerable

Unit takes 2x elemental damage.

Spiderlings Talent

Bloated Carapace

Explode on death, Poisoning nearby enemies.

Frostbite

Gain Frost.

Best Talent

Envenom

Deal twice as much Poison damage.

Hogger Best Build

In addition to the 2 fixed Beast slots, Hogger also has a fixed Cycle slot. The bottom 3 slots are chosen from 7 options from Unbound, Ranged, Fast, Flying, Squad, Beast, and Spell. There are no Elemental, Tank, or Siege Damage slots.

Hogger General Build

Hogger deck needs to have enough oppression and resistance power when the hero is relatively weak in the early stage, so the popular Beast card, Harpies, which is good at both offense and defense, can stably occupy one of Hogger’s Beast slots. The second Beast slot should prioritize from two 3-cost high-quality Beast front row units – Gnoll Brute (must select Thick Hide talent) and Prowler (preferably Predatory Instincts). The Cycle slot can carry Murloc Tidehunters (Safety Bubble talent) which is also a fast unit, in addition, there is a less popular unit also on the recommended list, it is the 2-cost Spiderlingslings (Bloated Carapace talent). Let’s talk about the Spiderlings separately, many people including myself initially felt the Spiderlings are weak, and it has a double damage taken from Elementals, but after comparing the data, it was found that the Spiderlings’s health is outstanding among 2-costs, the vulnerability is to balance the health, it is not used to confront spell units, but to stably consume the opponent’s ground troops as a slightly defensive unit, it can -handedly many ground troops that cost higher than it, helping Hogger get through the weak early stage. The Unbound slot is definitely a must-choose, and the unit that generally appears in this slot is the S.A.F.E. Pilot. An additional back-line output is needed below, and Blackrock Pyromancer is highly recommended here.

Hogger
Prowler
Harpies
Spiderlings
Murloc Tidehunters
S.A.F.E. Pilot
Polymorph