Ghoul Build Guide

B Tier Cost [cost]

TroopTroop

UndeadUndead

SquadSquad

MeleeMelee

ghoul_body

Ghoul Overview

A cheap but ravenous Tank, ready to feast on fallen enemies to replenish its Health.

Level: 1

HitPoints Health

const MINIhp = 1040; const mini_hp = document.getElementById('mini'); const minidata = document.getElementById('minidata'); mini_hp.addEventListener('input', updateMinidata); function updateMinidata(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentHP = Math.round(MINIhp * levelMultiplier); minidata.textContent = `${currentHP}`; } updateMinidata({ target: mini_hp });

DamageDamage

const MINIdmg = 110; const mini_dmg = document.getElementById('mini'); const damageValue = document.getElementById('damageValue'); mini_dmg.addEventListener('input', updateDamage); function updateDamage(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDmg = Math.round(MINIdmg * levelMultiplier); damageValue.textContent = `${currentDmg}`; } updateDamage({ target: mini_dmg });

areaDamage Area Damage

-

DamageSec DPS

const MINIdmg4 = 110; const MINIaspd4 = 1.7; const mini4 = document.getElementById('mini'); const dpsValue4 = document.getElementById('dpsValue4'); const levelValue4 = document.getElementById('mini-value'); mini4.addEventListener('input', updateDPS4); function updateDPS4(e) { const selectedLevel = e.target.value; const levelMultiplier = Math.pow(1.1001, selectedLevel - 1); const currentDamage = Math.round(MINIdmg4 * levelMultiplier); const currentDPS = (currentDamage / MINIaspd4).toFixed(1); dpsValue4.textContent = `${currentDPS}`; levelValue4.textContent = `${selectedLevel}`; } // Trigger updateDPS4 function initially updateDPS4({ target: mini4 });

HealAlly Healing

-

AttackSec Attack Speed

1.8

Ranged Range

-

Movement Speed

-

Duration Duration

-

Radius Radius

-

Ghoul Abilities

Melee

Melee

Strong vs Ranged units.

SingleTarget

One-Target

Strong vs AoE units.

Cannibalize

Cannibalize

Consumes fallen enemy gold residue to regain health.

Cycle

Cycle

2 cost or less for more Mini plays!

Tank

Tank

High health unit. Good at soaking Tower damage

Ghoul Talent

bone_shield
Best Talent

Bone Shield

Cannibalizing grants Armored for 10 seconds.

ravenous

Ravenous

Cannibalizing grants Bloodlust for 10 seconds.

taste_for_blood

Taste for Blood

Deal 50% additional damage to enemies who are below 50% health.

Baron Rivendare Best Build

Baron Rivendare lineup has 2 fixed Undead slots and 1 Unbound slot on top, and the bottom 3 slots are chosen from 8 options from Elemental, Cycle, Fast, Squad, Flying, Siege, Undead, and Spell. The Baron Rivendare’s team uniquely excludes Tank and Ranged slots. The Baron Rivendare’s specialty slots are very comprehensive, almost able to carry units with all types, combined with its own high strength, making the Baron Rivendare’s build far more flexible and free than most leaders. The core idea is still to first choose the appropriate back-row output, then combine with powerful Unbound cards to quickly occupy more buildings and accumulate a larger advantage.

Baron Rivendare Fast Attack Build

This build is maximizing the speed advantage of the Baron Rivendare, pairing him with high-quality fast output units like the Huntress and Harpies.

Portrait_Leader_BaronRivendare
Baron Rivendare
ghoul_body
Ghoul
necromancer_body
Necromancer
quilboar_body.png
Quilboar
gryphon-rider_body
Gryphon Rider
safe-pilot_body.png
S.A.F.E. Pilot
huntress_body
Huntress
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