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Hero Information

Magneto_Spray

Magneto

Role: Vanguard

Health

650

Magneto Overview

The Master of Magnetism bends even the strongest metal to his whims, shielding his allies and striking at his foes. Whether he calls himself Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships this warrior has endured have made him as unbreakable as the steel he brandishes.

Max Eisenhardt was born with a near-limitless Mutant ability to manipulate magnetic fields. Suffering a lifetime of persecution, Magneto made it his mission to ensure the survival of Mutantkind, no matter the cost. His uncompromising crusade often puts him at odds with other Mutants who seek more peaceful ways to coexist with humanity.

Magneto led the campaign to gather the planet’s Mutant population and transport them decades into the future to a safe haven on the sentient island Krakoa, protecting his brethren from the growing dangers of the wider world.

Magneto Mechansim

Strengths

In the Marvel Rivals game, Magneto excels as a tank who delivers exceptional damage and boasts the highest kill potential, especially when teamed up with the Scarlet Witch. This powerful synergy often leads to Magneto being banned in high-rank games and tournaments, as he’s nearly impossible to counter. His C ability, when combined with the Scarlet Witch, enables him to use his ultimate approximately every 30 seconds, significantly influencing the game’s momentum.

Magneto is also an outstanding main tank due to his bubble shield, which can make enemy heroes like Venom incredibly challenging to deal with. He excels at protecting his supports from enemy dives. For example, if Black Panther targets your support hero, deploying your shield not only saves your healer but also turns Black Panther into an easy target for your team to eliminate.

Having his shield available allows Magneto to safeguard almost his entire team from game-changing ultimate abilities, such as those from Iron Man or the Scarlet Witch. These attributes make him a versatile tank who fits seamlessly into any team composition.

Weaknesses

Magneto’s primary weakness is his lack of movement abilities, which can make repositioning difficult in fast-paced battles. Additionally, flying characters can occasionally present challenges for him, as they can attack from angles that are harder for him to defend against.

Tips and Tricks

  • Aim for the Legs with Your C Ability: When your C ability is ready, focus on aiming at the enemies’ legs. This ability doesn’t benefit from headshot multipliers but has a large splash radius and range, making it more effective when aimed lower.

  • Protect Your Backline Against Dives: If you’re up against a dive composition, keep a close eye on your backline. A well-timed bubble on your Strategist can disrupt enemy plans and keep your support heroes safe.

  • Shield Diving Teammates: If you have an ally diving into the enemy backline, applying your bubble shield to them can provide brief protection from incoming crowd control effects, increasing their chances of success.

  • Use Your Shield (Left Shift) Strategically: Your shield can protect you and your team from devastating ultimate abilities that could potentially eliminate you in a single hit. Utilize it wisely to mitigate these high-impact threats.

  • Deploy Your Ultimate Tactically: Use your ultimate ability in front of enemies to gather charge more quickly while also evading damage. This strategic deployment can shift the tide of battle in your favor.

Magneto Team-Up Abilities

Magneto possesses team-up abilities that synergize with Scarlet Witch.

Metallic Chaos Icon 1

Metallic Fusion

Team-Up Ability

Ability Type: Melee/Projectile (Area)
Damage: TBC
Cooldown: 30 seconds
 
“Scarlet Witch can infuse Chaos Energy into Magneto to enchant his greatsword. Upon receiving the Chaos Energy, Magneto can unleash its full force, striking down enemies with his enchanted greatsword.”
 
Magneto Skills & Abilities

Iron Volley Icon

Iron Volley

Primary Skill

Ability Type: Projectile (Area)
Damage: TBC
Ammo: 10
Fire Rate: TBC
Reload Time: TBC
 
“Fire a volley of magnetic orbs forward.” 
 

Mag Cannon Icon

Mag-Cannon

Secondary Skill

Ability Type: Projectile (Single)
Damage: TBC
Cooldown: 6 seconds
 
“Convert the iron rings on Magneto’s back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks Knock Back enemies.”
 

Metal Bulwark Icon

Metal Bulwark

Ability 1

Ability Type: Allies
Properties: Lasts for 2 seconds
Cooldown: 8 seconds
 
“Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto’s back.”
 

Metal Bulwark Icon

Iron Bulwark

Ability 2

Ability Type: Self
Properties: Lasts for 2 seconds
Cooldown: 8 seconds
 
“Conjure a metal shield around yourself. Damage taken will transform into rings on Magneto’s back.”

Metallic Curtain Icon

Metallic Curtain

Ability 3

Ability Type: Barrier
Properties: Lasts for 3 seconds
Cooldown: 15 seconds
 
“Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto’s back.”
 

Magnetic Descent Icon

Magnetic Descent

Passive Skill

Ability Type: Movement
 
“HOLD Jump to fall slowly.”

Meteor M Icon

Meteor M

Ultimate Ability

Ability Type: Area
Damage: TBC
 
“Alter the magnetic field to draw in matter and projectiles and forge a massive iron meteor, delivering catastrophic damage to the targeted area upon impact.”
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