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Hero Information

Iron_Man

Iron Man

Role: Duelist

Health

250

Iron Man Overview

Armed with superior intellect and a nanotech battlesuit of his own design, Tony Stark stands alongside gods as the Invincible Iron Man. His state of the art armor turns any battlefield into his personal playground, allowing him to steal the spotlight he so desperately desires.

Injured by a weapon of his own creation, billionaire genius Tony Stark was forced to engineer a groundbreaking suit of armor to keep himself alive. Though he has since recovered from his life-threatening wounds, the suit has evolved far beyond its original purpose. Now, it serves as a symbol of hope and a tool for justice, with Tony transforming into the invincible Iron Man—a technological marvel and the ultimate fighting machine.

When darkness fell over New York City and legions of the night began their assault, Iron Man stood alongside his fellow Avengers, turning their iconic tower into an impenetrable fortress. From this stronghold, Tony spearheads the mission to uncover the secrets of Chronovium and find a way to undo the Timestream Entanglement, proving once again that his genius and courage know no bounds.

Iron Man Mechansim

Strengths

Iron Man thrives on maps with open skies and multiple angles, allowing him to apply consistent pressure while having the flexibility to retreat behind cover when needed. His mobility and ability to attack from unconventional positions make him particularly effective on maps like the Tokyo arenas. Additionally, if the opposing team lacks a proper counter to flying characters, Iron Man becomes a formidable force, difficult to pin down and even harder to stop.

Weaknesses

Iron Man’s primary vulnerability is his predictability while attacking. When firing, he becomes an easy target for skilled hitscan players. Heroes like Hela, Punisher, or even Spider-Man—who surprisingly performs well against airborne opponents—can exploit this weakness, forcing Iron Man to constantly reposition and seek cover. Without sufficient freedom to maneuver, his effectiveness is greatly reduced.

Tips and Tricks

To maximize Iron Man’s impact, focus on poking enemies from a safe distance and taking advantage of cover to minimize your exposure. Engage directly only when enemies are weakened or when your team is pushing as a group. Off-angles are your best friend, so use them frequently to surprise opponents. Avoid staying in the line of sight of hitscan heroes like Hela and Punisher, as they can quickly punish careless positioning. Use your shift ability to escape dangerous situations, and always activate your ultimate from a secure and protected location. Against other flying characters or to secure kills, rely on your right-click for precise and powerful shots when enemies are within range. Mastering these tactics will ensure Iron Man remains a relentless and adaptive threat on the battlefield.

Iron Man Team-Up Abilities

Iron Man possesses team-up abilities that synergize with Hulk

Gamma Charge

Gamma Overdrive

Team-Up Ability

Ability Type: Passive
 
“Hulk charges Doctor Strange and Iron Man with gamma radiation. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade. Iron Man paired with Hulk is a completely different beast. He is so strong that sometimes it is worth playing Hulk only because of Iron Man as pressing the E ability melts everything in front of you!”
 
Iron Man Skills & Abilities

Repulsor Blast

Primary Skill

Ability Type: Projectile
Damage: TBC
Ammo: 100 (Shared with Unibeam)
 
 
“Fire nano pulse cannons forward.”
 

 

Unibeam

Secondary Skill

Ability Type: Beam (Area)
Damage: TBC
Ammo: 100 (Shared with Repulsor Blast)
  
“Fire a unibeam forward.”
 

Hyper-Velocity

 

Ability 1

Cooldown: 0 seconds
Properties: Lasts 10 seconds.
Allows using Micro-Missile Barrage.
Micro-Missile Barrage cooldown is shorter when Armor Overdrive is active.
 
“Activate Hyper-Velocity for swift forward flight.”

Armor Overdrive

Ability 2

Ability Type: Projectile
Cooldown:  20 seconds
Properties: Grounds airborne enemies.
Pierces on the ground.
Doesn’t require charging Archer’s Focus.
 
 
“Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam.”

Micro-Missile Barrage

Ability 3

Ability Type: Projectile (Area)
Damage: TBC
Cooldown: 2 seconds (when Armor Overdrive is active)
10 seconds (when using Hyper-Velocity)00 (Shared with Unibeam)
Properties: The rockets are less precise when activated while using Hyper-Velocity.
 
“When Hyper-Velocity or Armor Overdrive are used, Iron Man can launch a missile bombardment.”

Invincible Pulse Cannon

Ultimate Ability

Ability Type: Projectile (Area)
Damage: TBC
Properties: Iron Man is stationary when using the ultimate.
Despite having “Invincible” in the name, Iron Man isn’t immune to damage when casting the ability.
 
“Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact.”
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